Community maintained Compatibility List (2024)

- The list here will be regularly backed up so please don't be a prick and wipe stuff out.

- There's no need to edit existing reports.

- Add your own report after having played the game ATLEAST 10-30 minutes and report based on the layout the list is using.

- To add your own game, go to the row at the very end and click on the cell with the name, select the arrow on the left and select "insert row below/above (depending on where your game goes alphabetically).

- To edit and add your own report on an existing game, please scroll till you find the game-select the cell and add a row below, then select the row you made and the main row that existed from before and merge both cells. (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option).

- To edit on mobile it is HIGHLY suggested to use google chrome, the process of adding/editing and merging cells is the same as above (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option). To save, edit/add your report, click on the tick-mark above, click next and when the next menu appears, press Save so it saves the progress.

- If experiencing issues like chrome being frozen on the save screen, use chrome as the browser and use the "Desktop Site Mode" option; then use the edit button, later there should be a save button below; or use a browser like Firefox which isn't as slow as chrome on certain devices and doesn't hang while saving. (P.S I personally prefer the Firefox route on old phones)

- This list works best when updated via PC, but I will make sure it's a smooth experience on phones as well.

Game TitlePlayabilityHardwareCompatibility NotesTypeFPSResolutionRendererAether Version.hack//Infection Part 1PlayableSD888Character models won't fully load when using OpenGL render but game runs at full speed with no slowdown even at 3x. Using vulkan eventually crashes the game. Game is playable with full character models in software render at the cost of slowdown.NTSC603xSoftwarealpha-702-g42575f6ad.hack//G.U. Vol.1IngameSD865NTSC50-601xPlayableSD750GSomewhat playable for the first hour. Didn't play further so there maybe "lag points" later onNTSC601xOpenGL/Vulkanalpha-1866.hack//G.U. Vol.2: ReminiscePlayableSD732GPerfect. Set Safe Preset. EE (-3/3) 1x. Can run 2x but Framerate will dip 37-49 in cinematic cutscenes and menu.NTSC601xVulkan.hack//G.U. Vol.3: RedemptionPlayableSD732GPerfect. Set Safe Preset. EE (-3/3) 1x. Can run 3x but Framerate will dip 49-58 in menu.NTSC601xVulkan4x4 EvolutionPlayableSD888GreatNTSC602xOpenGLalpha-702-g42575f6ad7 SinsPlayableSD888PerfectPAL602xOpenGLalpha-702-g42575f6ad7 Wonders of the Ancient WorldPlayableSD888PerfectPAL602xOpenGLalpha-702-g42575f6ad18 Wheeler: American Pro TruckerPlayableSD888PerfectNTSC602xOpenGLalpha-702-g42575f6ad25 to LifePlayableSD888Runs great, pretty perfect with Multi-Threaded VU1 on.NTSC602xOpenGLalpha-702-g42575f6ad007: Everything or NothingPlayableSD888Runs almost perfect apart from black linesPAL - Interlaced501x-2xOpenGLalpha-672-gf7dcc33dd10.000 BulletsPlayableSD888PerfectPAL602xOpenGLalpha-702-g42575f6adAce Combat: Distant ThunderIngameSD750GRuns. FMV SUPER SLOW. slow when watching the ground. Too slow to be considered playable.PAL501xVulkanalpha-669-g99fde4ebbAce Combat: Squadron LeaderPlayableSD750GPlayable with slowdowns in heavy graphical scene like watching the ground ( clearly gpu bottleneck). Prefer to use Vulkan. Normal EE. Use of throttle present rate is a little bit better i feelPAL40-501xVulkanalpha-669-g99fde4ebbAce Combat 5: The Unsung WarIngameSD845Drops to 40fps whenever both the land and sky are on screen, making it unsatisfying to play. GPU bottleneck?NTSC40-601xOpenGLalpha-678-gbd0fe2b79Ace Combat Zero: The Belkan WarIngameSD750GUnplayable. OpenGL runs very slow, and Vulkan cause corruptionPAL501xVulkan/OpenGLalpha-669-g99fde4ebbIngameSD855Game shows grid pattern when trying to display above 1x. Framerate is unstable but does not seem to dip below 40fps, averages around 45fps. Otherwise playable.NTSC40-501xVulkanalpha-662-g8ed9346c3UnplayableSD855The game crashes right after PS2 bios. You hear music play sometimes with Software/OpenGL. The screen stays a little bit black after the Intro Video.NTSC-J40-501xVulkan/OpenGL/Softwarealpha-662-g8ed9346c3Ace LightningPlayableSD888Memory card saves only with both several configs so it is pretty much playable.PAL40-501xSoftwareAction Girlz RacingPlayableSD888GreatPAL602xOpenGLalpha-702-g42575f6adAlarm fuer Cobra 11 Vol II
PlayableSD660Same as Autobahn Raser: Das Spiel zum FilmPAL - Interlaced40-501xOpenGLalpha-678-gbd0fe2b79Alfa Romeo Racing ItalianoPlayableSD888GreatPAL602xOpenGLalpha-662-g8ed9346c3Alien HominidPlayableSD850PerfectPAL601xOpenGLalpha-662-g8ed9346c3Alpine Racer 3PlayableSD888GreatPAL602xOpenGLalpha-702-g42575f6adAntz Extreme RacingPlayableSD712Running Perfect.EE Cycle Rate 75%(-1).EE Cycle Skip Moderate Underclock (2).Multi-Threaded VU1 (Enabled). But Game is Crashing in OpenGL.NTSC602xVulkanalpha-702-g42575f6adApe Escape 2PlayableSD888PerfectNTSC602xOpenGLalpha-662-g8ed9346c3Ape Escape 3IngameSD888Runs Well. Slowdown in certain areasNTSC45-602xOpenGLalpha-662-g8ed9346c3Aqua AquaIngameSD865+transparency issues make it difficult to play.NTSC602xVulkan/OpenGLalpha-702-g42575f6adAqua Teen Hunger Force: Zombie Ninja Pro-AmIngameSD855Framerate varies, opaque mosaic-like overlay across all gameplayNTSC45-602xOpenGLAggressive InlinePlayableSD888FineNTSC602xOpenGLalpha-702-g42575f6adArctic ThunderPlayableSD765GPlayable. Slows down if there is a lot to render on screen. Enabling "Preload Textures" gives a good speed boostNTSC30-601xOpenGLalpha-669-g99fde4ebbIngameD700Almost Playable with EE (-1/2), Many power ups, Players, and Rooster power up might cause slowdownsNTSC45-601xOpenGLalpha-702-g42575f6adAr tonelico: Melody of ElemiaPlayable9825PerfectNTSC601xOpenGLalpha-678-gbd0fe2b79Ar tonelico II: Melody of MetafalicaPlayable9825PerfectNTSC601xOpenGLalpha-678-gbd0fe2b79PlayableSD860Playable almost always full speed, can increase to 2x but will introduce gridlines on characters during a dialogueNTSC601xOpenGLalpha-702-g42575f6adArmored Core 3PlayableSD865Title seems slower than what the stats show, maybe 30-35fps - tried most configs.NTSC45-602xOpenGLalpha-702-g42575f6adArmy Man - Green RogueUnplayableSD712On Both Vulkan/OpenGL the game is freezing with every settings.NTSC451xVulkan/OpenGLalpha-702-g42575f6adATV Offroad FuryPlayableSD888EE (-1/1), Mult-Threaded VU1 on,NTSC601xOpenGLalpha-702-g42575f6adPlayableSD712Running good in EE Cycle Rate 75%(-1). EE Cycle Skip Moderate Underclock (3). only some minor Grafix glitch.NTSC55-602xVulkanalpha-702-g42575f6adAutobahn Raser IVPlayableSD660Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches.PAL - Interlaced40-501xOpenGLalpha-678-gbd0fe2b79Autobahn Raser: Das Spiel zum FilmPlayableSD660Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches.PAL - Interlaced40-501xOpenGLalpha-678-gbd0fe2b79AutomodellistaPlayableSD750GPerfect.PAL59-702xVulkanalpha-669-g99fde4ebbB-BoyPlayableSD888GreatNTSC602xOpenGLalpha-702-g42575f6adBackyard Baseball '09PlayableSD888FineNTSC602xOpenGLalpha-702-g42575f6adBackyard BasketballPlayableSD889FineNTSC602xOpenGLalpha-702-g42575f6adBackyard Wrestling: Don't Try This At HomePlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbBackyard Wrestling 2 There Goes The NeighborhoodPlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbBakugan: Battle BrawlersPlayableSD845Human Character model Texturing issues, otherwise the monsters and environments are perfect. Tested with OpenGLNTSC602xOpenGLalpha-1021Baldur's Gate: Dark AllianceUnplayableSD860Crashes after intro cutscene in Vulkan/OpenGLNTSC_UC30-601xVulkan/OpenGLalpha-678-gbd0fe2b79UnplayableSD865+Crashes after intro cutscene in Vulkan Black Screen in OpenGL Lag/Unplayable in Software renderer modePAL5-252xVulkan/OpenGL/SoftwareBarbarianPlayableSD888OKPAL55-602xOpenGLalpha-702-g42575f6adBattle Stadium: D. O. N.PlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 50-60 fps on 1vs1 and 3 char. battles. Drops to 30 - 40 fps on 4 char. battles/heavy maps.NTSC_J30-601xOpenGLalpha-702-g42575f6adBeat Down: Fists of VengeancePlayableSD860Runs almost perfect, speed may decrease if there are too many characters on the screenNTSC55-602xOpenGLalpha-669-g99fde4ebbBen 10 - Protector of EarthPlayableSD845Playable, (EE -2/0), alpha 702 increased the performance for better, second boss stil has a weird effect capable of doing a high framedrop.NTSC55-601x-2xOpenGLalpha-702-g42575f6adBeyond Good and EvilIngameSD845Major texture glitches.NTSC40-602xOpenGLalpha-720IngameSD845Much better than OpenGL, but occassionally crashes when changing areas.PAL501xVulkanalpha-720Biker Mice from MarsPlayableSD888FineNTSC602xOpenGLalpha-702-g42575f6adBionicle HeroesPlayableSD865FineNTSC602xOpenGLalpha-702-g42575f6adBlackIngameSD835Low Framerate, menu runs fineNTSC51xOpenGLalpha-702-g42575f6adPlayableSD860Stable Frame rate, disable preload textures to prevent sky glitchPAL40-501xPlayableKirin980The game runs with almost nothing lag but it shows EE3 / 2) activate texture loading so that it runs better and ultra in Blending AccuracyPAL40-501xOpenGLalpha-669-g99fde4ebbPlayableSD845same as Colin McRae Rally 3.NTCS40-601xOpenGLalpha-702-g42575f6adPlayableSD870Playable, minor drops with lots of enemies. Both "Skip Presenting Duplicate Frames" and "Threaded Presentation" help a lot with performance. Skybox isn't rendered properly, input delay is pretty considerable.NTSC55-603xVulkanalpha-669-g99fde4ebbPlayableDimensity 1200 UltraFine, slow in some area.NTSC50-603xOpenGLalpha-1288-ge7216a9c6Bloody Roar 3PlayableSD888PerfectPAL502xOpenGLalpha-662-g8ed9346c3PlayableSD888PerfectNTSC602xOpenGLalpha-662-g8ed9346c4Bratz: Rock AngelzPlayableSD732GBroken on Vulcan (white screen)

Tested on safe preset

Lower res to 1X for a more stable FPS

Tested Till end of Magazine 2

Camera and makeup work just like PS2

PALG:25-30

V:45- 50

2xOpenGLalpha-1334-g56ee824daBreath of Fire 5 Dragon QuarterPlayableSD750GRuns okay. Switch to OpenGL or disable Hardware Readback if you experience heavy lagNTSC601xOpenGL/Vulkanalpha-1866Brothers In Arms: Earned in BloodPlayableKirin980EE (-1/0) activates texture loading so that it runs better and Blending Accuracy in ultra runs wellPAL501xOpenGLalpha-669-g99fde4ebbBullyIngameSD845Playable. Safe Preset + EE(-2/0) +VU1 +Skip Presenting Duplicate FramesNTSC55-601xOpenGLPlayableSD8Gen1Runs perfectNTSC55-602xVulkan1.0-2233-gddeb34937BurnoutPlayableSD888GreatNTSC55-602xOpenGLalpha-669-g99fde4ebbBurnout: RevengePlayableSD888Fullspeed but unexplainable extreme power consumption, overheating unavoidablePAL - Interlaced501x-3xOpenGLalpha-662-g8ed9346c3PlayableSD860Playable. Near Perfect.NTSC_UC501xVulkanalpha-678-gdb0fe2b79IngameSD835Low Framerate, Sky is black/missing, menu runs fineNTSC201xOpenGLalpha-702-g42575f6adBurnout 3: TakedownIngameSD710Low Framerate, Black Skybox, menu runs fine, Disable Multi-threaded VU1NTSC201xOpenGLalpha-702-g42575f6adPlayableKyro 585Playable, Safe Preset + Enable Affinty Control (2x Works with very minor slowdowns)NTSC - Interlaced601xVulkanalpha-678-gdb0fe2b79IngameSD888Playable. Framerate can drop during races, Black Skybox during RacesNTSC35-602xOpenGLalpha-662-g8ed9346c3PlayableSD660Somewhat acceptable with fast preset + disabling features such as conservative framebuffer, accurate Date, enabling upscaling hacks (only those that gives perfomance) and using skip draw=2. Crash mode still works too slow to get comfortable gameplay. Vulkan just shows black screen.NTSC20-601xOpenGLalpha-678-gdb0fe2b79PlayableSD860- Affinity Control Mode: EE > VU > GS

- Enable Multi-Threaded VU1

- Mipmapping: Basic

- Blending Accuracy: Ultra

- CRC Fix Level: Aggressive

- Enable GPU Pallete Conversion

-Skip Presenting Duplicate Frames

-VSync Queue Size: 1 Frame

-Enable Threaded Presentation

-Enable EE Recompiler

- *Optional* Enable Shade Boost: Bri 70, Con 40, Sat 85


x2 runs at around 65 - 70% speed.

NTSC601xVulkanalpha-2233-gddeb34937Cake Mania Bakers ChallengePlayableSD888AwesomeNTSC602xOpenGLalpha-702-g42575f6adCapcom Vs. Snk 2: Mark of the Millennium 2001PlayableD700Playable but Some textures had with black boxesNTSC55-601xOpenGLalpha-702-g42575f6adCabela's

Legendary Adventures

PlayableSD888Occasional frame dropsNTSC45-552xOpenGLalpha-702-g42575f6adCastlevania: Curse of DarknessPlayableSD865PerfectNTSC601x-3xVulkanalpha-678-gbd0fe2b79PlayableExynos9611Playable | EE (-2/1) | Runs at 100% most of the time; speed drops when there are too many enemies/large models on the screen | Increasing EE cycles causes slownessNTSC_UC50-601xOpenGLalpha-678-gbd0fe2b79PlayableSD678perfectPAL50-60x1OpenGLalpha-720-gfa3f4f9cbCastlevania: Lament of InnocencePlayableSD855+itRuns perfectly if you enable "GPU Palette Conversion" and "Preload Textures". Some shadows appear in red. Rarely occur an audio bug.NTSC602xOpenGLalpha-669-g99fde4ebbPlayableSD865Playable. +GPU Palette, +Preload Textures +VU1 +Skip Presenting Duplicate Frames. Red Lights graphical glitchNTSC40-601x-2xOpenGLChess ChallengerPlayableSD888FinePAL602xOpenGLalpha-702-g42575f6adCID the DummyPlayableSD888FineNTSC602xOpenGLalpha-702-g42575f6adCartoon Network RacingPlayableSDPlayable, but it has a lot of graphical bugs and in some situations the FPS drops drastically.NTSC50-601xOpenGLalpha-678-gbd0fe2b79CodebreakerDimensity 1200 UltraBug on save state, your game save state after using Codebreaker counted as Codebreaker savestate.NTSC-UC601x-6xOpenGL/Vulkan/Softwarealpha-1288-ge7216a9c6Colin McRae Rally 3PlayableSD660Runs awful - in best case only half of native speed. OpenGL doesn't have issues, but too slow (weak hardware) even with EE (-3/3) and a lot of speedhacks enabled. Underclocking doesn't give huge performance improvement, but breaks ingame timer (runs too fast).Vulkan causes some graphical glitches. Can be playable good with more powerful device and without underclocking.NTSC - Interlaced25-451xOpenGLalpha-678-gbd0fe2b79Colin McRae Rally 04PlayableSD660Same as Colin McRae Rally 3PAL - Interlaced20-451xOpenGLalpha-678-gbd0fe2b79Cool Boarders 2001PlayableSD888Some long shadows from characters, apart from that, it's a good'un!NTSC602xOpenGLalpha-702-g42575f6adCrash Bandicoot The Wrath of CortexPerfectSD6860PerfectNTSC_UC601xVulkanalpha-678-gbd0fe2b79PlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 50-60 fps usually (bonus areas/"empty" zones), drops to 30-40 fps in crowded areas.NTSC30-601xOpenGLalpha-702-g42575f6adCrash of the TitansPlayableSD865Perfect. Underclocked to 75% and runs like a charmNTSC_UC602xOpenGLalpha-669-g99fde4ebbCrash Tag Team RacingPlayableSD855Runs perfectly. Game is faster in Vulkan renderer. To make it better enable this in Settings; Multi-Thread VU1; Cycle Rate (2) & Cycle Skip (1).NTSC - Interlaced58-602xVulkanalpha-678-gbd0fe2b79Crash TwinsanityPlayableKirin985Run flawlessly. Some minor textures are absent.NTSC601xOpenGLalpha-669-g99fde4ebbCrazy Frog: Arcade RacerPlayableSD888Nice performanceNTSC602xOpenGLalpha-702-g42575f6adCrimson TearsPlayableSD888Perfect. Some framerate dips occasionally, none gamebreaking.NTSC602xOpenGLalpha-669-g99fde4ebbChampions of Norrath: Realms of EverQuestPlayableSD860Runs good, Set Disable Hardware ReadBacks.PAL45-501xVulkanalpha-669-g99fde4ebbChampions: Return to ArmsUnplayableSD860Unplayable. 50-60 FPS starting but when character running, framedrops to zero, and force closingNTSC_UC50-601xVulkanalpha-669-g99fde4ebbChaos LegionIngameSD865Runs awful. Disable Hardware Readbacks to increase frame rate. Vertical lines across screen when not using software rendering. Frame drops during effects. Frame loss is multiplied for each model on screen. Item model causes around a 12 frame drop in performance.NTSC28-601x-2xVulkan/OpenGLalpha-669PlayableSD888Runs fine, disable HW readbacks and set audio output to asynchronous mix in opengl to prevent a lot of slowdowns. some slowdowns only when using thanatos legion's ultimate attack, plus some minor graphical glitches but overall very playable.NTSC30-601x-2xOpenGLalpha-678Contra: Shattered SoldierPlayableSD865+Runs perfectly. Some slowdowns if you go 3x resolution.NTSC602XVulkanalpha-669-g99fde4ebbCold Fear

Curious George

Menus

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curious George is totally playable with no problems

SD865+The game auto boot to bios screen after loading new game, can't do anything to fix that.NTSC602xVulkan/OpenGLalpha-669-g99fde4ebbDaemon SummonerPlayableSD888Slight frame drops from time to timePAL50-552xOpenGLalpha-669Dai Senryaku VII Modern Military Tactics ExceedPlayableSD888GreatNTSC602xOpenGLalpha-702-g42575f6adDance Dance Revolution MAXPlayableSD888Slow transitions from outside of main menus, runs flawless onwardsNTSC602xOpenGLalpha-702-g42575f6adPlayableSD865Playable. Unsafe Preset. Minor graphical glitchesNTSC601xVulkan/OpenGL/Softwarealpha-669-g99fde4ebbDance Dance Revolution MAX 2PlayableSD865Playable. Unsafe Preset. Minor graphical glitchesNTSC601xVulkan/OpenGL/Softwarealpha-669-g99fde4ebbDance Dance Revolution SuperNova 2PlayableSD888Very goodNTSC602xOpenGLalpha-702-g42575f6adDark CloudIngameSD720GPAL - Interlaced30-451xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD888Playable with some frame drops when running aroundNTSC - Interlaced45-502xOpenGLalpha-678PlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 60 fps on empty regions/ 50 fps after building. 50 - 60 fps in dungeons, drops to 35 - 40 with more than one enemy nearby. The game hangs then crash every 30-45 minutes. (to solve the problem clean the cache every now and then) Quicksave often recommended.NTSC35-601xOpenGLalpha-702-g42575f6adDark Cloud 2 (Dark Chronicle)IngameSD720GPlayable with minor graphical glitches. Unsafe PresetPAL - Interlaced30-451xPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 55-60 fps usually, drops to 40-50 when there are a bunch of enemy/characters on screen. 20-25 fps when there are LOTS of enemy on screen (i.e. first boss). Pictures taken are glitchy. The game hangs then crash every hour or so, clean the cache to solve the problem. Quicksave recommended.NTSC20-601xOpenGLalpha-702-g42575f6adDarkwatchPlayableSD865Runs near perfectly, short stutters during heavy areas (LG V60)NTSC55-601xVulkanalpha-702-g42575f6adDead to Rights 1PlayableSD865NTSC55-601xVulkanalpha-702-g42575f6adUnplayableSD865Black screens after PS2 bios intro. Known until you get in-game by loading through the OpenGL/Software. The game freezes during the Intro Video. You hear music play.NTSC-J1xVulkan/OpenGL/Softwarealpha-702-g42575f6adDead to Rights 2PlayableSD865NTSC55-601xVulkanalpha-702-g42575f6adDelta Force: Black Hawk DownPlayableSD888Slowdown during cutscenes [software mode might help], in-game ran fine with the following tweaks: EE [-1/2], Multi-Threaded VU1 On, Affinity Control On, Skip Presenting Duplicate Frames On, Throttle Present Rate On.NTSC55-602xOpenGLalpha-669-g99fde4ebbUnplayableSD665Unplayable. EE(-3/3).NTSC - Interlaced5-121xOpenGLalpha-654-g6c803602aDestroy All Humans!PlayableSD860Upscaling Hacks- Enabled Fast Texture Invalidation On, Skip Draw - 3NTSC55-602xVulkanalpha-669-g99fde4ebbDestroy All Humans 2!IngameSD850PAL30-401xPlayableSD865Runs perfectly.NTSC - Interlaced601xVulkan/OpenGLalpha-655-g1cb926f5dIngameSD665EE (-2/1). runs slow. no benefit of further underclockNTSC36-501xVulkan/OpenGLalpha-654-g6c803602aDevil May CryPerfectSD865Runs perfectly.NTSC - Interlaced601xVulkan/OpenGLalpha-655-g1cb926f5dPlayableSD665Runs perfectly.NTSC36-501xVulkan/OpenGLalpha-702-g42575f6adIngameSD665EE (-2/1). runs slow. no benefit of further underclockNTSC36-501xVulkan/OpenGLalpha-654-g6c803602aDevil May Cry 2PlayableExynos9611Playable | Game speed dropped with too many enemies on screen (100% --> 80)% | EE (0/0) | Changing the cycles of EE leaves the game slowNTSC40-601xOpenGLalpha-669-g99fde4ebbDevil May Cry 3IngameMTKG70playable but slow. It is like slowmoNTSC50-601xDevil May Cry 3: Dante's Awakening - Special EditionPlayableSD865Default Settings. OpenGL runs the best. Vulkan has moderate slow down in larger area. Plays perfect 60fps most of the time. Text extends out of text boxes when running in 16:9. Could not run any higher than 2x resolution without slowdown. 2x resolution causes severe blur on everything.NTSC50-601x-2xOpenGLalpha-678PlayableSD845Runs perfectly, let game speed in 105% to constant 60-65fpsNTSC602xOpenGLalpha-702PlayableSD720GPlayable with good framerate. Minor slowdowns when too many effects, enemies, and/or orbs simultaneously rendered and on large areas. EE (-1/1), Blending Accuracy - minumun, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled.NTSC45-601xOpenGLalpha-678-gbd0fe2b79Di Gi Charat Fantasy Excellent (AKA. Di Gi Charat Fantasy 2: Datou! Black Gemagema Dan)PlayableSD855NTSC_J604xOpenGLalpha-678-gbd0fe2b79Digimon Rumble Arena 2IngameMTKG90T
Need to disable EE Recompiler to select an option in Menu, but FPS drops drastically. It is possible to activate the EE Recompiler during the fight to reach 60 FPS, but a lot of graphical glitches starts to appear.NTSC - Interlaced30-601xOpenGLalpha-669-g99fde4ebbDigimon World: Data SquadIngameSD845Somewhat slow in menu battlesNTSC55-601xVulkanalpha-662-g8ed9346c3Disaster Report 1PlayableSD860Playable,with minor graphical glitchesNTSC-UC50-602xVulkan/OpenGLalpha-702-g42575f6adDisney's The Haunted MansionPlayableSD888GreatNTSC602xOpenGLalpha-678-gbd0fe2b79Disney Pirates of the Caribbean - At World's EndPlayableSD855PerfectNTSC_UC602xOpenGLalpha-720-gfa3f4f9cbDisney-Pixar Cars - Mater-National ChampionshipPlayableSD778GPlayable. Frame drops in a few races and hub areas. Broken skybox in Tailfin Pass around entrance from Radiator Springs.NTSC30-601xVulkanalpha-1276-gb038a3e1eDef Jam: Fight for NYPlayableExynos9611Runs perfectly | Speed drops in some cutscenes | EE (-3/1)NTSC_UC601xOpenGLalpha-678-gbd0fe2b79PlayableSD732GRuns perfectly. EE(-1/2)PAL - Interlaced601xVulkanalpha-654-gd4c75126cDodonpachi Dai-Ou-JouPlayableSD888Runs perfect in software mode [to avoid graphical glitches].NTSC601xSoftwarealpha-654-gd4c75126cDownhill DominationPlayableSD870Runs perfectly at up to 6x resolution, default settings.NTSC601x-6xVulkan/OpenGLalpha-669-g99fde4ebbDragon Ball Z: Budokai Tenkaichi 3IngameSD888Somewhat playable.NTSC - Interlaced35-501xVulkanalpha-654-g6c803602aPlayableMTKG90TPlayable, but sometimes FPS drops during the fight. EE (-3/3)PAL - Interlaced30-501xOpenGLalpha-669-g99fde4ebbPlayableSD870Playable, small drops with intense effects. Threaded Presentation was needed to run at full speed.NTSC - Interlaced55-602xVulkanalpha-669-g99fde4ebbIngameSD888Somewhat Playable.NTSC - Interlaced35-451xOpenGLalpha-654-g6c803602aPlayableSD888Runs fullspeed without speedhacks, needs skip duplicate frames enabledPAL - Interlaced502xOpenGLPlayableSD845Played full battle at mostly 17fps. phone - Note9: battery save turned on. Not sure why but I get higher fps with it on.NTSC15-301xOpenGLalpha-702-g42575f6adUnplayableKirin980Impossible to play the Fps do not remain stable, always slowNTSC-Interlaced20-351xOpenGLalpha-720-gfa3f4f9cbDragon Ball Z: Budokai 2PlayableSD835full speed needs keep below 3x or else stutteryPAL502xOpenGLalpha-656-g1cb926f5dPlayableSD855full speed needs keep below 3x or else be minor graphical bug.NTSC602xOpenGLDragon Ball Z: Budokai 3PlayableSD888NTSC602xOpenGLalpha-662-g8ed9346c3Dragon Quest V: The Heavenly Bride (English Patched)PlayableSD855Game runs perfectly even on higher resolution. No slowdown & glitches encountered.NTSC_J604xOpenGLalpha-678-gbd0fe2b79Dragon Quest VIII: El periplo del rey malditoUnplayableSD845Doesn't openPAL - Interlaced--Vulkanalpha-662-g8ed9346c3PlayableSD888Game run perfect without speedhacks, Vulkan performs better than OpenGLPAL - Interlaced501x-3xVulkan/OpenGLDragon Quest VIII: Journey of the Cursed KingPlayableSD855Playable. Runs fine. Stable fps on OpenGL. Apply EE (-1/+2) to achieve said fps result.NTSC - Interlaced56-602xOpenGLalpha-678-gbd0fe2b79Drakengard 1IngameSD845In game, but the protagonist and the enemy is not renderedNTSC30-451xVulkan/OpenGLalpha-656-g1cb926f5dIngameSD845Renders correctly now, but still unplayable due to slow speed. phone not strong enough.NTSC10-601xOpenGLalpha-720Drakengard 2PlayableSD845Playable. Has problems with resolution scaleNTSC601xalpha-656-g1cb926f5dDreamWorks Over the HedgePlayableSD888GreatNTSC602xOpenGLalpha-702PlayableSD888GreatPAL602xOpenGLalpha-702Driv3rUnplayableSD888Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead.NTSC15-201xSoftwarealpha-678-gbd0fe2b79IngameSD888Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead.NTSC15-201xOpenGLalpha-702UnplayableSD888Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead.PAL15-201xSoftwarealpha-678-gbd0fe2b79UnplayableSD888Not Work!!! After PS2 bios intro, the game crashed instant. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game freezes after trying to access the memory card. Too many gfx on Screen. Should gets to use GBA version RetroArch mGBA emulator instead.NTSC-J1xOpenGL/Softwarealpha-702IngameSD888Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead.PAL15-201xOpenGLalpha-702Driver: Parallel LinesUnplayableSD888Fluctuating frames, severe slowdown, graphical issues when in OpenGL, in Vulkan, more slowdown and possibly crash. In software mode, grahical textures are gone but is still pretty much unplayable. Should gets to use Wii version Dolphin emulator instead.NTSC15-301xSoftwarealpha-678-gbd0fe2b79IngameSD888Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead.NTSC15-201xOpenGLalpha-702IngameSD888Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead.PAL15-201xOpenGLalpha-702UnplayableSD888The game makes AetherSX2 crash right after PS2 bios intro. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game crashed after the Intro Video. Too many gfx glitches on Screen. Should gets to use Wii version Dolphin emulator instead.NTSC-J1xOpenGL/Softwarealpha-702IngameSD8Gen1Applied EE (-3/3). Slowdowns and graphical glitches all over. No, I will not gets to use Wii version Dolphin emulator instead.NTSC-U30-551xOpenGL1.0-2233-gddeb34937Dynasty Warriors 4PlayableSD845Runs perfectly.PAL501xOpenGLDynasty Warriors 5PlayableSD835minor graphical bugs, slowdowns, otherwise playableNTSC30-601xVulkan/OpenGLalpha-702PlayableSD710minor graphical bugs, slowdowns; disable Multi-ThreadedT VU1NTSC30-601xOpenGLalpha-702Dynasty Warriors 5: EmpiresPlayableSD855Runs perfectly.NTSC-UC601xVulkan/OpenGLalpha-669-g99fde4ebbDimensity 1200 UltraRuns perfectly in 30fps, if you choose to 60fps, the game runs very fast.NTSC-UC30-603xVulkan/OpenGL/Softwarealpha-1288-ge7216a9c6Dynasty Warriors 6PlayableSD855Runs perfectly.NTSC-UC601xOpenGLalpha-669-g99fde4ebbEcho Night: BeyondPlayableSD888+Vulkan most stable, torch light effects will tank framerate. 'skip presenting duplicate frames' fixes thisNTSC602xVulkanalpha-669-g99fde4ebbEnter the MatrixPlayableSD865Runs perfectly, cutscenes take a couple seconds longer to loadNTSC601xOpenGLalpha-702EragonUnplayableSD845run well 45fps with. Vulcan an openGL but with green effect on the bottom half of the screen. runs 15-20fps with software renderer with no visual glitch. after few minutes the game crashes and have to reboot the phone entirely.PAL30-451xVulkan/OpenGL/Softwarealpha-669-g99fde4ebbPlayableSD860Playable. Runs well. Set VU Round Mode(Towards Nearest) for door bug.NTSC_UC601xVulkanalpha-678-gbd0fe2b79ESPN NFL 2K5PlayableSD865Runs Great, Slowdowns As Game Goes On - Default Safe. - 5 - 8 Min QuartersNTSC50-601xOpenGLalpha-669-g99fde4ebbESPN College Basketball 2K5PlayableSD865It starts out good, and gradually gets sluggish and slowdown as the game plays onNTSC40-501xOpenGLalpha 669-g99fde4ebbEscape from Monkey IslandPlayableSD730GRuns perfectly only with Vulkan, and with some graphical issues at some short points of the game. Crashes at the beggining if launched with OpenGL.PAL30-601xVulkanalpha-678-gbd0fe2b79Eternal PoisonSD665maximum speed but disable the battle animations to avoid lagNTSC601xOpenGLAlpha-702Fallout: Brotherhood of SteelUnplayableSD870On Vulkan the game crashed after each loading. Changing everything still does not improve the performance when playing on OpenGL and SoftwareNTSC20-401xVulkan/OpenGL/Softwarealpha-669-g99fde4ebbFinal Fantasy XPlayableSD865Enable Preload Textures increases preformance around 10% in large areas. Enable Skip Presenting Duplicate Frames greatly increases preformance under heavy load and with graphical effects even on 3x resolution (Demi im looking at you). In game engine cut scene ghosting and layering fixed in alpha-720. Pre rendered cut scenes working properly in all renderers. Minor layer issues could be caused from changes(Im not testing every graphical effect and option....yet).NTSC29-302xVulkanalpha-720PlayableSD845Runs well until bridge scene with Auron where video freezes but audio continuesNTSC601x-2xVulkan/OpenGLalpha-678PlayableSD855Game is playable. Good performance. Bug encountered is force zooming in some specific scenes. No fix yet on my part.NTSC601x-2xOpenGLalpha-678-gbd0fe2b79PlayableMTKG80runs perfectly. Fps drops in certain areas like mihein roadPAL48-551x-2xOpenGLalpha-678-gbd0fe2b79PlayableSD888+Runs perfectly in Vulcan and OpenGL up to 2X in game, however can only play at 1X resolution in cut scenes otherwise servere ghosting and broken visuals.NTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD855Runs best in Vulkan up to 2X in game, however can only play at 1X resolution in cut scenes otherwise there is severe ghosting and broken visuals (this happens in both Vulkan and OpenGL and is a side effect of rendering internal at 2x).NTSC601x-2xVulkanalpha-1474-g168e796ebPlayableSD750GPlayable from start to finish without major frame drops except a 3 minute scene in the endingNTSC601xVulkanalpha-1866PlayableSD835Runs well in Vulkan. Crashes using OpenGL. Some random slow downs during cutscenes. Mostly 60fps 3x resolution. Good experience overall.NTSC45-603XVulkan1.5-3668Final Fantasy X International (English Patched)PlayableSD835Minor slowdowns, almost perfectNTSC-J45-601xOpenGLalpha-702-g42575f6adPlayableSD860ghosting has been fixed in the new update,game runs perfectly now50-602xVulkan/OpenGLalpha-720-gfa3f4f9cbFinal Fantasy X-2PlayableSD888Runs well on 2x resolution, Opening CGI Cutscene has a subtitle glitch but runs great overallNTSC602xOpenGLalpha-662-g8ed9346c3PlayableSD855Performance is stable. Enable Preload Textures & Skip Draw to 1 to get rid of ghosting.NTSC - Interlaced602xVulkanalpha-678-gbd0fe2b79Final Fantasy XII: International Zodiac Job SystemPlayableSD750GYou may need to set EE cycle skip and cycle rate to 1/75% and/or rooting your phone to set CPU speed to maximum. I only played the first hour so there are very likely to be "lag points" later on.

You need to update your emulator to atleast my version if you see weird black things on the ground.

NTSC50-601xVulkanalpha-1866Final Fantasy XIIPlayableSD845Runs perfectly.
PAL601xVulkanalpha-662-g8ed9346c3Final Fantasy XII: International Zodiac Job SystemPlayableSD855Runs well, ghosting during transition scenes, tried many options, but only 1x res has worked to remove this so farNTSC-J602xOpenGLalpha-669-g99fde4ebbPlayableMTKG80runs well, little slowdowns in places too concerned like cities.NTCS-J54-601xOpenGLalpha-702-g42575f6adPlayableSD888+Runs great in Vulkan and OpenGL up to 2X, shares same issues as FFX in cut scenes (can only run at 1x resolution or cut scenes broken)NTSC-J601x-2xVulkan/OpenGLalpha-669-g99fde4ebbFinal Fantasy XII: International Zodiac Job System (English Patched)PlayableSD865PerfectNTSC-J55-601x-3xVulkanalpha-678-gbd0fe2b79Fire Pro Wrestling ReturnsPlayableExynos9610Set Audio to Async Mix to avoid menu screen slowdown. Intro video stutters on any settings. No in-gameplay issues: 60 FPS and no control issues.NTSC50-601xOpenGLalpha-720-gfa3f4f9cbFlatOut 2IngameSD860Extreme slowdown (5-10FPS) whenever any cars appear on screen, rendering the game practically unplayable. Changing settings doesn't improve performance in any noticeable way.NTSC101xVulkan/OpenGLalpha-720-gfa3f4f9cbForbidden Siren 2PlayableSD865+Runs well, using Upscaling hack on, Align Sprite on, Merge Sprite on to remove vertical lines glitchPAL502x-3xVulkan/OpenGLalpha-669-g99fde4ebbForever KingdomUnplayableSD678unplayable. start menu and beginning tutorial works perfectly but on in-game tutorial crashed so hard i have to restart phoneNTSC60x1Vulkan/OpenGLalpha-720-gfa3f4f9cbFormula One 06PlayableSD855+EE (0/0), Preload Textures, Threaded Presentation. Full speed with no slowdowns, tested on career mode trial session at Silverstone.PAL503xVulkanalpha-702-g42575f6adFront Mission 4PlayableSD888+Runs at a stable 60fps in Vulkan and OpenGL with shadow issues, run in software to fix however some drops to 30fps with heavy particle effects (i.e explosions/smoke)NTSC601x-2xVulkanalpha-669-g99fde4ebbPlayableSD855Stable performance. Use Vulkan to get rid of shadow issues. You may encounter slight slowdown on some scenes. EE(0/2), enable Preload Textures & Preload Frame Data to get better performance.NTSC_UC56-602xVulkanalpha-678-gbd0fe2b79Front Mission 5: Scars of the War (English Patched)PlayableSD720GRuns great on a mid range device. Minor graphical glitches, mainly Wanzer's shadow. Slowdowns on some cutscenes. EE (-1/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled.NTSC-J45-601xOpenGLalpha-678-gbd0fe2b79Fullmetal Alchemist 2: Curse of the Crimson ElixirPlayableSD870Runs flawlessly on default settingsNTSC603xVulkanalpha-669-g99fde4ebbFuturamaPlayableSD865Runs well on default settings, very minor slowdown (LG V60)NTSC50-601xVulkanalpha-702-g42575f6adGenji: Dawn Of The SamuraiPlayableMTKG90TEE(0/0) work fine, best at EE(-2/2) native 1x. Skip Presentin Duplicate Frame ON, speed at 110%. Heavy scene like in river drop to 35-40 fps.NTSC40-551xOpenGLalpha-669-g99fde4ebbGenjiPlayablenão sei informarvelocidade lenta 100%,EE(-2/2)PAL60fps1,25xOpenGLalpha-4248-g3a6307d69God HandPlayableSD845Run almost perfectly after putting it in mild underclock and sometimes slows down cutsceneNTSC40-601xVulkanPlayableSD845Run perfectly.NTSC40-601xOpenGLalpha-669-g99fde4ebbIngameMTK G80Runs Pretty Well, But A Little Slow, For Stable Fps In Some PlacesNTSC40-501xOpenGLalpha-672-gf7dcc33ddPlayableSD720GRuns fine. FPS drops (40-50) on some cutscenes and areas with many assets. EE (-1/1). GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled.NTSC40-601xOpenGLalpha-678-gbd0fe2b79Ingame???Playable but slow, even on unsafe defaults/max underclock. Minor graphical glitch on the skybox.PAL151xOpenGLalpha-669-g99fde4ebbPlayableSD860Runs perfectlyNTSC-UC602xVulkan/OpenGLalpha-720-gfa3f4f9cbDimensity 1200 UltraRuns perfectly on 30fps, if you play with 60fps, the game runs very fast if you not use 60fps patch codes.NTSC-UC30/601x-3xVulkan/OpenGL/Softwarealpha-1288-ge7216a9c6God of WarPlayableSD845Ran pretty well but when a alot of entities are on screen it tends to lag, and Vulcan does not seem to work.NTSC54-601xOpenGLalpha-669-g99fde4ebbPlayableSD870PerfectNTSC - Interlaced50-602xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD750GRun perfectly. Use EE -2/2. use OpenGL ( vulkan cause corruption). Bilinear and Fxaa ON. 2x might be possible.PAL45-50OpenGLalpha-669-g99fde4ebbPlayableDimensity 1200 UltraRuns perfectly.NTSC-UC601x-4xOpenGL/Vulkan/Softwarealpha-1288-ge7216a9c6God of War 2IngameMTKG35Somewhat playable. EE(-3/3). Even on underclocking, speed of game varies, can go into slomo sometimes.NTSC - Interlaced30-451xOpenGLalpha-655-g1cb926f5dPlayableMTKG90TPlayable. Small FPS drops sometimes. EE (-3/3)NTSC - Interlaced55-601xOpenGLalpha-669-g99fde4ebbPlayableSD845Run very smooth, (EE -3/1) occasionally has some minor framedrops, disable "Depth Emulation" for removing some bugs related with reflection on some textures.NTSC_UC55-601xOpenGLalpha-678-gbd0fe2b79PlayableSD750GPlayable. EE(-2/2). Bilinear and FXAA ONPAL501xVulkanalpha-669-g99fde4ebbPlayableSD732GRun Perfectly. EE(-2/3)NTSC - Interlaced601xVulkanDimensity 1200 UltraRuns perfectly.NTSC-UC601x-4xOpenGL/Vulkan/Softwarealpha-1288-ge7216a9c6Godzilla: Save the EarthPlayableSD865Seems fine to meNTSC602xOpenGLalpha-702PlayableSD855Minor slowdowns consistent with original hardware. Some minor texture flickering on buildings.NTSC - Interlaced50-602xVulkanalpha-662-g8ed9346c3PlayableKirin980Very playable in OpenGL, no graphical errors at 2xPAL54-552xOpenGLalpha-678-gbd0fe2b79Grand Theft Auto IIIPlayableSD888Enable Conservative framebuffer in Advanced tab to fix the random slowdownsPAL - Interlaced501-3xOpenGLGrand Theft Auto: Vice CityPlayableSD888Has minor slowdowns when loading some effects, nothing seems to helpNTSC - Interlaced601xVulkan/OpenGLalpha-656-gd4c75126cGrand Theft Auto: Vice City StoriesPlayableSD888Runs perfect at 1x, at 2x needs EE (-1,+1) to keep fullspeedPAL - Interlaced501-2xOpenGLGrand Theft Auto: San AndreasPlayableSD888NTSC - Interlaced601xOpenGLalpha-654-g6c803602aPlayableSD865Perfect. Disable Hardware Readbacks and Skip Presenting Duplicate Frames to fix slowdown when too many models and effects are on screen. Enable Upscale Hacks and Enable Auto Flush (Hardware) to fix the ghosting everywhere.NTSC602xVulkanalpha-678PlayableSD870Playable. Strange ghosting consistent in certain areas of the map.NTSC - Interlaced603xVulkanalpha-669-g99fde4ebbPlayableSD865+Runs perfectly. Hardware auto flush required.NTSC - Interlaced601xVulkanalpha-654-g6c803602aIngameSD730Somewhat playable. Occasional frame drops when there's a lot in the screen.NTSC - Interlaced20-601xVulkanalpha-654-g6c803602aPlayableSD865Playable.NTSC - Interlaced55-601xOpenGLalpha-654-g6c803602aPlayableSD845Playable. Strange ghosting consistent in certain areas of the map.NTSC - Interlaced30-601xPlayablekirin 990Playable.NTSC - Interlaced50-551xOpenGLalpha-654-g6c803602aPlayableSD665playable. EE (-3/3). no frame limit. playable. fps drops when a lot on scene.NTSC - Interlaced40-801xOpenGLalpha-654-g6c803602aPlayableSD750GPlayable, EE -2/2 ,no drops. Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Threaded Presentation needed to achieve 3x res. Must enable vsyncPAL - Interlaced502xVulkanalpha-669-g99fde4ebbPlayableSD835Playable, EE -2/2, Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Must enable vsyncPAL - Interlaced40-501xOpenGLSD870PlayableSD732GPlayable. EE(-1/2). Have visual bug.NTSC - Interlaced601xVulkanGran Turismo: Special Edition 2004 Toyota DemoPerfectSD865Solid framerate at up to 2x resolution. No visible graphical issues or framerate drops.NTSC- Interlaced601x-2xVulkan1.4-3060-gcaac97d03Gran Turismo 3: A SpecPlayableSD860Runs perfect. Playable, but framedrops seen, when occurs ray lights and road dust & smokes.NTSC_UC601xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD750GRuns well. Playable, but huge framedrops in some part of a map, otherwise it's 100% speedPAL501xVulkan/OpenGLalpha-669-g99fde4ebbGran Turismo 4PlayableSD732GPlayable. EE(-3/3).NTSC - Interlaced55-601xPlayableSD750GPlayable with some slowdowns. EE(-3/3).PAL - Interlaced501xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD865Disable Hardware Readbacks (Huge increase in stability with minor graphical issue with car icons). Enable Skip Presenting Duplicate Frames to help with slowdown when lots of car models are on screen and with lighting effects. Avoid "Laguna Seca" as it runs terribly. Enabling Safe/Unsafe Preset causes the game occasionally crash at the end of races and license tests.NTSC45-601x-2xVulkanalpha-678-gbd0fe2b79IngameSD720GVery low framerate during race making it unplayable (can reach 60 fps on menus and if facing at edge of the map without any assets loaded, 25 - 40 fps when facing track with or without opponents). EE(-3/3). Blending Accuracy - minimum, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled to somehow increase the performance.NTSC25-601xVulkan/OpenGLalpha-678-gbd0fe2b79PlayableASM1MAXSolid framerate, few glitches if any, low system utilization.NTSC606xMetalalpha-1860-gdc0f00e2cPlayableSD8 Gen 1Stable, some framerate drops for certain parts of tracks, overall stable on widescreen. EE(0/0). Enable the following: Multi-thread VU1, Instant VU1, Texture Preloading (Full), Hardware DL Mode (Unsynchonized), AR (widescreen) (enable widescreen in game settings), Host Vsync, FPU Negative Divide Fix, FPU Multiply Fix, Enable EE Recompiler to Enable Fastmem, and four options below that at default (Advanced Settings), GPU Palette Conversion, Skip Presenting Duplicate Frames.PAL - Interlaced501.25x-1.5Vulkan1.4-3060-gf36e49ad1Gran Turismo 4: Toyota Prius TrialPerfectSD865Solid framerate on Vulkan up to 3x resolution. Car selection screen experiences slowdown at 3x res but in-game is fine. Screen flashes red when loaded into game but goes away instantly.NTSC - Interlaced601x-3xVulkan1.4-3060-gcaac97d03GrimGrimoirePlayableSD860Playable on default settings, can increase to 2x without slow downsNTSC - Interlaced50-601x-2xOpenGLalpha-669-g99fde4ebbPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 60 fps alwaysNTSC601xOpenGLalpha-702-g42575f6adGuitar Hero III: Legends of RockPlayableSD855Playable. There seems to be a glitch in crowd. Use Skip-Draw to 2. Not a fix but let you get rid of the glitch in crowd, however crowd will also disappear. EE(0/2) used.NTSC - interlaced57-602xOpenGLalpha-678-gbd0fe2b79GunPlayableSD870Runs perfect, no noticeable framedrops on 2xNTSC602OpenGLalpha-669-g99fde4ebbGunGravePlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbGunGrave OverDosePlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbHalf Life 1PlayableSD835Runs perfectly - No frame rate drops, perfect graphicsHarry Potter and the Sorcerer's StoneUnplayableSD 855+Very poor performance , tried techutopia best settings... mostly it gives only 20-28 fps. On GameCube emulator ( dolphin ) it gives 50 above. It is just playable with lagNTSC25-401xOpenGLalpha 702Haunting GroundPlayableSD865Runs FlawlessNTSC602xOpenGLalpha-669-g99fde4ebbUnplayableSD888Couldn't get it to loadNTSC--OpenGLalpha-669-g99fde4ebbHerdy GerdyPlayableSD865Frame drops but with Multi-Threaded VU1 On, the frames increase quite a lot and is quite consistent - thus, title is very playable.NTSC45-552xOpenGLalpha-702Hitman - ContractsUnplayableSD870Huge slowdownsNTSC151xVulkan/OpenGLalpha-669-g99fde4ebbTom and Jerry in War of the WhiskersPlayableSD870Playable, as badly optimized as I remembered on console. Needs EE(+3/0) to make ingame framerate better as it meant to be. (Game developer optimization issue, not emulator issue).NTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbHot Shots Golf ForeUnplayableSD888Runs good in menus and when in flyover, but when in shot, slows down to an unplayable rate. usually around 10 fpsNTSC5-151xOpenGLMTK G90Talpha-702-g42575f6adThe Simpsons Hit and RunIngameSD765GPlayable. EE(-3,3) and Disable Hardware Readbacks give a good performance boost. Some random levels seem to tax the hardware, but will usually run at or near full speed. Underclock has the side effect of making the cutscenes stutterNTSCth1xOpenGLalpha-669-g99fde4ebbThe SimpsonsPlayableSD845Run Good, but a strange screen is around of the game. Need minor fixesNTSC2-261xOpenGLalpha-669-g99fde4ebbIngameSD870Renders better in Software. Needs to turn off "Skip Preventing Duplicate Frames" in Graphics to solve motion blur issue. Visual glitches in OpenGL and Vulkan but run full FPS most of the timeNTSC40-602xVulkan/OpenGL/Softwarealpha-669-g99fde4ebbPlayableSD720GRun flawlessly. Need .pnach file to get rid of fog and other misc effects.NTSC30-601xOpenGLalpha-702-g42575f6adIncredible Hulk, The: Ultimate DestructionPlayableSD860Needs Skipdraw set to 2 to prevent explosion glitchPAL - Interlaced502xVulkanalpha-669-g99fde4ebbPlayableSD845Playable. Fast Preset +EE(-2/2), +VU1NTSC55-601xOpenGLPlayableKirin980EE (-2/0) activates texture loading so that it runs better and ultra in Blending Accuracy in ultra goes very wellPAL501xOpenGLalpha-669-g99fde4ebbInitial D: Special StagePlayableSD888PerfectNTSC-J602xOpenGLalpha-662-g8ed9346c3PlayableSD720GRuns fine. FPS drops to 55-45FPS at random times. EE(2/0), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulkan performs a little better but garbles texts during cutscenes and adds some UI glitches. Time attack works perfectly without any drops in FPS.NTSC-J45-601xVulkan/OpenGLalpha-678-gbd0fe2b79Incredible Hulk, The 2UnplayableKirin980It does not run, it goes black at the start--OpenGLalpha-669-g99fde4ebbJackie Chan AdventuresPlayableSD888Playable - does not work above 1x due to graphical errors. Errors persist at 1x. Need to have Skip Presenting Duplicate Frames enabledNTSC - Interlaced50-601xVulkan/OpenGLalpha-669-g99fde4ebbJak 2PlayableSD888Runs great, requires EE(-1,+1) to stay at a stable framerate, Vulkan crashesNTSC - Interlaced50-601x-2xOpenGLJak 3PlayableSD888Needs EE (-1,+1) for stable framerate, black face and black desert was fixed in a recent updatePAL - Interlaced501x-2xOpenGLJak and Daxter: The Precursor LegacyPlayableSD888Runs almost perfect, at 3x may need EE (-1,+1) for stable frameratePAL - Interlaced501x-3xVulkan/OpenGLPlayableSD845Runs okay. EE(0,-1). Drop resolution or Skip Duplicate Frames for better performanceNTSC20-301x-2xOpenGLJak XPlayableSD888Runs okayish, some random freezes so save often, needs underclock EE (-1, +1)PAL - Interlaced501x-2xVulkan/OpenGLJuiced 2 Hot Import NightsIngameSD845Freeze before the race could start when the countdown hits 1.NTSC602xVulkan/OpenGLalpha-672-gf7dcc33ddPlayableSD732GRuns at 100% during races with minor slow downs at the start but in Garage It's quite stuttery down to 60% speed. needs underclock EE (-2/1),NTSC601.25xVulkanv1.4-3064Katamari DamacyUnplayableSD845Huge slowdowns no matter what. Disable fastmem or your katamari will floatNTSC15-301xVulkan/OpenGLalpha-669-g99fde4ebbKillzoneIngameSD888 (lowpowermode)Runs perfectly, except it always crashes after about 3-5 minutes regardless of what I doNTSC601xVulkan/OpenGLalpha-669-g99fde4ebbKingdom HeartsPlayableExynos9611Playable | EE (0/0) | Runs at 100% using Safe Preset the vast majority of the time; at certain times the game lags and drops to 40%~50% | Changing EE Cycles causes glitch on save screenNTSC_UC30-601xOpenGLalpha-678-gbd0fe2b79Kingdom Hearts: Final MixPlayableSD855+Runs very well most of the time, but there were some framedrops in cutscenes, mostly in areas with strong light effects, like the sun in Destiny Islands. Enable "GPU Palette Conversion", "Preload Textures", "Disable Hardware Readbacks" and "Throttle Present Rate". Put 6 Threads in "Software Rending Threads".NTSC-J45-601x-2xOpenGLPlayableSD662Run perfectly. Just disable hardware readbacks or set it to "unsynchronised" to remove some rare slowdowns.

Run perfectly even with 2x res, but for some reasons, FPS will shut to 30 in menus.

601x-2xVulkan1.0-2233Kingdom Hearts IIPlayableSD632The game is fully playable, with the current settings, to improve performance you have to configure some things. It is important to say that the game can crash in some scenes. To fix this it is necessary to adjust in the manual game properties/Graphics Settings/Hardware Fixes/And set (Skip Draw Start) in (1). (That's my observation, I've been playing it for 5 hours and it's running smoothly and well so far.)

Playing with OpenGL, some characters, enemies, and effects are often invisible, it is more stable with Vulkan

PAL30-601xVulkanKingdom Hearts II: Final Mix +PlayableSD865 , SD662Fully playable with some none intrusive graphics glitches, some slow down can occur after fighting a boss then the slow motion part start, some cutscene has a slow down too (turn off disable hardware readbacks to make the performances better)NTSC-J50-603xOpenGLalpha-662-g8ed9346c3King's Field (IV): The Ancient CityPlayableSD845Playable. +Multi-threaded VU1 +GPU Palette Conversion. Can do 2x res, but slowdown (25fps) in bigger areas. Small graphical glitches. 60 fps hack possible with similar results (50-60fps)NTSC+25-301x-2xOpenGLalpha-669-g99fde4ebbKlonoa 2 Lunatea's VeilPlayableSD845Playable but frequent dips. alpha-702 fixes a problem where you couldn't progress past the first levelNTSC40-601xOpenGLalpha-702PlayableSD860Runs PerfectNTSC_UC601xVulkanalpha-678-gbd0fe2b79PlayableSD888Runs Perfectly (New Alpha-702 fixes misplaced texture bug)NTSC602xOpenGLalpha-662-g8ed9346c3London Racer IIPlayableSD660Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches.PAL - Interlaced40-501xOpenGLalpha-678-gbd0fe2b79London Racer: Destruction MadnessPlayableSD660Same as London Racer: Police MadnessPAL - Interlaced30-501xOpenGLalpha-678-gbd0fe2b79London Racer: Police MadnessPlayableSD660Same as London Racer: World Challenge, but while too long using nitro fps can fall even to 10 fps.PAL - Interlaced30-501xOpenGLalpha-678-gbd0fe2b79London Racer: World ChallengePlayableSD660Runs good with EE (-3/0), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches.PAL - Interlaced40-501xOpenGLalpha-702-g42575f6adLooney Tunes: Space RacePlayableSD855Runs perfect, 60FPS and no graphical errorsNTSC602xOpenGLalpha-669-g99fde4ebbMagna Carta: Tears of BloodPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) Usually 60 fps, rare slowdowns.NTSC50-601xOpenGLalpha-702-g42575f6adManhuntSD888Runs Perfect, but first you will need runs at 1x and with Software mode, because on first scenario will crash if you will run with vulkan or OpenGL, after jump the game instruction, you can set OpenGL at 3x resolution).NTSC603xOpenGLMana Khemia: Alchemists of Al-RevisPlayableSD865Perfect, very very slight frame drop when loading cutscene/voice acting.NTSC601xOpenGLalpha-678-gbd0fe2b79Marvel Ultimate AlliancePlayableSD888Runs perfectly, Random crashes. Occasional slowdownNTSC602xVulkan/OpenGLalpha-678-gbd0fe2b79Marvel vs Capcom 2PlayableSD665runs perfect on default settingsNTSC601xOpenGLalpha-654-g6c803602aPlayableSD865Near Perfect. Runs constant 60fps even in software renderer, but it seems to be not drawing all frames when a lot is going on.NTSC601xVulkan/OpenGL/Softwarealpha-678Max Payne 2PlayableSD855needs you to disable fastmem in global emulator settings.NTSC601xOpenGLalpha-655-g1cb926f5dPlayableSD855Full speed only bug is subtitles keep blinkingNTSC602xOpenGLalpha-656-g1cb926f5dPlayableSD845Full speed. Safe preset. Vulkan without errors (OGL have some minor graphical.)NTSC601x-6xVulkan/OpenGLalpha-672-gf7dcc33ddMaximo: Ghosts to GloryPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. Some hiccups occasionally (never less than 55 fps).NTSC601xOpenGLalpha-702-g42575f6adMaximo vs Army of ZinPlayableSD845Playable. Safe Preset.NTSC602xOpenGLalpha-669-g99fde4ebbPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. With 3/4 enemy on screen it drops to 45-50 fps.45-601xOpenGLalpha-702-g42575f6adMelty Blood: Actress AgainPlayableSD860PerfectNTSC-J601x-4xVulkan/OpenGLalpha-678-gbd0fe2b79PlayableExynos 9611Run well on default setting, sometimes got slower in Arc Drives and choosing Moon type screenNTSC-J601xOpenGLAlpha-678-gbd0fe2b79PlayableSD720GRun well on default setting.NTSC-J601x-2xOpenGLalpha-678-gbd0fe2b79Metal Gear Solid 2: Sons of LibertyIngameSD888Crashes on gameplay - low framerate cutscenesNTSC-1xVulkanalpha-669-g99fde4ebbPlayableSD888Playable - requires auto flush in advance - framerate dips massively with heavy on-screen effectsNTSC50-601xOpenGLalpha-678-gbd0fe2b79PlayableSD845Playable, (EE -1/0) don't mess with "EE Cycle Skip" cause makes very slow. Same in alpha 702NTSC40-551xOpenGLalpha-702-g42575f6adPlayableSD845Playable - PAL it's more stable, framedrops in codec calls, Fortune boss battle, conection briges and cutscenes (many have 30fps cap).PAL - Interlaced35-501x-2xOpenGLalpha-720PlayableSD730GPlayable - More stable framerate compared to NTSC version. Certainly more enjoyable gameplay - requires auto flush and GPU palette conversion in advance - framerate dips massively with heavy on-screen effectsPAL - Interlaced40-501xMetal Gear Solid 2: SubstanceIngameSD675Ingame - Same as the one under except The Thermal Goggles crash the gameNTSC30-601xVulkanalpha-669-g99fde4ebbPlayablePlayable - The Thermal Goggles will slow the game down to as low as ~10 fps when used, fps halves in cutscenes, enabling GPU palette conversion is required and disabling hardware readbacks will break lighting/crash the emulator, there are several broken effects that cant be fixed by settingsOpenGLIngameSD855Playable. Heavy slowdown on heavy graphical effects. Let us wait for possible fix by tahlreth.NTSC_UC50-602xVulkanalpha-678-gbd0fe2b79Metal Gear Solid 3: Snake EaterPlayableSD730GRuns Perfectly with some visual glitches and drops of FPS on cutscenesPAL30-501xVulkanalpha-678-gbd0fe2b79Midnight Club 2PlayableKirin980EE (3/0) activates texture loading and Blending Accuracy in ultra runs well but in some points Lag but plays very well mostlyPAL502xOpenGLalpha-669-g99fde4ebbIngameSD888Vulkan crashes game, OpenGL renders with graphical issues and slowdown even at 60 fps, and software works best with slowdown being the primary issueNTSC_UC50-601xVulkan/OpenGL/Softwarealpha-702-g42575f6adMidnight Club 3 RemixUnplayableKirin980Unplayable goes with lag and very few graphical errorsPAL30-401xOpenGLalpha-669-g99fde4ebbMidnight Club 3 DUB Edition RemixPlayableSD888An almost flawless experience on my s21 Ultra. No special settings usedNTSC50-601xOpenGLalpha-996-gad1ce402bMidway Arcade Treasures 3PlayableD700Runs playable on underclocked settings but sometimes

slowdown (Slow-Mo on Race Drivin)

NTSC50-601xOpenGLalpha-702-g42575f6adMobile Suit Gundam - Federation vs. ZeonPlayableSD870Runs perfect with widescreen patchesNTSC603xVulkanalpha-669-g99fde4ebbPlayableSD845Perfect.NTSC603xOpenGLalpha-702-g42575f6adPlayableSD835slowdowns, otherwise no issuesNTSC40-601xOpenGLalpha-702-g42575f6adMobile Suit Gundam: Gundam vs Zeta GundamPlayableSD845Perfect.NTSC603xOpenGLalpha-702-g42575f6adMobile Suit Gundam: Zeonic FrontPlayableSD845Graphical glitches in transition screens. Gameplay perfect.NTSC301xOpenGLalpha-702-g42575f6adMonster HunterPlayableSD860Runs perfectly out of the box.NTSC30-603xOpenGLalpha-702-g42575f6adMonster Hunter 2 (English Patched)PlayableSD865Runs great with no issues foundNTSC-J50-601x-2xVulkanalpha-669-g99fde4ebbMonster Rancher 3PlayableSD860Settings > Advanced > VU Round Mode = Towards Positive Infinity to fix graphical issuesNTSC602xVulkanalpha-720-gfa3f4f9cbMonster Rancher EVOPlayableSD865+Playable. Rare major slowdowns, occasional minor slowdowns. Safe preset.NTSC - Interlaced30-602xVulkanalpha-662-g8ed9346c3Mortal Kombat: Shaolin MonksPlayableKirin980EE(3/3) Activate texture loading so that it runs better and ultra in Blending Accuracy in ultra it is playable and it works well but lowers some fps and some errors in textures such as firePAL40-601xOpenGLalpha-669-g99fde4ebbDimensity 1200 UltraRuns perfectly.NTSC-UC601x-3xOpenGL/Vulkanalpha-1288-ge7216a9c6MS Saga: A New DawnPlayableSD865+Runs perfectly. Safe preset.NTSC - Interlaced602xVulkanalpha-655-g1cb926f5dMystic NightsPlayableSD865Runs perfectly.NTSC - Interlaced603xOpenGLalpha-654-gd4c75126cNARCIngameSD870Playable but has a visual glitch in both OpenGL and VulkanNTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbNaruto Shippuden: Ultimate Ninja 5PlayableSD888Playable.PAL - Interlaced40-503xOpenGLalpha-654-gd4c75126cPlayableSD732GRuns perfectly. EE(-1/2).PAL - Interlaced601xVulkan/OpenGLalpha-655-g1cb926f5dPlayableMTKG70Playable. EE(-3/3).PAL - Interlaced40-501xOpenGLalpha-669-g99fde4ebbPlayableMTKG90TPlayable. Runs almost without FPS drops at 2x and runs pefectly at 1x.PAL - Interlaced45-502xOpenGLalpha-669-g99fde4ebbPlayableMTKP60Playable Just a few falls from the Quadro, doesn't interfere muchPAL601x-2xOpenGLalpha-669-g99fde4ebbPlayableKIRIN980It goes perfect in EE-2/0 100% playable502xOpenGLalpha-669-g99fde4ebbPlayableMTKG70PAL40-501xOpenGLalpha-654-g6c803602aPlayableExynos9611Playable | EE (-2/1) | Speed drops with many effects/elements on screen, but it's playablePAL40-601xOpenGLalpha-678-gbd0fe2b79Naruto: Uzumaki Chronicles IIngameSD665Playable. EE (-3/2). Occasional frame drops when there's a lot in the screen.NTSC - Interlaced45-601xOpenGLNCAA Football 2005IngameSD 865Somewhat Playable. In game it slows down considerably pre snap. Once the ball is snapped it moves back to regulat speedPAL45-611xOpenGLalpha-669-g99fde4ebbNeed for Speed: CarbonPlayableSD750GRun ok with some slowdown or framedrops, EE (-1/1) audio struggle a bitPAL45-501xVulkanalpha-702-g42575f6adNeed for Speed - Hot Pursuit 2IngameSD870Playable, but slowNTSC15-201xVulkan/OpenGLalpha-669-g99fde4ebbNeed For Speed: UndercoverUnplayableSD870OpenGL is so slow Vulkan is also slow but is better than OpenGL. Sound Bugs.NTSC10-201xVulkan/OpenGLalpha-656Need for Speed: Most WantedIngameSD750GPlayable but NOT PERFECT. Use Vulkan. Audio is tied to clock so need EE (-3/0 or 1) Need good cpu game. HAVE RANDOM CRASH (probably caused by game engine crash cause by clock EE clock and corruption)PAL501xVulkanalpha-669-g99fde4ebbIngameMTKG90TPlayable, but slow, rarely reach 60 FPS. EE (-3/3)NTSC - Interlaced30-601xOpenGLalpha-669-g99fde4ebbUnplayableKirin980It is playable but at some points it is laggy and is not very fluidPAL35-501xOpenGLalpha-669-g99fde4ebbIngameSD855+EE (0/1), Preload Textures, Threaded Presentation. Playable at full speed with random crashes.PAL30-501xVulkanalpha-702-g42575f6adPlayableSD8G3Vulkan. 2x Resolution 60fps ~90% of the time. Slow down to ~40fps when a lots of cop cars are on screen. Very playable.NTSC40-602xVulkan1.5-3668Need for Speed: ProStreetPlayableSD860Playable but sometime audio and fps dropNTSC-Interlaced302xVulkan1.3Need for Speed: UndergroundPlayableMTKG90TPlayable, but sometimes slow. EE (-3/3)NTSC - Interlaced40-601xOpenGLalpha-678-gbd0fe2b79Need for Speed: Underground 2UnplayableSD845Bad lagging. Nothing helps so far.NTSC1xVulkan/OpenGLUnplayableKirin980It is slow and some graphical errors are not recommended to playPAL35-401xOpenGLalpha-669-g99fde4ebbPlayableSD732GRuns Perfectly. EE(-1/2)NTSC - Interlaced601xIngameSD855Very slow using default settings. Need manual configuration to get enough higher performance. Use EE (3/3) to underclock game without getting too much slowdown.NTSC - Interlaced45-602xVulkanalpha-678-gbd0fe2b79IngameSD720GRuns but has terrible framerate. Menus run on 60 fps but in-game is just almost unplayable (15-30fps) but some very few people might be able to play the game on this state. EE (3/3), Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulcan performs the best albeit having more graphical glitches than OpenGL (bad colors, some environmental flickerings). Enabling upscaling hacks somewhat stabilizes fps to 25-31, but causes lighting effects to stay on screen for way too long, making it almost impossible to see ahead while playing.NTSC15-301xVulkanalpha-678-gbd0fe2b79Dimensity 1200 UltraGraphical issue, there some green, blue and red light, not recommended for now.PAL20-301xOpenGLalpha-1288-ge7216a9c6NHL 2009PlayableSD855Playable. Fast/Unsafe preset. EE(-1/1)NTSC-UC20-403xOpenGLalpha-669-g99fde4ebbNightmare of Druaga: Fushigi no Dungeon, ThePlayableSD845Playable. Safe Preset. Dips in some levels.NTSC40-602xOpenGLalpha-669-g99fde4ebbOdin spherePlayableMTKG80Runs perfectly. frame rate stable on EE (-1/2)NTSC601xOpenGLalpha-702-g42575f6adPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 60 fps always.OpenGLalpha-702-g42575f6adOkage: Shadow KingIngameSD855Runs seemingly perfectly but there's a lighting/shadow issue causing overexposure. Turning off VU1 Recompiler fixes this, but it causes a massive drop in performance to the point of being unplayable.NTSC-UC601xOpenGL/Softwarealpha-678-gbd0fe2b79ŌkamiPlayableSD860Playable, with some minor audio problems, might need some adjustments.NTSC30-603xOpenGLalpha-702-g42575f6adPlayableSD750GSome minor drops. You may need to add a little EE underclocking/skipping if you are experiencing thatNTSC50-601xVulkanalpha-1866Onimusha: WarlordsPerfectSD870Playable flawlesslyNTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbOnimusha 2: Samurai's DestinyPerfectSD870Playable flawlesslyNTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbOutrun 2 SP (English Patched)IngameSD888Minor graphical bugs and slowdownNTSC-J45-601xOpenGLalpha-662-g8ed9346c3PlayableSD835Low Framerate, Minor graphical bugs, menu runs fineNTSC-J20-251xOpenGLalpha-702-g42575f6adParaParaParadisePlayableExynos990Runs perfectly without needing any configuration changes.NTSC-J601xVulkan/OpenGLv1.4-3060-gcaac97d03Persona 3 FESPlayableSD730GBe sure to disable multithreaded VU1, minor hitches during loading screensNTSC602xVulkanalpha-662-g8ed9346c3PlayableSD670EE Cycle Rate -3

GPU palette conversion

Preload textures

Disable Hardware readbacks

Throttle Present Rate

NTSC601xVulkanalpha-720-gfa3f4f9cbPlayableSD845Runs perfectlyNTSC602xOpenGLalpha-669-g99fde4ebbIngameExynos9611run fine in dungeon, slower when there are many character on screen and in menu screen (like all the 2d scene). Combat has good framerate between 45-60fps. Default settingNTSC30-601xOpenGLAlpha-678-gbd0fe2b79PlayableSD860Runs perfectly. Played with Spanish translation patch.PAL501xVulkanalpha-678-gbd0fe2b79PlayableSD720GRun flawlessly. Use .pnach file if you want to control other teamatesNTSC30-601xOpenGLalpha-702-g42575f6adPersona 4PlayableSD845Runs almost perfectly, sometimes there's speed drop. EE Cycle Skip is set to 1. Vulkan and OpenGL runs the same.NTSC482xOpenGLalpha-669-g99fde4ebbPlayableVulkanalpha-669-g99fde4ebbPride Fighting ChampionshipPlayableSD855Runs well. Frame dips occasionally. Skip presenting duplicate frames.NTSC-UC40-601xOpenGLalpha-702-g42575f6adPrince of Persia: Sands of TimePlayableSD845Playable. EE(-2/0), +VU1 +Skip Presenting Duplicate FramesNTSC55-601xOpenGLalpha-669-g99fde4ebbPro Evolution Soccer 6PlayableSD888Runs perfect, no particular setting was neededPAL - Interlaced501x-3xOpenGLPsychonautsPlayableSD845Playable. +VU1, +GPU Palette, add EE(0,-1) if you want to get rid of the dips but looks worseNTSC50-601xOpenGLalpha-669-g99fde4ebbIngameSD855Somewhat Playable. In the level "Obstacle Course Finale" there is a render issue where half the screen is covered in an overlapping after-effect close to the end. Note: issue is also present in NTSC version.PAL40-501xOpenGLalpha-669-g99fde4ebbQuake III: RevolutionPlayableSD888Runs pretty great at first glance, seems pretty good.NTSC601xVulkanalpha-669-g99fde4ebbR-Type FinalPlayableSD860Runs almost perfect @ 1x and 2x with some minor slowdonws on some scenesNTSC50-601x-2xOpenGLalpha-669-g99fde4ebbRadiata StoriesPlayableSD855There are some ghosting issues with the game. Set Half-Pixel Offset to Special (Texure) to fix it. Runs perfectly with Vulkan renderer.NTSC - Interlaced55-602xVulkanalpha-678-gbd0fe2b79Ratchet and Clank (2002)PlayableSD888Perfectly playable.Have to tweak a lot of options.Some few areas slow down, but not manyNTSC50-601-2xVulkanalpha-669-g99fde4ebbPlayableMTKG90T(unsafe settings + "can improve speed/performance" options enabled) 25-30 fps in menus, 10-15 ingame. Pointing the camera downwards make it run at 50-60 fps. Needs further testing15-301xOpenGLalpha-702-g42575f6adRatchet and Clank 2: Going CommandoPlayableSD888Needs EE (-1, +1), textures don't load properly, OpenGL is faster than VulkanPAL - Interlaced40-501x-2xOpenGLalpha-672-gf7dcc33ddRatchet and Clank: Up Your ArsenalIngameSD860Playable in some areas. In some, it runs in slow motion.NTSC - Interlaced20-601xOpenGLalpha-672-gf7dcc33ddPlayableSD888Fullspeed at 1x, needs EE (-1,+1) at 2x to keep a stable frameratePAL - Interlaced501x-2xVulkan/OpenGLRayman RevolutionPlayableSD845Runs fine with dips. Skip Presenting Dupilcate FramesNTSC25-302xOpenGLalpha-678-gbd0fe2b79Red Dead RevolverPlayableSD888Runs pretty great, although Vulkan will crash it as soon as you try to load in game. Use OpenGL.NTSC601xVulkan/OpenGLalpha-702IngameSD665somewhat acceptable. EE (-2/2).NTSC - Interlaced33-421xOpenGLalpha-654-g6c803602aRC Revenge ProPlayableTEGRA X1Sometimes running almost full speed using EE -1/+2 depending on the track's environmentNTSC - Interlaced45-551x-2xVulkan/OpenGLalpha-662-g8ed9346c3Resident Evil 4PerfectSD865Runs perfectlyNTSC602xOpenGLalpha-669-g99fde4ebbPerfectSD865Runs perfectlyPAL602xOpenGLalpha-669-g99fde4ebbPerfectSD865Runs perfectlyChina/Korea602xOpenGLalpha-669-g99fde4ebbResident Evil: Code VeronicaPerfectSD865+Runs perfectlyNTSC602x-3xVulkan/OpenGLalpha-669-g99fde4ebbResident Evil OutbreakPlayableSD865+Runs almost perfectNTSC602x-3xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD865+Runs almost perfectNTSC-J602x-3xVulkan/OpenGLalpha-669-g99fde4ebbPlayableKirin970Runs pretty nice. Default settings, VU1 enabledNTSC50-602xOpenGLalpha-669-g99fde4ebbPlayableSD750GPerfectPAL-M601x-2xOpenGL/Vulkanv1.4-3064-gf36e49ad1Resident Evil Outbreak (English Patched)PlayableSD865Runs almost perfectNTSC-J55-601x-2xVulkanalpha-669-g99fde4ebbResident Evil Outbreak: File #2PlayableSD865Runs almost perfectNTSC55-601x-3xVulkanalpha-669-g99fde4ebbResident Evil Outbreak: File #2 (English Patched)PlayableSD865Runs almost perfectNTSC-J55-601x-2xVulkanalpha-669-g99fde4ebbRezPlayableSD835Minor dips. minor audio offsync. Runs almost perfectNTSC55-601xOpenGLalpha-702PlayableSD750GRuns perfectlyNTSC601xVulkanalpha-1866Ridge Racer VIngameSD835Slowdowns, minor graphical issues, loading and menu runs fineNTSC5-601xOpenGLalpha-702IngameSD8Gen1Slowdowns outside menu. Using OpenGL and Vulkan will cause even worse slowdowns and broken car textures.NTSC-U40-601xSoftware1.0-2233-gddeb34937Rogue GalaxyIngameSD750GSlowdowns and audio distortionNTSC40-601xVulkanalpha-12xx eraRumble RosesPlayableSD855Runs perfectNTSC601xOpenGLalpha 672Rumble RacingPlayableKIRIN980EE (-3/3) runs well but in some points low fps but it stays almost always at 50-60 active texture loading so that it runs better and Blending Accuracy in ultr40-602xOpenGLalpha-669-g99fde4ebbRule of RosePlayableSD865Playable.NTSC - Interlaced45-552xVulkan/OpenGLalpha-655-g1cb926f5dRygar: The Legendary AdventurePlayableSD888Runs smoothly but once you try to exit area you started in, the game freezes.NTSC55-602xOpenGLalpha-702Samurai WesternPlayableSD845Runs perfectly.PAL55-601xOpenGLalpha-662PlayableSD870Runs allmost perfectly at 2xPAL55-602xOpenGLalpha-702Samurai warriors 2PlayableSD870Runs well. playableNTSC_US602xOpenGLalpha-720-gfa3f4f9cbSamurai warriors 2: Xtreme LegendsPlayableSD870Runs well. playableNTSC602xOpenGLalpha-720-gfa3f4f9cbWarriors orochi 1PlayableSD870Runs well. playableNTSC602xOpenGLalpha-720-gfa3f4f9cbWarriors orochi 2PlayableSD870Runs well. playableNTSC602xOpenGLalpha-720-gfa3f4f9cbSamurai warriors 2: EmpiresPlayableSD870issue: Graphics corruption or emulator crash when initiating true musou attackNTSC602xOpenGLalpha-720-gfa3f4f9cbShinobido: Way of the NinjaPlayableSD855Runs perfectly. No issues encountered.PAL603xOpenGLalpha-678-gbd0fe2b79Shin Megami Tensei: Devil Summoner - Raidou Kuzonoha vs The Soulless ArmyPlayableSD845Playable. Enable Multi-threaded VU1NTSC603xOpenGLalpha-669-g99fde4ebbShin Megami Tensei: Digital Devil SagaIngameSD845Disable Hardware Readbacks. Lots of graphical glitches of objects appearing through walls. Vulcan crashes. Chugs a lot if a lot of people are on screen, but battles seem fine.NTSC40-601x-2xOpenGLalpha-669-g99fde4ebbPlayableSD865Near Perfect. Disable Hardware Readbacks for steady 55+ frames when 3+ models are on screen. Enable Upscale Hacks and Disable Depth Emulation to fix models appearing through walls, textures, and layers.NTSC50-601x-3xVulkan/OpenGLalpha-678-gbd0fe2b79Shin Megami Tensei: NocturnePlayableSD845Playable. Slows down in some locations. Some graphical glitches. EE(0,1) +Affinity Control +Interlacing: Bob (Top Field First) +Throttle Present Ratio +Preload Frame Data +Disable Depth Emulation +Upscaling Hacks

Sometimes crashes when loading video when teleporting. Make sure to save before teleporting.

NTSC40-601x-2xOpenGLPlayableSD720GRuns well. Graphical glitches (Transparency) and slowdowns on some areas, but still playable and not game breaking. EE(0/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Enabling Upscale Hacks and Disable Depth Emulation fixes the transparency issues.NTSC40-601xOpenGLalpha-678-gbd0fe2b79PlayableSD865Perfect. Disable Hardware Readbacks. Enable Upscale Hacks and Disable Depth Emulation to fix textures and models appearing through walls and layers on all SMT games.NTSC50-602xPlayableSD750GPerfect from beginning to end with widescreen patches on. Multi-Threaded VU1, Instant VU1, Hardware download mode disabled, Threaded presentation, Enable GPU Palette Conversion, Auto Flush (Hardware), Disable depth emulation, Anti-blurNTSC602xVulkanv1.4-3064-gf36e49ad1Sacred BlazeIngameSD865Mostly playable. Have Red Tint on some cutsceneNTSC-J50-601xOpenGLalpha-655-g1cb926f5dShadow of the ColossusPlayableSD860Runs fine with underclock on 75%. Slow down on the main menu and in some specific regionsNTSC301xOpenGLPlayableSD845Performance very weird, (EE -3/1) "Blending Accuracy" in medium (fix some little bugs), "GPU Pallete Conversion" and "Skip Presenting Duplicated Frames" helps alot. Some boss battles runs perfect but when running around with the horse occurs many framedrops, sometimes 2x has the same framerate as 1x (weird).NTSC40-601xOpenGLalpha-678-gbd0fe2b79IngameExynos 8890Runs at half speed at most, even with max underclock/unsafe defaults. Probably weak hardware.NTSC101xOpenGLalpha-669-g99fde4ebbIngameMTKG80On maximum underclocking it get the best 55 fps on boss fights, 60-45 on open field depending on the zone. slowdowns to much frequent.NTSC37-601xOpenGLalpha-702PlayableSD732GRuns Perfectly. EE(-1/2)NTSC - Interlaced601xPlayableSD8552x native resolution works good with EE (2/2). There may be some slowdown in some specific regions.NTSC - Interlaced45-602xOpenGLalpha-678-gbd0fe2b79PlayableSD720GRuns fine at 1x resolution, EE (-1/0), and GPU Palette Conversion disabled.NTSC50-601xOpenGLv1.1-2468Shadow HeartsUnplayableSD860only battles run at 50 fps , unplayable and could brick your phone if you mess around with the settings too muchNTSC-UC10-501x-2xOpenGLalpha-720-gfa3f4f9cbShadow Hearts 2 (Shadow Hearts: Covenant)PlayableSD750GSEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes.

Lags at certain battles. Lag hard at a certain map in the first few hours of gameplay. Setting EE cycle skip and cycle rate to maximum 3/50% can make the most laggy city map playable.

NTSC30-601xOpenGLalpha-1866PlayableSD865SEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes.

Runs flawlessly

NTSC601xOpenGLalpha-1866Silent Hill: OriginsPlayableSD845Runs perfectly with underclockNTSC603xVulkan/OpenGLalpha-669-g99fde4ebbPlayableSD865+Runs with stable 60fps but with flashlight and shadow bugs even software mode can't solve it, this is the old bug appeared for a long time and seem never been fixed.NTSC603xVulkan/OpenGLalpha-669-g99fde4ebbSilent Hill 2PlayableSD888Runs perfectly. - Some cut scenes will require auto flush (hardware)NTSC - Interlaced602xVulkan/OpenGLalpha-654-g6c803602aPlayableSD750GFull speed from beginning to end with game speed set to 120% for 60fps on PAL version. (Must enable Disable Depth Emulation in Manual hardware fixes to fix missing geometry and Auto Flush (Hardware) to fix freezes during FMVs) Disable Hardware Readbacks.PAL - Interlaced601x-2xVulkan/OpenGLv1.4-3064-gf36e49ad1Silent Hill 3PlayableSD865Near perfect. Vulkan runs much better than OpenGL. Disable Hardware Readbacks. FMVs only display on software rendering (Enable Skip MPEG to skip them when using Vulkan and OpenGL). EE cycle skip 1+ will cause better performance at a loss of frames not being drawn (not recommended). Initial loading screen takes forever.NTSC50-601x-2xVulkanalpha-678-gbd0fe2b79PlayableSD750GAlmost perfect. Random short slowdowns during missionary fight. Disable hardware readbacks. Disable GPU Pallete Conversion fixes random slowdowns during certain specific spots. Skip presenting duplicate frames. Threaded presentation makes Vulkan more stable than OpenGLNTSC601x-2xVulkan/OpenGLv1.4-3064-gf36e49ad1Silent Hill 4PlayableSD865+Runs fine with some minor graphical bugs.NTSC50-602xVulkan/OpenGLalpha-669-g99fde4ebbIngameSD83510-15 Fps At MetrostationNTSC10-501xOpenGLalpha-678-gbd0fe2b79Silent Hill: Shattered MemoriesPlayableSD732GPlayable. Minor visual bugs.PAL - Interlaced55-601xVulkanalpha-654-gd4c75126cSirenIngameSD720GRuns ok (in game native FPS is 30. 60 FPS on menus). Slowdown on some areas. Half of the screen glitches on daytime levels, making it difficult to finish any daytime levels. This is a known issue and the only fix is to switch rendering to Software, but had to deal with very low framerate. EE(-1/1), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled.NTSC30-601xVulkan/OpenGLalpha-678-gbd0fe2b79Sly Cooper and the Thievius RaccoonusPlayableSD845Playable, (EE -3/+3) first mission has some slowness apart that is perfect, 1x and 2x doesn't has any fps differentiates, let speed in 105% to constant 60-65fpsNTSC601x-2xOpenGLalpha-678-gbd0fe2b79UnplayableSD845Game crashes with Vulkan. The game makes AetherSX2 crash to show a Black Screen after the Titlescreen with Software.NTSC-1x-2xVulkanalpha-678-gbd0fe2b79Sly 2: Band of ThievesUnplayableSD888, SD 8 gen 1Textures goes black some now and then, even with EE (-3,+3) framerate isn't stable.


On SD 8 gen 1 at EE -3 and +3 it gets playable, turn on affinity Control mode and set it to VU-GS-EE for best results. Doesn´t dip below 50 fps but the FPS can just feel weird from time to time, I suspect the pal version should run perfectly with these settings. Change between software renderer and opengl as you wish, OpenGl looks better, software renderer feels more consistant, Vulkan is unplayable.

NTSC - Interlaced25-601x-2xVulkan/OpenGL


OpenGL/Software.

Sly 3: Honour Among ThievesIngameSD888Runs okayish, at EE (+3, -3) it is somewhat playable, some textures don't load properlyPAL - Interlaced30-501x-2xOpenGLSoccer Mania (Lego)IngameSD855Frames drop as more characters enter view (Skip Duplicate Frames). Seems OK.NTSC25-602xOpenGLalpha-669-g99fde4ebbSocom: U.S. Navy SEALsPlayableSD888Playable, sometime the game exists on loading screensNTSC - Interlaced601xVulkanalpha-669-g99fde4ebbSonic HeroesPlayableSD855+Running very well in Safe Preset. Slowdown happens in Stage Presentation screens, but ingame runs smoothly (FPS may fall sometimes in boss battles, but the game maintains 30fps most of the time). May happen some minor graphical glitches.NTSC27-302xOpenGLalpha-669-g99fde4ebbSpeed RacerUnplayableSD865In the menu, everything is working fine and there are no slowdowns, but during the races, the game runs slow, specially when turning the car.NTSC1XOpenGLalpha-1288Spider-Man The MoviePlayableSD888PerfectNTSC55-601xVulkanalpha-702Spider-Man 2IngameSD888Playable - lags in certain segments. Will require EE Cycle Rate -1, EE Cycle Skip 2, enable MTVU, GPU Renderer software, 1x, full Mipmapping, Automatic Interlacing, 2 software rendering threads, 4:3 aspect, enable Bilinear Upscaling.NTSC_UC20-301xSoftwarealpha-702PlayableKirin980100% playable in gpu software without graphical errors goes very well in 1xPAL501xSoftwarealpha-669-g99fde4ebbUnplayableSD732GUnplayable. Full of textures and visual bugs.NTSC - Interlaced55-601xVulkanalpha-654-gd4c75126cIngameSD888Somewhat playable - Immense frame drops - recommend EE-1 or EE-2NTSC - Interlaced30-401xSoftwarealpha-669-g99fde4ebbSpider-Man 2UnplayableSD888Texture issues and glitches on Vulkan and OpenGL - 5-10 frames in software out in cityNTSC - Interlaced5-151xVulkan/OpenGL/Softwarealpha-702Soul Calibur IIIPlayableSD888Game runs well on most maps but the frame rate drops on certain camera anglesNTSC40-601x-2xOpenGLalpha-662-g8ed9346c3PlayableKirin 980frame drop "30" in main menu and theres glitchs in pause menuNTSC50-601×OpenGLSpongeBob SquarePants: Revenge of the Flying DutchmanPlayableSD855Playable, minor slowdowns during character discussionsNTSC50-602xOpenGLalpha-669-g99fde4ebbSpongeBob SquarePants: The MoviePlayableSD855Playable, minor slowdowns during character discussionsNTSC55-602xOpenGLalpha-669-g99fde4ebbSpyHunterPlayableSD660Playable, almost minor slowdowns during gameplay. EE (-2/2) recommended. Preload textures with enabled gpu palette conversion and vice versa causes some textures glitching. Vulcan causes a lot of grapchical glitches.NTSC - Interlaced45-601xOpenGLalpha-669-g99fde4ebbSplinter CellPlayableSD865Playable, almost minor slowdowns during gameplay. EE(-2/2) recommended. Set blending to full. It fixes the dynamic lights and night vision too.PAL30-50SSX 3PlayableSD860Need set to FAST/UNSAFE preset to be at playable frames, minor slowdowns on some scenesNTSC45-601x-2xOpenGLalpha-669-g99fde4ebbPlayableSD855Runs well. Set to Fast/Unsafe preset. Frame slowdowns on certain areas of tracks.NTSC-UC40-601xOpenGLalpha-669-g99fde4ebbPlayableSD855Issue with sunlight. It's recommended to turn on Disable Hardware Readbacks to improve the game performance, however by doing that, you'll notice the sun is penetrating over other objects. Don't mind it if you want to play with better fps. Also use EE(0/2). Used x3 upscaling to reduce pixelated graphics.NTSC_UC51-602xVulkanalpha-678-gbd0fe2b79Star Ocean: Till the End of TimePlayableSD865Playable, minor slowdowns during character discussions and battle transition. **Skipping certain dialog events causes the game to crash**

Set preload textures to "Partial" for a lot better frame rate (hash cache will seriously drag your menu screen to a screeching halt)


*Edit on pressure controls: set Axis Scale slider in Port 1 control settings to .5 to access the "soft" button press for dragon doors. May need to alternate between .5 and 1 depending on the door you need opened.

NTSC45-601x-2xVulkanalpha-678-gbd0fe2b79Star Wars: BattlefrontPlayableSD855Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightnessNTSC - Interlaced50-602xVulkanalpha-662-g8ed9346c3Star Wars: Battlefront IIPlayableSD855Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightnessNTSC - Interlaced50-602xVulkanalpha-654-g6c803602aStreet Fighter III: 3rd Strike - Fight for the Future (english patched)PlayableSD865Runs great.NTSC-J601xVulkan/OpenGL/Softwarealpha-720Suikoden IIIPlayableSD720Mostly playableNTSC - Interlaced50-602xPlayableSD855Runs perfectly.NTSC - Interlaced58-603xOpenGLalpha-678-gbd0fe2b79Suikoden IVPlayableSD855Performance is perfectly fine. Vulkan seems to get rid of some line glitches when on sea battles.NTSC - Interlaced58-602xVulkanalpha-678-gbd0fe2b79Suikoden VPlayableSD845Playable with infrequent slowdownsNTSC50-602xVulkanPlayableSD855Runs pretty smooth. May encounter very slight slowdown on certain scenes.NTSC - Interlaced602xalpha-678-gbd0fe2b79Super Bust-A-MovePlayableSD835Runs PerfectlyNTSC601xOpenGLalpha-702Suzuki TT SuperbikesPlayableSD865Runs perfectly with upscaling hacks turned onPAL501xOpenGLalpha-1106Ninja Turtles Smash UpPlayableSD845Opening start menu has visual bugs, but once loaded into the game it runs near 60fps at x3 upscaling. Haven't moved past beginning area but open world is entirely accessible with minor visual pop-ins at a distance. Non-default settings are EE Cycle Rate -1, EE Cycle Skip 2, Preload Textures enabled, Disable Hardware Readbacks enabled, EE FPU Correct/Sub Disabled, Fast Texture Invalidation enabled.NTSC55-603xOpenGLalpha-702-g42575f6adTales of AbyssIngameSD888Somewhat playable. Framerate drops when city is in viewNTSC - Interlaced15-601xVulkanalpha-655-g1cb926f5dPlayableSD845Playable. +GPU Palette Conversion. 60fps for the most part.NTSC40-601x-2xOpenGLPlayableSD860Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at timesNTSC50-601x-2xOpenGLalpha-669-g99fde4ebbPlayableSD865Mostly playableNTSC - Interlaced50-601xOpenGLTales of Destiny - Director's CutUnplayableSD845Disable EE recompiler in Advanced App Settings (doesn't work if you just disable it in the game's settings).

Unplayable at this speed.

NTSC-J101xVulkan/OpenGL/Softwarealpha-720Teenage Mutant Ninja TurtlesPlayableSD888Slowdown during Construction site levelNTSC601xTekken 4PlayableSD 888Runs fullspeed without speedhacks, require advanced - align sprites option enabled, Vulkan crashesPAL - Interlaced501x-2xOpenGLTekkken Tag TournamentIngameSD835Low framerate ingame, menu runs fineNTSC20-251xOpenGLalpha-702Tenchu 3 - Wrath of HeavenPlayableSD855Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times (snow level)NTSC50-602xOpenGLalpha-702Tenchu Fatal ShadowPlayableSD855Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at timesNTSC50-602xOpenGLalpha-702The BouncerPlayableSD855Runs perfectly.NTSC-UC601xOpenGLalpha 672Test Drive: Eve of DestructionPlayableTEGRA X1Running almost full speed in most cases (EE -3/+2), there's graphical shadow glitch. Works on Software.NTSC - Interlaced50-601xVulkan/Softwarealpha-669-g99fde4ebbTest Drive UnlimitedPlayableSD860Playable near perfectNTSC_UC30-601xVulkanalpha-678-gbd0fe2b79The Adventures of Cookie & CreamPlayableSD888Initial long loading at start [3-4mins], after that, it runs great!NTSC602xOpenGLalpha-702The Adventures of DarwinPlayableSD888FineNTSC602xOpenGLalpha-702The Dog IslandPlayableSD888Has Black Vertical Lines without Having Align Sprite and/or Merge Sprite Turned onPAL501x-3xOpenGLalpha-669-g99fde4ebbThe GodfatherPlayableSD732GPlayable. Running in full speed even with no underclocking but have a screen bug.NTSC - Interlaced55-601xVulkanalpha-654-g6c803602aPlayableSD845Runs full speed. There's a visual glitch, but it fixes if you use skip draw = 1 Playable from beginning to end.NTSC - Interlaced601xOpenGLalpha-655-g1cb926f5dPlayableSD835Enable "Upscaling Hack" and set Skipdraw range to 1/1 to fix the graphical glitchNTSC45-601xOpenGLalpha-678-gbd0fe2b79PlayableSD870Playable. Set skip draw = 1 in "Advanced" tab to fix visual issueNTSC601x-2xVulkan/OpenGLalpha-669-g99fde4ebbThe Red StarPlayableSD845Runs perfect. Unsafe PresetNTSC-UC55-601xOpenGLalpha-669-g99fde4ebbThe Matrix: Path of NeoPlayableSD865+Playable but with many graphical errors, using Vulkan to minimize graphical glitch.NTSC50-601xVulkan/OpenGLalpha-669-g99fde4ebbThe Sims 2PlayableSD860Playable on default settingsNTSC50-601x-2xOpenGLalpha-669-g99fde4ebbThe sims 2 PetsPlayableSD860Playable on default settingsNTSC50-601x-2xOpenGLalpha-669-g99fde4ebbTime Crisis IIPlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbIngameSD835slowdowns, menu runs fineNTSC30- 601xOpenGLalpha-702Toca Race Driver 3PlayableSD855Playable. Safe preset. EE -1/1. Enable GPU palette conversion. Enable disable hardware readbacks. Enable skip presenting duplicate frames. Set skip draw to 1 to fix black bar graphical glitch. Races at consistent 40-60 frames unless near a lot of cars then dips to 30 occur.NTSC-UC30-601xVulkanalpha-678-gbd0fe2b79PlayableSD8Gen1Playable. Use above fixes, especially for the black bar glitch.NTSC40-601xVulkan1.0-2233-gddeb34937Tom Clancy's Rainbow Six 3PlayableSD888Runs perfect, no speedhacks neededPAL - Interlaced501x-2xVulkan/OpenGLalpha-678-gbd0fe2b79Tomb Raider AnniversaryPlayableSD865+Runs perfectly(fps lock at 30fps), no graphics or sound bugs found.NTSC_UC302x-3xVulkan/OpenGLalpha-678-gbd0fe2b79Tony Hawk's Pro Skater 3PlayableSD865Runs perfectly.NTSC601xVulkanalpha-669-g99fde4ebbTony Hawk's Pro Skater 4 (aka. Tony Hawk's Pro Skater 2003)PlayableSD888PerfectNTSC601xOpenGLalpha-669-g99fde4ebbPlayableSD888PerfectNTSC-J601xOpenGLalpha-669-g99fde4ebbPlayableSD888PerfectPAL601xOpenGLalpha-669-g99fde4ebbTotal Overdose: A Gunslinger's Tale in MexicoPlayableSD888Playable - runs fine at 2x - need to enable VU Kickstart in Advance under Game FixesNTSC602xVulkanalpha-654-g6c803602aTransformers mattelPlayableKirin980At the beginning the cinematic and the menu of the game is fine, but before you

before entering the character selection menu the screen goes black.

NTSC58-601xOpenGLalpha-669-g99fde4ebbTriggerheart Exelica EnhancedPlayableSD865Runs perfectly.NTSC_J - Interlaced602xOpenGLalpha-655-g1cb926f5dUchuu Keiji Tamashii: The Space Sheriff SpiritsPlayableSD855+Runs well using Vulkan in Safe Preset, but the scenario textures goes black, problem solved activating "Upscaling Hacks", "Auto Flush (Hardware)", "Auto Flush (Software)". May happen slowdown in some cutscenes. Black horizontal lines appear when the game is paused and in some screen transitions.NTSC-J35-602xVulkanalpha-669-g99fde4ebbUltimate Spider-ManUnplayableSD732GUnplayable. EE(-3/3). Full of textures and visual bugs.PAL - Interlaced30-451xVulkanalpha-654-gd4c75126cUrban ReignPlayableSD865Runs Well. Minor visual glitch at the end of every round. Use Fast PresetNTSC601xVulkanalpha-669-g99fde4ebbUSA RacerPlayableSD660Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches.PAL - Interlaced40-501xOpenGLalpha-678-gbd0fe2b79V-Rally 3PlayableSD835NTSC40- 601xUnplayableSD835The game crashed right after PS2 bios. This ISO has never can be worked on all configs. On Software the game softlocks with music during the Intro Video without it.NTSC-J40- 601xPlayableSD835PAL40- 601xValkyrie Profile 2: SilmeriaIngameSD865+Runs Well. Minor slowdown between some cutscenes.NTSC - Interlaced15-602xVulkanalpha-662-g8ed9346c3IngameSD750GHeavy slowdowns. Are not considered playable nowNTSC<301xVulkanalpha-1866IngameSD865Slowdowns that may be resolved by adjusting multiple settings.NTSC45-501xVulkanalpha-1866Vampire NightPlayableSD835half speed ingame, menu runs fineNTSC40- 601xOpenGLalpha-702Viewtiful JoeIngameSD888Runs Well. Minor slowdown between some cutscenes.NTSC - Interlaced30-602xVulkanalpha-669-g99fde4ebbViewtiful Joe 2IngameSD888Runs Well. Minor slowdown between some cutscenes.NTSC - Interlaced30-602xVulkanalpha-669-g99fde4ebbViorate no Atelier 2IngameSD750GHeavy slowdowns. Are not considered playable right now.NTSC301xVulkanalpha-1866Warriors Orochi 2PlayableSD865+Runs perfectly. Safe preset.NTSC - Interlaced603xVulkanalpha-662-g8ed9346c3PlayableSD855Runs perfectly. Safe preset.NTSC_UC601xVulkanalpha-678-gbd0fe2b79Wallace & Gromit: Project ZooPlayableSD865Runs perfectly, Safe preset.NTSC601XVulkanWallace & Gromit: Curse of the Ware-RabbitPlayableSD865Runs perfectly. Safe presetNTSC601XVulkanWe Love KatamariIngameSD865+Runs with some inconsistent slowdown during gameplay. Played through Chapter 1.NTSC30-602xVulkanalpha-702-g42575f6adWhiplashPlayableSD778GRuns perfecly. Safe preset. Runs 2X with some slowdowns.PAL - Interlaced501xVulkanalpha-662-g8ed9346c3Winnie the Pooh's Rumbly Tumbly AdventurePlayableSD865+Runs well, no major issuesNTSC602xVulkanalpha-702-g42575f6adWipeout: PulsePlayableSD855Runs well. Minor framedrops if multiple powerups used at the same time.PAL20-601xVulkan/OpenGLalpha-669-g99fde4ebbIngameSD750GRuns well. minor framedrops when some effect are used. USE VULKANPAL20-601xVulkanalpha-669-g99fde4ebbWorms 3DPlayableSD855Runs perfectly. Safe preset. Vulkan has issues rendering obstacles, OpenGL only.NTSC601xOpenGLalpha-678-gbd0fe2b79WRCPlayableSD860Playable. with v.678. Seen Framedrops according to scene.PAL501xVulkanalpha-678-gbd0fe2b79WRC II ExtremePlayableSD860Works Perfect. Seen Framedrops according to scene.PAL501xVulkanalpha-669-g99fde4ebbWRC 3PlayableSD860Playable. Seen Framedrops according to scene.PAL30-501xVulkanalpha-669-g99fde4ebbWRC 4UnplayableSD860Unplayable. Dont Start. Completely blackscreenPAL01xVulkan/OpenGLalpha-678-gbd0fe2b79In-gameSD845In-game. (EE 0/2) if you have ENOUGH POWER to run it let "EE Cycle Skip" on 0 for the timer mark correctly, you need patch the game to remove the bug of blackscreen ( https://github.com/PCSX2/pcsx2/issues/1782 ), expect map environments and trees flickering, unstable fps.PAL30-501xVulkanalpha-1413-g110d8c7f3WWE Smackdown! Here Comes The PainPlayableSD870Playable. A few hiccups during Entrance / Cutscenes ¡NTSC603xVulkan/OpenGLalpha-669-g99fde4ebbWWE SmackDown! Shut Your MouthPlayableSD865NTSC - Interlaced601xVulkanalpha-669-g99fde4ebbWWE SmackDown vs. RAW 2006PlayableSD888Playable . No slowdowns noticed during Gameplay / Entrance / Cutscenes . In the Global Advanced Setting , enabled Threaded Presentation . In the Per game Settings , make sure Disable Hardware Reabacks setting is enbaled .NTSC - Interlaced603xVulkanalpha-669-g99fde4ebbWWE SmackDown vs. RAW 2007PlayableSD888PlayableNTSC601xOpenGLalpha-669-g99fde4ebbWWE Smackdown vs RAW 2011PlayableSD855Runs perfectPAL601xOpenGLalpha 672Xenosaga Episode I: Der Wille zur MachtPlayableSD865Near Perfect. Skip Presenting Duplicate Frames (Fixes almost all slow down and frame drops) Vulkan runs better than OpenGL. OpenGL is unplayable due to heavy slowdown. Resolutions higher than 1x causes character model shadows "angle of light" to display. Enable Upscaling Hacks and change Half-Pixel Offset to Normal (Vertex) to solve this issue.NTSC601x-2xVulkanalpha-678-gbd0fe2b79IngameSD720GRun nearly perfect. Framedrops at cutcenes most of the time but manageable. In-game save point makes the game freeze. Use .pnach patch is recomended.NTSC30-601xOpenGLalpha-702-g42575f6adXenosaga Episode IIIIngameSD778G/865You may need to enable software renderer and/or rooting your phone to set CPU to maximum speed to achieve good framerate.

You may need to enable Memory Wrapping if the game logo does not come up.

NTSC601xSoftwarealpha-1866IngameSD750GHeavy slowdowns. Are not considered playable nowNTSC30-401xAll Renderersalpha-1866YakuzaPlayableSD845Runs perfectly.NTSC601xOpenGLalpha-669-g99fde4ebbPlayableSD855Runs pretty good. There seems to be a slight ghosting effect on certain scenes but it doesn't affect the performance of the game. If you happen to see it and annoyed, you can try turning Skip Draw to 1 & Skip Draw to 2. However, you'll notice some changes in texture like darken in some areas.NTSC603xOpenGLalpha-678-gbd0fe2b79Yakuza 2PlayableSD888Playable - Will need to turn auto flush (hardware) on and disable depth emulation (certain scenes have ghosting and effects will slow down the framerate - recommended at 2x or 3x, 4x is just the max possible). Higher resolutions do cause ghosting. Some effects are lost after 2xNTSC602xOpenGLalpha-654-gd4c75126cYu Yu Hakusho ForeverPlayableSD855+Runs perfectly in Safe Preset, enabling "GPU Palette Conversion", "Preload Textures", "Throttle Present Rate and "Skip Presenting Duplicate Frames".NTSC-J602xOpenGLalpha-669-g99fde4ebbYu-Gi-Oh! The Duelists of the RosesPlayableSD720GRuns perfectly in Safe Preset, even with 2x native scale. Rarely happens slowdowns in some particle effects, during heavy animations of monster's attacks, but it's not a problem, even in a PC is a hard task, also, I have not tried using OpenGL, the native scale could be even higherNTSC59-602XVulkanv1.4-3060-gcaac97d03Zone of the Enders: The 2nd RunnerIngameSD845Flawed with Heavy Dips. EE(-1,2) GPU Bottleneck (High GS)?NTSC20-601xOpenGLalpha-669-g99fde4ebb007: Agent Under FirePlayableSD712Game Running Good, but sometimes slower.Depending on stage.NTSC50-601xVulkanalpha-720-gfa3f4f9cbShadow Tower AbyssPlayableSD860Playable - contain bugs graphic and light errors in same parts, not even changing graphic api for software resolve light error.NTSC-J30-602xOpenGL/Vulkanalpha-987Kingdom Hearts II Final Mix+PlayableSD765Playable with some game breaking glitches - Boss on the 1st Space Paranoids visit (Hostile Program) becomes invincible in last phase, making it impossible to progress. (Try to use the Vulkan graphics engine, this usually fixes it)NTSC-J301xOpenGLalpha-1106NFL Street 2IngameQualcomm SD 855Unplayable due to slow fps in game (40% speed). Menu works fine.NTSC20-301xVulkanNFL Street 1IngameQualcomm SD 855Unplayable due to slow fps in game (40% speed). Menu works fine.NTSC20-301xVulkan
Community maintained Compatibility List (2024)

FAQs

What games can Aethersx2 play? ›

ps2 Games to play on Aethersx2/Pcsx2
  • Oni. 2001T. 7.8 (225) Rate. ...
  • Kingdom Hearts. 2002E. 9.1 (8K) Rate. ...
  • God of War. 2005M. 9.0 (12K) Rate. ...
  • Devil May Cry. 2001M. 8.1 (3.1K) Rate. ...
  • Smuggler's Run. 2000T. 7.2 (69) Rate. ...
  • Syphon Filter: The Omega Strain. 2004M. 6.0 (129) Rate. ...
  • Syphon Filter: Dark Mirror. 2006. ...
  • Syphon Filter: Logan's Shadow. 2007T.

Why was AetherSX2 removed from the Play Store? ›

Update [Mon 11th Mar, 2024 17:30 GMT]: PS2 emulator AetherSX2 has now been removed from the Google Play store over a year after its developer stopped working on it due to receiving death threats.

Is AetherSX2 shutting down? ›

This doesn't come as a surprise for many, though, as the AetherSX2 emulator halted development entirely back in 2023, with the developer specifically mentioning the "neverending impersonating, complaints, demands, and now death threats".

What is the best chipset for AetherSX2? ›

To run AetherSX2, you'll need a 64-bit device, and the chipset must have "big" performance cores (the developer recommends at least a Snapdragon 845).

How do you enter cheats in AetherSX2? ›

AetherSX2
  1. Open AetherSX2 and launch the game you downloaded patches for.
  2. Open the pause menu and select Patch Codes . If a warning gets shown, click Yes to open the Cheat Manager.
  3. Select Add Patch → IMPORT FROM FILE . ...
  4. Open Patch Codes again. ...
  5. If everything was done correctly, a ' X cheat patches are active.

Can AetherSX2 run PS1 games? ›

The emulator is technically capable of this to an extent, but it's definitely not made with this in mind, and the support is very rudimentary. We strongly recommend you download an emulator like Duckstation for more polished, feature-rich PS1 emulation with a wider variety of compatible games.

Can you play PS2 games on AetherSX2? ›

Aethersx2 is only compatible with about 74% of the library whereas PCSX2 is at 99%. If you want good PS2 emulation go for a Windows/Linux device.

Can AetherSX2 run PS3 games? ›

Nope, AetherSX2 is specifically designed to emulate PS2 games, not PS3. For PS3, you might want to try RPCS3.

Can AetherSX2 run PSP games? ›

1. Compatibility: AetherSX2 is made to work with a wide range of PlayStation games, allowing you to play your preferred games without any problems. 2. High-definition graphics: are supported by the emulator, allowing you to play your favorite games with better graphics.

Is AetherSX2 a good emulator? ›

Through AetherSX2, this is definitively the best way to play the game and runs much better than it does through the likes of Dolphin Emulator. I even tested it on the Google Pixel 6 Pro, and while there were a lot of graphical glitches, the game ran well — better than with Dolphin Emulator.

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