Game Title | Playability | Hardware | Compatibility Notes | Type | FPS | Resolution | Renderer | Aether Version |
.hack//Infection Part 1 | Playable | SD888 | Character models won't fully load when using OpenGL render but game runs at full speed with no slowdown even at 3x. Using vulkan eventually crashes the game. Game is playable with full character models in software render at the cost of slowdown. | NTSC | 60 | 3x | Software | alpha-702-g42575f6ad |
.hack//G.U. Vol.1 | Ingame | SD865 | | NTSC | 50-60 | 1x | | |
Playable | SD750G | Somewhat playable for the first hour. Didn't play further so there maybe "lag points" later on | NTSC | 60 | 1x | OpenGL/Vulkan | alpha-1866 |
.hack//G.U. Vol.2: Reminisce | Playable | SD732G | Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 2x but Framerate will dip 37-49 in cinematic cutscenes and menu. | NTSC | 60 | 1x | Vulkan | |
.hack//G.U. Vol.3: Redemption | Playable | SD732G | Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 3x but Framerate will dip 49-58 in menu. | NTSC | 60 | 1x | Vulkan | |
4x4 Evolution | Playable | SD888 | Great | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
7 Sins | Playable | SD888 | Perfect | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
7 Wonders of the Ancient World | Playable | SD888 | Perfect | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
18 Wheeler: American Pro Trucker | Playable | SD888 | Perfect | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
25 to Life | Playable | SD888 | Runs great, pretty perfect with Multi-Threaded VU1 on. | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
007: Everything or Nothing | Playable | SD888 | Runs almost perfect apart from black lines | PAL - Interlaced | 50 | 1x-2x | OpenGL | alpha-672-gf7dcc33dd |
10.000 Bullets | Playable | SD888 | Perfect | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Ace Combat: Distant Thunder | Ingame | SD750G | Runs. FMV SUPER SLOW. slow when watching the ground. Too slow to be considered playable. | PAL | 50 | 1x | Vulkan | alpha-669-g99fde4ebb |
Ace Combat: Squadron Leader | Playable | SD750G | Playable with slowdowns in heavy graphical scene like watching the ground ( clearly gpu bottleneck). Prefer to use Vulkan. Normal EE. Use of throttle present rate is a little bit better i feel | PAL | 40-50 | 1x | Vulkan | alpha-669-g99fde4ebb |
Ace Combat 5: The Unsung War | Ingame | SD845 | Drops to 40fps whenever both the land and sky are on screen, making it unsatisfying to play. GPU bottleneck? | NTSC | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Ace Combat Zero: The Belkan War | Ingame | SD750G | Unplayable. OpenGL runs very slow, and Vulkan cause corruption | PAL | 50 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Ingame | SD855 | Game shows grid pattern when trying to display above 1x. Framerate is unstable but does not seem to dip below 40fps, averages around 45fps. Otherwise playable. | NTSC | 40-50 | 1x | Vulkan | alpha-662-g8ed9346c3 |
Unplayable | SD855 | The game crashes right after PS2 bios. You hear music play sometimes with Software/OpenGL. The screen stays a little bit black after the Intro Video. | NTSC-J | 40-50 | 1x | Vulkan/OpenGL/Software | alpha-662-g8ed9346c3 |
Ace Lightning | Playable | SD888 | Memory card saves only with both several configs so it is pretty much playable. | PAL | 40-50 | 1x | Software | |
Action Girlz Racing | Playable | SD888 | Great | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Alarm fuer Cobra 11 Vol II
| Playable | SD660 | Same as Autobahn Raser: Das Spiel zum Film | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Alfa Romeo Racing Italiano | Playable | SD888 | Great | PAL | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Alien Hominid | Playable | SD850 | Perfect | PAL | 60 | 1x | OpenGL | alpha-662-g8ed9346c3 |
Alpine Racer 3 | Playable | SD888 | Great | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Antz Extreme Racing | Playable | SD712 | Running Perfect.EE Cycle Rate 75%(-1).EE Cycle Skip Moderate Underclock (2).Multi-Threaded VU1 (Enabled). But Game is Crashing in OpenGL. | NTSC | 60 | 2x | Vulkan | alpha-702-g42575f6ad |
Ape Escape 2 | Playable | SD888 | Perfect | NTSC | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Ape Escape 3 | Ingame | SD888 | Runs Well. Slowdown in certain areas | NTSC | 45-60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Aqua Aqua | Ingame | SD865+ | transparency issues make it difficult to play. | NTSC | 60 | 2x | Vulkan/OpenGL | alpha-702-g42575f6ad |
Aqua Teen Hunger Force: Zombie Ninja Pro-Am | Ingame | SD855 | Framerate varies, opaque mosaic-like overlay across all gameplay | NTSC | 45-60 | 2x | OpenGL | |
Aggressive Inline | Playable | SD888 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Arctic Thunder | Playable | SD765G | Playable. Slows down if there is a lot to render on screen. Enabling "Preload Textures" gives a good speed boost | NTSC | 30-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | D700 | Almost Playable with EE (-1/2), Many power ups, Players, and Rooster power up might cause slowdowns | NTSC | 45-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Ar tonelico: Melody of Elemia | Playable | 9825 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Ar tonelico II: Melody of Metafalica | Playable | 9825 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD860 | Playable almost always full speed, can increase to 2x but will introduce gridlines on characters during a dialogue | NTSC | 60 | 1x | OpenGL | alpha-702-g42575f6ad |
Armored Core 3 | Playable | SD865 | Title seems slower than what the stats show, maybe 30-35fps - tried most configs. | NTSC | 45-60 | 2x | OpenGL | alpha-702-g42575f6ad |
Army Man - Green Rogue | Unplayable | SD712 | On Both Vulkan/OpenGL the game is freezing with every settings. | NTSC | 45 | 1x | Vulkan/OpenGL | alpha-702-g42575f6ad |
ATV Offroad Fury | Playable | SD888 | EE (-1/1), Mult-Threaded VU1 on, | NTSC | 60 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD712 | Running good in EE Cycle Rate 75%(-1). EE Cycle Skip Moderate Underclock (3). only some minor Grafix glitch. | NTSC | 55-60 | 2x | Vulkan | alpha-702-g42575f6ad |
Autobahn Raser IV | Playable | SD660 | Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Autobahn Raser: Das Spiel zum Film | Playable | SD660 | Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Automodellista | Playable | SD750G | Perfect. | PAL | 59-70 | 2x | Vulkan | alpha-669-g99fde4ebb |
B-Boy | Playable | SD888 | Great | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Backyard Baseball '09 | Playable | SD888 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Backyard Basketball | Playable | SD889 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Backyard Wrestling: Don't Try This At Home | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Backyard Wrestling 2 There Goes The Neighborhood | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Bakugan: Battle Brawlers | Playable | SD845 | Human Character model Texturing issues, otherwise the monsters and environments are perfect. Tested with OpenGL | NTSC | 60 | 2x | OpenGL | alpha-1021 |
Baldur's Gate: Dark Alliance | Unplayable | SD860 | Crashes after intro cutscene in Vulkan/OpenGL | NTSC_UC | 30-60 | 1x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
| | | | | | | |
Unplayable | SD865+ | Crashes after intro cutscene in Vulkan Black Screen in OpenGL Lag/Unplayable in Software renderer mode | PAL | 5-25 | 2x | Vulkan/OpenGL/Software | |
Barbarian | Playable | SD888 | OK | PAL | 55-60 | 2x | OpenGL | alpha-702-g42575f6ad |
Battle Stadium: D. O. N. | Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps on 1vs1 and 3 char. battles. Drops to 30 - 40 fps on 4 char. battles/heavy maps. | NTSC_J | 30-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Beat Down: Fists of Vengeance | Playable | SD860 | Runs almost perfect, speed may decrease if there are too many characters on the screen | NTSC | 55-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Ben 10 - Protector of Earth | Playable | SD845 | Playable, (EE -2/0), alpha 702 increased the performance for better, second boss stil has a weird effect capable of doing a high framedrop. | NTSC | 55-60 | 1x-2x | OpenGL | alpha-702-g42575f6ad |
Beyond Good and Evil | Ingame | SD845 | Major texture glitches. | NTSC | 40-60 | 2x | OpenGL | alpha-720 |
Ingame | SD845 | Much better than OpenGL, but occassionally crashes when changing areas. | PAL | 50 | 1x | Vulkan | alpha-720 |
Biker Mice from Mars | Playable | SD888 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Bionicle Heroes | Playable | SD865 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Black | Ingame | SD835 | Low Framerate, menu runs fine | NTSC | 5 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD860 | Stable Frame rate, disable preload textures to prevent sky glitch | PAL | 40-50 | 1x | | |
Playable | Kirin980 | The game runs with almost nothing lag but it shows EE3 / 2) activate texture loading so that it runs better and ultra in Blending Accuracy | PAL | 40-50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD845 | same as Colin McRae Rally 3. | NTCS | 40-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD870 | Playable, minor drops with lots of enemies. Both "Skip Presenting Duplicate Frames" and "Threaded Presentation" help a lot with performance. Skybox isn't rendered properly, input delay is pretty considerable. | NTSC | 55-60 | 3x | Vulkan | alpha-669-g99fde4ebb |
Playable | Dimensity 1200 Ultra | Fine, slow in some area. | NTSC | 50-60 | 3x | OpenGL | alpha-1288-ge7216a9c6 |
Bloody Roar 3 | Playable | SD888 | Perfect | PAL | 50 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD888 | Perfect | NTSC | 60 | 2x | OpenGL | alpha-662-g8ed9346c4 |
Bratz: Rock Angelz | Playable | SD732G | Broken on Vulcan (white screen) Tested on safe preset Lower res to 1X for a more stable FPS Tested Till end of Magazine 2 Camera and makeup work just like PS2 | PAL | G:25-30 V:45- 50 | 2x | OpenGL | alpha-1334-g56ee824da |
Breath of Fire 5 Dragon Quarter | Playable | SD750G | Runs okay. Switch to OpenGL or disable Hardware Readback if you experience heavy lag | NTSC | 60 | 1x | OpenGL/Vulkan | alpha-1866 |
Brothers In Arms: Earned in Blood | Playable | Kirin980 | EE (-1/0) activates texture loading so that it runs better and Blending Accuracy in ultra runs well | PAL | 50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Bully | Ingame | SD845 | Playable. Safe Preset + EE(-2/0) +VU1 +Skip Presenting Duplicate Frames | NTSC | 55-60 | 1x | OpenGL | |
Playable | SD8Gen1 | Runs perfect | NTSC | 55-60 | 2x | Vulkan | 1.0-2233-gddeb34937 |
Burnout | Playable | SD888 | Great | NTSC | 55-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Burnout: Revenge | Playable | SD888 | Fullspeed but unexplainable extreme power consumption, overheating unavoidable | PAL - Interlaced | 50 | 1x-3x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD860 | Playable. Near Perfect. | NTSC_UC | 50 | 1x | Vulkan | alpha-678-gdb0fe2b79 |
Ingame | SD835 | Low Framerate, Sky is black/missing, menu runs fine | NTSC | 20 | 1x | OpenGL | alpha-702-g42575f6ad |
Burnout 3: Takedown | Ingame | SD710 | Low Framerate, Black Skybox, menu runs fine, Disable Multi-threaded VU1 | NTSC | 20 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | Kyro 585 | Playable, Safe Preset + Enable Affinty Control (2x Works with very minor slowdowns) | NTSC - Interlaced | 60 | 1x | Vulkan | alpha-678-gdb0fe2b79 |
Ingame | SD888 | Playable. Framerate can drop during races, Black Skybox during Races | NTSC | 35-60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD660 | Somewhat acceptable with fast preset + disabling features such as conservative framebuffer, accurate Date, enabling upscaling hacks (only those that gives perfomance) and using skip draw=2. Crash mode still works too slow to get comfortable gameplay. Vulkan just shows black screen. | NTSC | 20-60 | 1x | OpenGL | alpha-678-gdb0fe2b79 |
Playable | SD860 | - Affinity Control Mode: EE > VU > GS - Enable Multi-Threaded VU1 - Mipmapping: Basic - Blending Accuracy: Ultra - CRC Fix Level: Aggressive - Enable GPU Pallete Conversion -Skip Presenting Duplicate Frames -VSync Queue Size: 1 Frame -Enable Threaded Presentation -Enable EE Recompiler - *Optional* Enable Shade Boost: Bri 70, Con 40, Sat 85 x2 runs at around 65 - 70% speed.
| NTSC | 60 | 1x | Vulkan | alpha-2233-gddeb34937 |
Cake Mania Bakers Challenge | Playable | SD888 | Awesome | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Capcom Vs. Snk 2: Mark of the Millennium 2001 | Playable | D700 | Playable but Some textures had with black boxes | NTSC | 55-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Cabela's Legendary Adventures | Playable | SD888 | Occasional frame drops | NTSC | 45-55 | 2x | OpenGL | alpha-702-g42575f6ad |
Castlevania: Curse of Darkness | Playable | SD865 | Perfect | NTSC | 60 | 1x-3x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | Exynos9611 | Playable | EE (-2/1) | Runs at 100% most of the time; speed drops when there are too many enemies/large models on the screen | Increasing EE cycles causes slowness | NTSC_UC | 50-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD678 | perfect | PAL | 50-60 | x1 | OpenGL | alpha-720-gfa3f4f9cb |
Castlevania: Lament of Innocence | Playable | SD855+it | Runs perfectly if you enable "GPU Palette Conversion" and "Preload Textures". Some shadows appear in red. Rarely occur an audio bug. | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD865 | Playable. +GPU Palette, +Preload Textures +VU1 +Skip Presenting Duplicate Frames. Red Lights graphical glitch | NTSC | 40-60 | 1x-2x | OpenGL | |
Chess Challenger | Playable | SD888 | Fine | PAL | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
CID the Dummy | Playable | SD888 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Cartoon Network Racing | Playable | SD | Playable, but it has a lot of graphical bugs and in some situations the FPS drops drastically. | NTSC | 50-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Codebreaker | | Dimensity 1200 Ultra | Bug on save state, your game save state after using Codebreaker counted as Codebreaker savestate. | NTSC-UC | 60 | 1x-6x | OpenGL/Vulkan/Software | alpha-1288-ge7216a9c6 |
Colin McRae Rally 3 | Playable | SD660 | Runs awful - in best case only half of native speed. OpenGL doesn't have issues, but too slow (weak hardware) even with EE (-3/3) and a lot of speedhacks enabled. Underclocking doesn't give huge performance improvement, but breaks ingame timer (runs too fast).Vulkan causes some graphical glitches. Can be playable good with more powerful device and without underclocking. | NTSC - Interlaced | 25-45 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Colin McRae Rally 04 | Playable | SD660 | Same as Colin McRae Rally 3 | PAL - Interlaced | 20-45 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Cool Boarders 2001 | Playable | SD888 | Some long shadows from characters, apart from that, it's a good'un! | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Crash Bandicoot The Wrath of Cortex | Perfect | SD6860 | Perfect | NTSC_UC | 60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps usually (bonus areas/"empty" zones), drops to 30-40 fps in crowded areas. | NTSC | 30-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Crash of the Titans | Playable | SD865 | Perfect. Underclocked to 75% and runs like a charm | NTSC_UC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Crash Tag Team Racing | Playable | SD855 | Runs perfectly. Game is faster in Vulkan renderer. To make it better enable this in Settings; Multi-Thread VU1; Cycle Rate (2) & Cycle Skip (1). | NTSC - Interlaced | 58-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Crash Twinsanity | Playable | Kirin985 | Run flawlessly. Some minor textures are absent. | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Crazy Frog: Arcade Racer | Playable | SD888 | Nice performance | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Crimson Tears | Playable | SD888 | Perfect. Some framerate dips occasionally, none gamebreaking. | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Champions of Norrath: Realms of EverQuest | Playable | SD860 | Runs good, Set Disable Hardware ReadBacks. | PAL | 45-50 | 1x | Vulkan | alpha-669-g99fde4ebb |
Champions: Return to Arms | Unplayable | SD860 | Unplayable. 50-60 FPS starting but when character running, framedrops to zero, and force closing | NTSC_UC | 50-60 | 1x | Vulkan | alpha-669-g99fde4ebb |
Chaos Legion | Ingame | SD865 | Runs awful. Disable Hardware Readbacks to increase frame rate. Vertical lines across screen when not using software rendering. Frame drops during effects. Frame loss is multiplied for each model on screen. Item model causes around a 12 frame drop in performance. | NTSC | 28-60 | 1x-2x | Vulkan/OpenGL | alpha-669 |
Playable | SD888 | Runs fine, disable HW readbacks and set audio output to asynchronous mix in opengl to prevent a lot of slowdowns. some slowdowns only when using thanatos legion's ultimate attack, plus some minor graphical glitches but overall very playable. | NTSC | 30-60 | 1x-2x | OpenGL | alpha-678 |
Contra: Shattered Soldier | Playable | SD865+ | Runs perfectly. Some slowdowns if you go 3x resolution. | NTSC | 60 | 2X | Vulkan | alpha-669-g99fde4ebb |
Cold Fear Curious George | Menus ---------- curious George is totally playable with no problems | SD865+ | The game auto boot to bios screen after loading new game, can't do anything to fix that. | NTSC | 60 | 2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Daemon Summoner | Playable | SD888 | Slight frame drops from time to time | PAL | 50-55 | 2x | OpenGL | alpha-669 |
Dai Senryaku VII Modern Military Tactics Exceed | Playable | SD888 | Great | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Dance Dance Revolution MAX | Playable | SD888 | Slow transitions from outside of main menus, runs flawless onwards | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Playable | SD865 | Playable. Unsafe Preset. Minor graphical glitches | NTSC | 60 | 1x | Vulkan/OpenGL/Software | alpha-669-g99fde4ebb |
Dance Dance Revolution MAX 2 | Playable | SD865 | Playable. Unsafe Preset. Minor graphical glitches | NTSC | 60 | 1x | Vulkan/OpenGL/Software | alpha-669-g99fde4ebb |
Dance Dance Revolution SuperNova 2 | Playable | SD888 | Very good | NTSC | 60 | 2x | OpenGL | alpha-702-g42575f6ad |
Dark Cloud | Ingame | SD720G | | PAL - Interlaced | 30-45 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD888 | Playable with some frame drops when running around | NTSC - Interlaced | 45-50 | 2x | OpenGL | alpha-678 |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 60 fps on empty regions/ 50 fps after building. 50 - 60 fps in dungeons, drops to 35 - 40 with more than one enemy nearby. The game hangs then crash every 30-45 minutes. (to solve the problem clean the cache every now and then) Quicksave often recommended. | NTSC | 35-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Dark Cloud 2 (Dark Chronicle) | Ingame | SD720G | Playable with minor graphical glitches. Unsafe Preset | PAL - Interlaced | 30-45 | 1x | | |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 55-60 fps usually, drops to 40-50 when there are a bunch of enemy/characters on screen. 20-25 fps when there are LOTS of enemy on screen (i.e. first boss). Pictures taken are glitchy. The game hangs then crash every hour or so, clean the cache to solve the problem. Quicksave recommended. | NTSC | 20-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Darkwatch | Playable | SD865 | Runs near perfectly, short stutters during heavy areas (LG V60) | NTSC | 55-60 | 1x | Vulkan | alpha-702-g42575f6ad |
Dead to Rights 1 | Playable | SD865 | | NTSC | 55-60 | 1x | Vulkan | alpha-702-g42575f6ad |
Unplayable | SD865 | Black screens after PS2 bios intro. Known until you get in-game by loading through the OpenGL/Software. The game freezes during the Intro Video. You hear music play. | NTSC-J | | 1x | Vulkan/OpenGL/Software | alpha-702-g42575f6ad |
Dead to Rights 2 | Playable | SD865 | | NTSC | 55-60 | 1x | Vulkan | alpha-702-g42575f6ad |
Delta Force: Black Hawk Down | Playable | SD888 | Slowdown during cutscenes [software mode might help], in-game ran fine with the following tweaks: EE [-1/2], Multi-Threaded VU1 On, Affinity Control On, Skip Presenting Duplicate Frames On, Throttle Present Rate On. | NTSC | 55-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Unplayable | SD665 | Unplayable. EE(-3/3). | NTSC - Interlaced | 5-12 | 1x | OpenGL | alpha-654-g6c803602a |
Destroy All Humans! | Playable | SD860 | Upscaling Hacks- Enabled Fast Texture Invalidation On, Skip Draw - 3 | NTSC | 55-60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Destroy All Humans 2! | Ingame | SD850 | | PAL | 30-40 | 1x | | |
Playable | SD865 | Runs perfectly. | NTSC - Interlaced | 60 | 1x | Vulkan/OpenGL | alpha-655-g1cb926f5d |
Ingame | SD665 | EE (-2/1). runs slow. no benefit of further underclock | NTSC | 36-50 | 1x | Vulkan/OpenGL | alpha-654-g6c803602a |
Devil May Cry | Perfect | SD865 | Runs perfectly. | NTSC - Interlaced | 60 | 1x | Vulkan/OpenGL | alpha-655-g1cb926f5d |
Playable | SD665 | Runs perfectly. | NTSC | 36-50 | 1x | Vulkan/OpenGL | alpha-702-g42575f6ad |
Ingame | SD665 | EE (-2/1). runs slow. no benefit of further underclock | NTSC | 36-50 | 1x | Vulkan/OpenGL | alpha-654-g6c803602a |
Devil May Cry 2 | Playable | Exynos9611 | Playable | Game speed dropped with too many enemies on screen (100% --> 80)% | EE (0/0) | Changing the cycles of EE leaves the game slow | NTSC | 40-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Devil May Cry 3 | Ingame | MTKG70 | playable but slow. It is like slowmo | NTSC | 50-60 | 1x | | |
Devil May Cry 3: Dante's Awakening - Special Edition | Playable | SD865 | Default Settings. OpenGL runs the best. Vulkan has moderate slow down in larger area. Plays perfect 60fps most of the time. Text extends out of text boxes when running in 16:9. Could not run any higher than 2x resolution without slowdown. 2x resolution causes severe blur on everything. | NTSC | 50-60 | 1x-2x | OpenGL | alpha-678 |
Playable | SD845 | Runs perfectly, let game speed in 105% to constant 60-65fps | NTSC | 60 | 2x | OpenGL | alpha-702 |
Playable | SD720G | Playable with good framerate. Minor slowdowns when too many effects, enemies, and/or orbs simultaneously rendered and on large areas. EE (-1/1), Blending Accuracy - minumun, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. | NTSC | 45-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Di Gi Charat Fantasy Excellent (AKA. Di Gi Charat Fantasy 2: Datou! Black Gemagema Dan) | Playable | SD855 | | NTSC_J | 60 | 4x | OpenGL | alpha-678-gbd0fe2b79 |
Digimon Rumble Arena 2 | Ingame | MTKG90T
| Need to disable EE Recompiler to select an option in Menu, but FPS drops drastically. It is possible to activate the EE Recompiler during the fight to reach 60 FPS, but a lot of graphical glitches starts to appear. | NTSC - Interlaced | 30-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Digimon World: Data Squad | Ingame | SD845 | Somewhat slow in menu battles | NTSC | 55-60 | 1x | Vulkan | alpha-662-g8ed9346c3 |
Disaster Report 1 | Playable | SD860 | Playable,with minor graphical glitches | NTSC-UC | 50-60 | 2x | Vulkan/OpenGL | alpha-702-g42575f6ad |
Disney's The Haunted Mansion | Playable | SD888 | Great | NTSC | 60 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Disney Pirates of the Caribbean - At World's End | Playable | SD855 | Perfect | NTSC_UC | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Disney-Pixar Cars - Mater-National Championship | Playable | SD778G | Playable. Frame drops in a few races and hub areas. Broken skybox in Tailfin Pass around entrance from Radiator Springs. | NTSC | 30-60 | 1x | Vulkan | alpha-1276-gb038a3e1e |
Def Jam: Fight for NY | Playable | Exynos9611 | Runs perfectly | Speed drops in some cutscenes | EE (-3/1) | NTSC_UC | 60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD732G | Runs perfectly. EE(-1/2) | PAL - Interlaced | 60 | 1x | Vulkan | alpha-654-gd4c75126c |
Dodonpachi Dai-Ou-Jou | Playable | SD888 | Runs perfect in software mode [to avoid graphical glitches]. | NTSC | 60 | 1x | Software | alpha-654-gd4c75126c |
Downhill Domination | Playable | SD870 | Runs perfectly at up to 6x resolution, default settings. | NTSC | 60 | 1x-6x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Dragon Ball Z: Budokai Tenkaichi 3 | Ingame | SD888 | Somewhat playable. | NTSC - Interlaced | 35-50 | 1x | Vulkan | alpha-654-g6c803602a |
Playable | MTKG90T | Playable, but sometimes FPS drops during the fight. EE (-3/3) | PAL - Interlaced | 30-50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD870 | Playable, small drops with intense effects. Threaded Presentation was needed to run at full speed. | NTSC - Interlaced | 55-60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Ingame | SD888 | Somewhat Playable. | NTSC - Interlaced | 35-45 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD888 | Runs fullspeed without speedhacks, needs skip duplicate frames enabled | PAL - Interlaced | 50 | 2x | OpenGL | |
Playable | SD845 | Played full battle at mostly 17fps. phone - Note9: battery save turned on. Not sure why but I get higher fps with it on. | NTSC | 15-30 | 1x | OpenGL | alpha-702-g42575f6ad |
Unplayable | Kirin980 | Impossible to play the Fps do not remain stable, always slow | NTSC-Interlaced | 20-35 | 1x | OpenGL | alpha-720-gfa3f4f9cb |
Dragon Ball Z: Budokai 2 | Playable | SD835 | full speed needs keep below 3x or else stuttery | PAL | 50 | 2x | OpenGL | alpha-656-g1cb926f5d |
Playable | SD855 | full speed needs keep below 3x or else be minor graphical bug. | NTSC | 60 | 2x | OpenGL | |
Dragon Ball Z: Budokai 3 | Playable | SD888 | | NTSC | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Dragon Quest V: The Heavenly Bride (English Patched) | Playable | SD855 | Game runs perfectly even on higher resolution. No slowdown & glitches encountered. | NTSC_J | 60 | 4x | OpenGL | alpha-678-gbd0fe2b79 |
Dragon Quest VIII: El periplo del rey maldito | Unplayable | SD845 | Doesn't open | PAL - Interlaced | - | - | Vulkan | alpha-662-g8ed9346c3 |
Playable | SD888 | Game run perfect without speedhacks, Vulkan performs better than OpenGL | PAL - Interlaced | 50 | 1x-3x | Vulkan/OpenGL | |
Dragon Quest VIII: Journey of the Cursed King | Playable | SD855 | Playable. Runs fine. Stable fps on OpenGL. Apply EE (-1/+2) to achieve said fps result. | NTSC - Interlaced | 56-60 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Drakengard 1 | Ingame | SD845 | In game, but the protagonist and the enemy is not rendered | NTSC | 30-45 | 1x | Vulkan/OpenGL | alpha-656-g1cb926f5d |
Ingame | SD845 | Renders correctly now, but still unplayable due to slow speed. phone not strong enough. | NTSC | 10-60 | 1x | OpenGL | alpha-720 |
Drakengard 2 | Playable | SD845 | Playable. Has problems with resolution scale | NTSC | 60 | 1x | | alpha-656-g1cb926f5d |
DreamWorks Over the Hedge | Playable | SD888 | Great | NTSC | 60 | 2x | OpenGL | alpha-702 |
Playable | SD888 | Great | PAL | 60 | 2x | OpenGL | alpha-702 |
Driv3r | Unplayable | SD888 | Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. | NTSC | 15-20 | 1x | Software | alpha-678-gbd0fe2b79 |
Ingame | SD888 | Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. | NTSC | 15-20 | 1x | OpenGL | alpha-702 |
Unplayable | SD888 | Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. | PAL | 15-20 | 1x | Software | alpha-678-gbd0fe2b79 |
Unplayable | SD888 | Not Work!!! After PS2 bios intro, the game crashed instant. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game freezes after trying to access the memory card. Too many gfx on Screen. Should gets to use GBA version RetroArch mGBA emulator instead. | NTSC-J | | 1x | OpenGL/Software | alpha-702 |
Ingame | SD888 | Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. | PAL | 15-20 | 1x | OpenGL | alpha-702 |
Driver: Parallel Lines | Unplayable | SD888 | Fluctuating frames, severe slowdown, graphical issues when in OpenGL, in Vulkan, more slowdown and possibly crash. In software mode, grahical textures are gone but is still pretty much unplayable. Should gets to use Wii version Dolphin emulator instead. | NTSC | 15-30 | 1x | Software | alpha-678-gbd0fe2b79 |
Ingame | SD888 | Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. | NTSC | 15-20 | 1x | OpenGL | alpha-702 |
Ingame | SD888 | Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. | PAL | 15-20 | 1x | OpenGL | alpha-702 |
Unplayable | SD888 | The game makes AetherSX2 crash right after PS2 bios intro. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game crashed after the Intro Video. Too many gfx glitches on Screen. Should gets to use Wii version Dolphin emulator instead. | NTSC-J | | 1x | OpenGL/Software | alpha-702 |
Ingame | SD8Gen1 | Applied EE (-3/3). Slowdowns and graphical glitches all over. No, I will not gets to use Wii version Dolphin emulator instead. | NTSC-U | 30-55 | 1x | OpenGL | 1.0-2233-gddeb34937 |
Dynasty Warriors 4 | Playable | SD845 | Runs perfectly. | PAL | 50 | 1x | OpenGL | |
Dynasty Warriors 5 | Playable | SD835 | minor graphical bugs, slowdowns, otherwise playable | NTSC | 30-60 | 1x | Vulkan/OpenGL | alpha-702 |
Playable | SD710 | minor graphical bugs, slowdowns; disable Multi-ThreadedT VU1 | NTSC | 30-60 | 1x | OpenGL | alpha-702 |
Dynasty Warriors 5: Empires | Playable | SD855 | Runs perfectly. | NTSC-UC | 60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
| Dimensity 1200 Ultra | Runs perfectly in 30fps, if you choose to 60fps, the game runs very fast. | NTSC-UC | 30-60 | 3x | Vulkan/OpenGL/Software | alpha-1288-ge7216a9c6 |
Dynasty Warriors 6 | Playable | SD855 | Runs perfectly. | NTSC-UC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Echo Night: Beyond | Playable | SD888+ | Vulkan most stable, torch light effects will tank framerate. 'skip presenting duplicate frames' fixes this | NTSC | 60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Enter the Matrix | Playable | SD865 | Runs perfectly, cutscenes take a couple seconds longer to load | NTSC | 60 | 1x | OpenGL | alpha-702 |
Eragon | Unplayable | SD845 | run well 45fps with. Vulcan an openGL but with green effect on the bottom half of the screen. runs 15-20fps with software renderer with no visual glitch. after few minutes the game crashes and have to reboot the phone entirely. | PAL | 30-45 | 1x | Vulkan/OpenGL/Software | alpha-669-g99fde4ebb |
Playable | SD860 | Playable. Runs well. Set VU Round Mode(Towards Nearest) for door bug. | NTSC_UC | 60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
ESPN NFL 2K5 | Playable | SD865 | Runs Great, Slowdowns As Game Goes On - Default Safe. - 5 - 8 Min Quarters | NTSC | 50-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
ESPN College Basketball 2K5 | Playable | SD865 | It starts out good, and gradually gets sluggish and slowdown as the game plays on | NTSC | 40-50 | 1x | OpenGL | alpha 669-g99fde4ebb |
Escape from Monkey Island | Playable | SD730G | Runs perfectly only with Vulkan, and with some graphical issues at some short points of the game. Crashes at the beggining if launched with OpenGL. | PAL | 30-60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Eternal Poison | | SD665 | maximum speed but disable the battle animations to avoid lag | NTSC | 60 | 1x | OpenGL | Alpha-702 |
Fallout: Brotherhood of Steel | Unplayable | SD870 | On Vulkan the game crashed after each loading. Changing everything still does not improve the performance when playing on OpenGL and Software | NTSC | 20-40 | 1x | Vulkan/OpenGL/Software | alpha-669-g99fde4ebb |
Final Fantasy X | Playable | SD865 | Enable Preload Textures increases preformance around 10% in large areas. Enable Skip Presenting Duplicate Frames greatly increases preformance under heavy load and with graphical effects even on 3x resolution (Demi im looking at you). In game engine cut scene ghosting and layering fixed in alpha-720. Pre rendered cut scenes working properly in all renderers. Minor layer issues could be caused from changes(Im not testing every graphical effect and option....yet). | NTSC | 29-30 | 2x | Vulkan | alpha-720 |
Playable | SD845 | Runs well until bridge scene with Auron where video freezes but audio continues | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-678 |
Playable | SD855 | Game is playable. Good performance. Bug encountered is force zooming in some specific scenes. No fix yet on my part. | NTSC | 60 | 1x-2x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | MTKG80 | runs perfectly. Fps drops in certain areas like mihein road | PAL | 48-55 | 1x-2x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD888+ | Runs perfectly in Vulcan and OpenGL up to 2X in game, however can only play at 1X resolution in cut scenes otherwise servere ghosting and broken visuals. | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD855 | Runs best in Vulkan up to 2X in game, however can only play at 1X resolution in cut scenes otherwise there is severe ghosting and broken visuals (this happens in both Vulkan and OpenGL and is a side effect of rendering internal at 2x). | NTSC | 60 | 1x-2x | Vulkan | alpha-1474-g168e796eb |
Playable | SD750G | Playable from start to finish without major frame drops except a 3 minute scene in the ending | NTSC | 60 | 1x | Vulkan | alpha-1866 |
Playable | SD835 | Runs well in Vulkan. Crashes using OpenGL. Some random slow downs during cutscenes. Mostly 60fps 3x resolution. Good experience overall. | NTSC | 45-60 | 3X | Vulkan | 1.5-3668 |
Final Fantasy X International (English Patched) | Playable | SD835 | Minor slowdowns, almost perfect | NTSC-J | 45-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD860 | ghosting has been fixed in the new update,game runs perfectly now | 50-60 | 2x | Vulkan/OpenGL | alpha-720-gfa3f4f9cb |
Final Fantasy X-2 | Playable | SD888 | Runs well on 2x resolution, Opening CGI Cutscene has a subtitle glitch but runs great overall | NTSC | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD855 | Performance is stable. Enable Preload Textures & Skip Draw to 1 to get rid of ghosting. | NTSC - Interlaced | 60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Final Fantasy XII: International Zodiac Job System | Playable | SD750G | You may need to set EE cycle skip and cycle rate to 1/75% and/or rooting your phone to set CPU speed to maximum. I only played the first hour so there are very likely to be "lag points" later on. You need to update your emulator to atleast my version if you see weird black things on the ground. | NTSC | 50-60 | 1x | Vulkan | alpha-1866 |
Final Fantasy XII | Playable | SD845 | Runs perfectly.
| PAL | 60 | 1x | Vulkan | alpha-662-g8ed9346c3 |
Final Fantasy XII: International Zodiac Job System | Playable | SD855 | Runs well, ghosting during transition scenes, tried many options, but only 1x res has worked to remove this so far | NTSC-J | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKG80 | runs well, little slowdowns in places too concerned like cities. | NTCS-J | 54-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD888+ | Runs great in Vulkan and OpenGL up to 2X, shares same issues as FFX in cut scenes (can only run at 1x resolution or cut scenes broken) | NTSC-J | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Final Fantasy XII: International Zodiac Job System (English Patched) | Playable | SD865 | Perfect | NTSC-J | 55-60 | 1x-3x | Vulkan | alpha-678-gbd0fe2b79 |
Fire Pro Wrestling Returns | Playable | Exynos9610 | Set Audio to Async Mix to avoid menu screen slowdown. Intro video stutters on any settings. No in-gameplay issues: 60 FPS and no control issues. | NTSC | 50-60 | 1x | OpenGL | alpha-720-gfa3f4f9cb |
FlatOut 2 | Ingame | SD860 | Extreme slowdown (5-10FPS) whenever any cars appear on screen, rendering the game practically unplayable. Changing settings doesn't improve performance in any noticeable way. | NTSC | 10 | 1x | Vulkan/OpenGL | alpha-720-gfa3f4f9cb |
Forbidden Siren 2 | Playable | SD865+ | Runs well, using Upscaling hack on, Align Sprite on, Merge Sprite on to remove vertical lines glitch | PAL | 50 | 2x-3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Forever Kingdom | Unplayable | SD678 | unplayable. start menu and beginning tutorial works perfectly but on in-game tutorial crashed so hard i have to restart phone | NTSC | 60 | x1 | Vulkan/OpenGL | alpha-720-gfa3f4f9cb |
Formula One 06 | Playable | SD855+ | EE (0/0), Preload Textures, Threaded Presentation. Full speed with no slowdowns, tested on career mode trial session at Silverstone. | PAL | 50 | 3x | Vulkan | alpha-702-g42575f6ad |
Front Mission 4 | Playable | SD888+ | Runs at a stable 60fps in Vulkan and OpenGL with shadow issues, run in software to fix however some drops to 30fps with heavy particle effects (i.e explosions/smoke) | NTSC | 60 | 1x-2x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD855 | Stable performance. Use Vulkan to get rid of shadow issues. You may encounter slight slowdown on some scenes. EE(0/2), enable Preload Textures & Preload Frame Data to get better performance. | NTSC_UC | 56-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Front Mission 5: Scars of the War (English Patched) | Playable | SD720G | Runs great on a mid range device. Minor graphical glitches, mainly Wanzer's shadow. Slowdowns on some cutscenes. EE (-1/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. | NTSC-J | 45-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Fullmetal Alchemist 2: Curse of the Crimson Elixir | Playable | SD870 | Runs flawlessly on default settings | NTSC | 60 | 3x | Vulkan | alpha-669-g99fde4ebb |
Futurama | Playable | SD865 | Runs well on default settings, very minor slowdown (LG V60) | NTSC | 50-60 | 1x | Vulkan | alpha-702-g42575f6ad |
Genji: Dawn Of The Samurai | Playable | MTKG90T | EE(0/0) work fine, best at EE(-2/2) native 1x. Skip Presentin Duplicate Frame ON, speed at 110%. Heavy scene like in river drop to 35-40 fps. | NTSC | 40-55 | 1x | OpenGL | alpha-669-g99fde4ebb |
Genji | Playable | não sei informar | velocidade lenta 100%,EE(-2/2) | PAL | 60fps | 1,25x | OpenGL | alpha-4248-g3a6307d69 |
God Hand | Playable | SD845 | Run almost perfectly after putting it in mild underclock and sometimes slows down cutscene | NTSC | 40-60 | 1x | Vulkan | |
Playable | SD845 | Run perfectly. | NTSC | 40-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | MTK G80 | Runs Pretty Well, But A Little Slow, For Stable Fps In Some Places | NTSC | 40-50 | 1x | OpenGL | alpha-672-gf7dcc33dd |
Playable | SD720G | Runs fine. FPS drops (40-50) on some cutscenes and areas with many assets. EE (-1/1). GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. | NTSC | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Ingame | ??? | Playable but slow, even on unsafe defaults/max underclock. Minor graphical glitch on the skybox. | PAL | 15 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD860 | Runs perfectly | NTSC-UC | 60 | 2x | Vulkan/OpenGL | alpha-720-gfa3f4f9cb |
| Dimensity 1200 Ultra | Runs perfectly on 30fps, if you play with 60fps, the game runs very fast if you not use 60fps patch codes. | NTSC-UC | 30/60 | 1x-3x | Vulkan/OpenGL/Software | alpha-1288-ge7216a9c6 |
God of War | Playable | SD845 | Ran pretty well but when a alot of entities are on screen it tends to lag, and Vulcan does not seem to work. | NTSC | 54-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD870 | Perfect | NTSC - Interlaced | 50-60 | 2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD750G | Run perfectly. Use EE -2/2. use OpenGL ( vulkan cause corruption). Bilinear and Fxaa ON. 2x might be possible. | PAL | 45-50 | | OpenGL | alpha-669-g99fde4ebb |
Playable | Dimensity 1200 Ultra | Runs perfectly. | NTSC-UC | 60 | 1x-4x | OpenGL/Vulkan/Software | alpha-1288-ge7216a9c6 |
God of War 2 | Ingame | MTKG35 | Somewhat playable. EE(-3/3). Even on underclocking, speed of game varies, can go into slomo sometimes. | NTSC - Interlaced | 30-45 | 1x | OpenGL | alpha-655-g1cb926f5d |
Playable | MTKG90T | Playable. Small FPS drops sometimes. EE (-3/3) | NTSC - Interlaced | 55-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD845 | Run very smooth, (EE -3/1) occasionally has some minor framedrops, disable "Depth Emulation" for removing some bugs related with reflection on some textures. | NTSC_UC | 55-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD750G | Playable. EE(-2/2). Bilinear and FXAA ON | PAL | 50 | 1x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD732G | Run Perfectly. EE(-2/3) | NTSC - Interlaced | 60 | 1x | Vulkan | |
| Dimensity 1200 Ultra | Runs perfectly. | NTSC-UC | 60 | 1x-4x | OpenGL/Vulkan/Software | alpha-1288-ge7216a9c6 |
Godzilla: Save the Earth | Playable | SD865 | Seems fine to me | NTSC | 60 | 2x | OpenGL | alpha-702 |
Playable | SD855 | Minor slowdowns consistent with original hardware. Some minor texture flickering on buildings. | NTSC - Interlaced | 50-60 | 2x | Vulkan | alpha-662-g8ed9346c3 |
Playable | Kirin980 | Very playable in OpenGL, no graphical errors at 2x | PAL | 54-55 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Grand Theft Auto III | Playable | SD888 | Enable Conservative framebuffer in Advanced tab to fix the random slowdowns | PAL - Interlaced | 50 | 1-3x | OpenGL | |
Grand Theft Auto: Vice City | Playable | SD888 | Has minor slowdowns when loading some effects, nothing seems to help | NTSC - Interlaced | 60 | 1x | Vulkan/OpenGL | alpha-656-gd4c75126c |
Grand Theft Auto: Vice City Stories | Playable | SD888 | Runs perfect at 1x, at 2x needs EE (-1,+1) to keep fullspeed | PAL - Interlaced | 50 | 1-2x | OpenGL | |
Grand Theft Auto: San Andreas | Playable | SD888 | | NTSC - Interlaced | 60 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD865 | Perfect. Disable Hardware Readbacks and Skip Presenting Duplicate Frames to fix slowdown when too many models and effects are on screen. Enable Upscale Hacks and Enable Auto Flush (Hardware) to fix the ghosting everywhere. | NTSC | 60 | 2x | Vulkan | alpha-678 |
Playable | SD870 | Playable. Strange ghosting consistent in certain areas of the map. | NTSC - Interlaced | 60 | 3x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD865+ | Runs perfectly. Hardware auto flush required. | NTSC - Interlaced | 60 | 1x | Vulkan | alpha-654-g6c803602a |
Ingame | SD730 | Somewhat playable. Occasional frame drops when there's a lot in the screen. | NTSC - Interlaced | 20-60 | 1x | Vulkan | alpha-654-g6c803602a |
Playable | SD865 | Playable. | NTSC - Interlaced | 55-60 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD845 | Playable. Strange ghosting consistent in certain areas of the map. | NTSC - Interlaced | 30-60 | 1x | | |
Playable | kirin 990 | Playable. | NTSC - Interlaced | 50-55 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD665 | playable. EE (-3/3). no frame limit. playable. fps drops when a lot on scene. | NTSC - Interlaced | 40-80 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD750G | Playable, EE -2/2 ,no drops. Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Threaded Presentation needed to achieve 3x res. Must enable vsync | PAL - Interlaced | 50 | 2x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD835 | Playable, EE -2/2, Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Must enable vsync | PAL - Interlaced | 40-50 | 1x | OpenGL | SD870 |
Playable | SD732G | Playable. EE(-1/2). Have visual bug. | NTSC - Interlaced | 60 | 1x | Vulkan | |
Gran Turismo: Special Edition 2004 Toyota Demo | Perfect | SD865 | Solid framerate at up to 2x resolution. No visible graphical issues or framerate drops. | NTSC- Interlaced | 60 | 1x-2x | Vulkan | 1.4-3060-gcaac97d03 |
Gran Turismo 3: A Spec | Playable | SD860 | Runs perfect. Playable, but framedrops seen, when occurs ray lights and road dust & smokes. | NTSC_UC | 60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD750G | Runs well. Playable, but huge framedrops in some part of a map, otherwise it's 100% speed | PAL | 50 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Gran Turismo 4 | Playable | SD732G | Playable. EE(-3/3). | NTSC - Interlaced | 55-60 | 1x | | |
Playable | SD750G | Playable with some slowdowns. EE(-3/3). | PAL - Interlaced | 50 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD865 | Disable Hardware Readbacks (Huge increase in stability with minor graphical issue with car icons). Enable Skip Presenting Duplicate Frames to help with slowdown when lots of car models are on screen and with lighting effects. Avoid "Laguna Seca" as it runs terribly. Enabling Safe/Unsafe Preset causes the game occasionally crash at the end of races and license tests. | NTSC | 45-60 | 1x-2x | Vulkan | alpha-678-gbd0fe2b79 |
Ingame | SD720G | Very low framerate during race making it unplayable (can reach 60 fps on menus and if facing at edge of the map without any assets loaded, 25 - 40 fps when facing track with or without opponents). EE(-3/3). Blending Accuracy - minimum, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled to somehow increase the performance. | NTSC | 25-60 | 1x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Playable | ASM1MAX | Solid framerate, few glitches if any, low system utilization. | NTSC | 60 | 6x | Metal | alpha-1860-gdc0f00e2c |
Playable | SD8 Gen 1 | Stable, some framerate drops for certain parts of tracks, overall stable on widescreen. EE(0/0). Enable the following: Multi-thread VU1, Instant VU1, Texture Preloading (Full), Hardware DL Mode (Unsynchonized), AR (widescreen) (enable widescreen in game settings), Host Vsync, FPU Negative Divide Fix, FPU Multiply Fix, Enable EE Recompiler to Enable Fastmem, and four options below that at default (Advanced Settings), GPU Palette Conversion, Skip Presenting Duplicate Frames. | PAL - Interlaced | 50 | 1.25x-1.5 | Vulkan | 1.4-3060-gf36e49ad1 |
Gran Turismo 4: Toyota Prius Trial | Perfect | SD865 | Solid framerate on Vulkan up to 3x resolution. Car selection screen experiences slowdown at 3x res but in-game is fine. Screen flashes red when loaded into game but goes away instantly. | NTSC - Interlaced | 60 | 1x-3x | Vulkan | 1.4-3060-gcaac97d03 |
GrimGrimoire | Playable | SD860 | Playable on default settings, can increase to 2x without slow downs | NTSC - Interlaced | 50-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 60 fps always | NTSC | 60 | 1x | OpenGL | alpha-702-g42575f6ad |
Guitar Hero III: Legends of Rock | Playable | SD855 | Playable. There seems to be a glitch in crowd. Use Skip-Draw to 2. Not a fix but let you get rid of the glitch in crowd, however crowd will also disappear. EE(0/2) used. | NTSC - interlaced | 57-60 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Gun | Playable | SD870 | Runs perfect, no noticeable framedrops on 2x | NTSC | 60 | 2 | OpenGL | alpha-669-g99fde4ebb |
GunGrave | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
GunGrave OverDose | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Half Life 1 | Playable | SD835 | Runs perfectly - No frame rate drops, perfect graphics | | | | | |
Harry Potter and the Sorcerer's Stone | Unplayable | SD 855+ | Very poor performance , tried techutopia best settings... mostly it gives only 20-28 fps. On GameCube emulator ( dolphin ) it gives 50 above. It is just playable with lag | NTSC | 25-40 | 1x | OpenGL | alpha 702 |
Haunting Ground | Playable | SD865 | Runs Flawless | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Unplayable | SD888 | Couldn't get it to load | NTSC | - | - | OpenGL | alpha-669-g99fde4ebb |
Herdy Gerdy | Playable | SD865 | Frame drops but with Multi-Threaded VU1 On, the frames increase quite a lot and is quite consistent - thus, title is very playable. | NTSC | 45-55 | 2x | OpenGL | alpha-702 |
Hitman - Contracts | Unplayable | SD870 | Huge slowdowns | NTSC | 15 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Tom and Jerry in War of the Whiskers | Playable | SD870 | Playable, as badly optimized as I remembered on console. Needs EE(+3/0) to make ingame framerate better as it meant to be. (Game developer optimization issue, not emulator issue). | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Hot Shots Golf Fore | Unplayable | SD888 | Runs good in menus and when in flyover, but when in shot, slows down to an unplayable rate. usually around 10 fps | NTSC | 5-15 | 1x | OpenGL | |
MTK G90T | alpha-702-g42575f6ad |
The Simpsons Hit and Run | Ingame | SD765G | Playable. EE(-3,3) and Disable Hardware Readbacks give a good performance boost. Some random levels seem to tax the hardware, but will usually run at or near full speed. Underclock has the side effect of making the cutscenes stutter | NTSC | th | 1x | OpenGL | alpha-669-g99fde4ebb |
The Simpsons | Playable | SD845 | Run Good, but a strange screen is around of the game. Need minor fixes | NTSC | 2-26 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | SD870 | Renders better in Software. Needs to turn off "Skip Preventing Duplicate Frames" in Graphics to solve motion blur issue. Visual glitches in OpenGL and Vulkan but run full FPS most of the time | NTSC | 40-60 | 2x | Vulkan/OpenGL/Software | alpha-669-g99fde4ebb |
Playable | SD720G | Run flawlessly. Need .pnach file to get rid of fog and other misc effects. | NTSC | 30-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Incredible Hulk, The: Ultimate Destruction | Playable | SD860 | Needs Skipdraw set to 2 to prevent explosion glitch | PAL - Interlaced | 50 | 2x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD845 | Playable. Fast Preset +EE(-2/2), +VU1 | NTSC | 55-60 | 1x | OpenGL | |
Playable | Kirin980 | EE (-2/0) activates texture loading so that it runs better and ultra in Blending Accuracy in ultra goes very well | PAL | 50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Initial D: Special Stage | Playable | SD888 | Perfect | NTSC-J | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD720G | Runs fine. FPS drops to 55-45FPS at random times. EE(2/0), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulkan performs a little better but garbles texts during cutscenes and adds some UI glitches. Time attack works perfectly without any drops in FPS. | NTSC-J | 45-60 | 1x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Incredible Hulk, The 2 | Unplayable | Kirin980 | It does not run, it goes black at the start | | - | - | OpenGL | alpha-669-g99fde4ebb |
Jackie Chan Adventures | Playable | SD888 | Playable - does not work above 1x due to graphical errors. Errors persist at 1x. Need to have Skip Presenting Duplicate Frames enabled | NTSC - Interlaced | 50-60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Jak 2 | Playable | SD888 | Runs great, requires EE(-1,+1) to stay at a stable framerate, Vulkan crashes | NTSC - Interlaced | 50-60 | 1x-2x | OpenGL | |
Jak 3 | Playable | SD888 | Needs EE (-1,+1) for stable framerate, black face and black desert was fixed in a recent update | PAL - Interlaced | 50 | 1x-2x | OpenGL | |
Jak and Daxter: The Precursor Legacy | Playable | SD888 | Runs almost perfect, at 3x may need EE (-1,+1) for stable framerate | PAL - Interlaced | 50 | 1x-3x | Vulkan/OpenGL | |
Playable | SD845 | Runs okay. EE(0,-1). Drop resolution or Skip Duplicate Frames for better performance | NTSC | 20-30 | 1x-2x | OpenGL | |
Jak X | Playable | SD888 | Runs okayish, some random freezes so save often, needs underclock EE (-1, +1) | PAL - Interlaced | 50 | 1x-2x | Vulkan/OpenGL | |
Juiced 2 Hot Import Nights | Ingame | SD845 | Freeze before the race could start when the countdown hits 1. | NTSC | 60 | 2x | Vulkan/OpenGL | alpha-672-gf7dcc33dd |
Playable | SD732G | Runs at 100% during races with minor slow downs at the start but in Garage It's quite stuttery down to 60% speed. needs underclock EE (-2/1), | NTSC | 60 | 1.25x | Vulkan | v1.4-3064 |
Katamari Damacy | Unplayable | SD845 | Huge slowdowns no matter what. Disable fastmem or your katamari will float | NTSC | 15-30 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Killzone | Ingame | SD888 (lowpowermode) | Runs perfectly, except it always crashes after about 3-5 minutes regardless of what I do | NTSC | 60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Kingdom Hearts | Playable | Exynos9611 | Playable | EE (0/0) | Runs at 100% using Safe Preset the vast majority of the time; at certain times the game lags and drops to 40%~50% | Changing EE Cycles causes glitch on save screen | NTSC_UC | 30-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Kingdom Hearts: Final Mix | Playable | SD855+ | Runs very well most of the time, but there were some framedrops in cutscenes, mostly in areas with strong light effects, like the sun in Destiny Islands. Enable "GPU Palette Conversion", "Preload Textures", "Disable Hardware Readbacks" and "Throttle Present Rate". Put 6 Threads in "Software Rending Threads". | NTSC-J | 45-60 | 1x-2x | OpenGL | |
Playable | SD662 | Run perfectly. Just disable hardware readbacks or set it to "unsynchronised" to remove some rare slowdowns. Run perfectly even with 2x res, but for some reasons, FPS will shut to 30 in menus. | 60 | 1x-2x | Vulkan | 1.0-2233 |
Kingdom Hearts II | Playable | SD632 | The game is fully playable, with the current settings, to improve performance you have to configure some things. It is important to say that the game can crash in some scenes. To fix this it is necessary to adjust in the manual game properties/Graphics Settings/Hardware Fixes/And set (Skip Draw Start) in (1). (That's my observation, I've been playing it for 5 hours and it's running smoothly and well so far.) Playing with OpenGL, some characters, enemies, and effects are often invisible, it is more stable with Vulkan | PAL | 30-60 | 1x | Vulkan | |
Kingdom Hearts II: Final Mix + | Playable | SD865 , SD662 | Fully playable with some none intrusive graphics glitches, some slow down can occur after fighting a boss then the slow motion part start, some cutscene has a slow down too (turn off disable hardware readbacks to make the performances better) | NTSC-J | 50-60 | 3x | OpenGL | alpha-662-g8ed9346c3 |
King's Field (IV): The Ancient City | Playable | SD845 | Playable. +Multi-threaded VU1 +GPU Palette Conversion. Can do 2x res, but slowdown (25fps) in bigger areas. Small graphical glitches. 60 fps hack possible with similar results (50-60fps) | NTSC+ | 25-30 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Klonoa 2 Lunatea's Veil | Playable | SD845 | Playable but frequent dips. alpha-702 fixes a problem where you couldn't progress past the first level | NTSC | 40-60 | 1x | OpenGL | alpha-702 |
Playable | SD860 | Runs Perfect | NTSC_UC | 60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | SD888 | Runs Perfectly (New Alpha-702 fixes misplaced texture bug) | NTSC | 60 | 2x | OpenGL | alpha-662-g8ed9346c3 |
London Racer II | Playable | SD660 | Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
London Racer: Destruction Madness | Playable | SD660 | Same as London Racer: Police Madness | PAL - Interlaced | 30-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
London Racer: Police Madness | Playable | SD660 | Same as London Racer: World Challenge, but while too long using nitro fps can fall even to 10 fps. | PAL - Interlaced | 30-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
London Racer: World Challenge | Playable | SD660 | Runs good with EE (-3/0), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-702-g42575f6ad |
Looney Tunes: Space Race | Playable | SD855 | Runs perfect, 60FPS and no graphical errors | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Magna Carta: Tears of Blood | Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) Usually 60 fps, rare slowdowns. | NTSC | 50-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Manhunt | | SD888 | Runs Perfect, but first you will need runs at 1x and with Software mode, because on first scenario will crash if you will run with vulkan or OpenGL, after jump the game instruction, you can set OpenGL at 3x resolution). | NTSC | 60 | 3x | OpenGL | |
Mana Khemia: Alchemists of Al-Revis | Playable | SD865 | Perfect, very very slight frame drop when loading cutscene/voice acting. | NTSC | 60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Marvel Ultimate Alliance | Playable | SD888 | Runs perfectly, Random crashes. Occasional slowdown | NTSC | 60 | 2x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Marvel vs Capcom 2 | Playable | SD665 | runs perfect on default settings | NTSC | 60 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | SD865 | Near Perfect. Runs constant 60fps even in software renderer, but it seems to be not drawing all frames when a lot is going on. | NTSC | 60 | 1x | Vulkan/OpenGL/Software | alpha-678 |
Max Payne 2 | Playable | SD855 | needs you to disable fastmem in global emulator settings. | NTSC | 60 | 1x | OpenGL | alpha-655-g1cb926f5d |
Playable | SD855 | Full speed only bug is subtitles keep blinking | NTSC | 60 | 2x | OpenGL | alpha-656-g1cb926f5d |
Playable | SD845 | Full speed. Safe preset. Vulkan without errors (OGL have some minor graphical.) | NTSC | 60 | 1x-6x | Vulkan/OpenGL | alpha-672-gf7dcc33dd |
Maximo: Ghosts to Glory | Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. Some hiccups occasionally (never less than 55 fps). | NTSC | 60 | 1x | OpenGL | alpha-702-g42575f6ad |
Maximo vs Army of Zin | Playable | SD845 | Playable. Safe Preset. | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. With 3/4 enemy on screen it drops to 45-50 fps. | 45-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Melty Blood: Actress Again | Playable | SD860 | Perfect | NTSC-J | 60 | 1x-4x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Playable | Exynos 9611 | Run well on default setting, sometimes got slower in Arc Drives and choosing Moon type screen | NTSC-J | 60 | 1x | OpenGL | Alpha-678-gbd0fe2b79 |
Playable | SD720G | Run well on default setting. | NTSC-J | 60 | 1x-2x | OpenGL | alpha-678-gbd0fe2b79 |
Metal Gear Solid 2: Sons of Liberty | Ingame | SD888 | Crashes on gameplay - low framerate cutscenes | NTSC | - | 1x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD888 | Playable - requires auto flush in advance - framerate dips massively with heavy on-screen effects | NTSC | 50-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD845 | Playable, (EE -1/0) don't mess with "EE Cycle Skip" cause makes very slow. Same in alpha 702 | NTSC | 40-55 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | SD845 | Playable - PAL it's more stable, framedrops in codec calls, Fortune boss battle, conection briges and cutscenes (many have 30fps cap). | PAL - Interlaced | 35-50 | 1x-2x | OpenGL | alpha-720 |
Playable | SD730G | Playable - More stable framerate compared to NTSC version. Certainly more enjoyable gameplay - requires auto flush and GPU palette conversion in advance - framerate dips massively with heavy on-screen effects | PAL - Interlaced | 40-50 | 1x | | |
Metal Gear Solid 2: Substance | Ingame | SD675 | Ingame - Same as the one under except The Thermal Goggles crash the game | NTSC | 30-60 | 1x | Vulkan | alpha-669-g99fde4ebb |
Playable | Playable - The Thermal Goggles will slow the game down to as low as ~10 fps when used, fps halves in cutscenes, enabling GPU palette conversion is required and disabling hardware readbacks will break lighting/crash the emulator, there are several broken effects that cant be fixed by settings | OpenGL |
Ingame | SD855 | Playable. Heavy slowdown on heavy graphical effects. Let us wait for possible fix by tahlreth. | NTSC_UC | 50-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Metal Gear Solid 3: Snake Eater | Playable | SD730G | Runs Perfectly with some visual glitches and drops of FPS on cutscenes | PAL | 30-50 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Midnight Club 2 | Playable | Kirin980 | EE (3/0) activates texture loading and Blending Accuracy in ultra runs well but in some points Lag but plays very well mostly | PAL | 50 | 2x | OpenGL | alpha-669-g99fde4ebb |
Ingame | SD888 | Vulkan crashes game, OpenGL renders with graphical issues and slowdown even at 60 fps, and software works best with slowdown being the primary issue | NTSC_UC | 50-60 | 1x | Vulkan/OpenGL/Software | alpha-702-g42575f6ad |
Midnight Club 3 Remix | Unplayable | Kirin980 | Unplayable goes with lag and very few graphical errors | PAL | 30-40 | 1x | OpenGL | alpha-669-g99fde4ebb |
Midnight Club 3 DUB Edition Remix | Playable | SD888 | An almost flawless experience on my s21 Ultra. No special settings used | NTSC | 50-60 | 1x | OpenGL | alpha-996-gad1ce402b |
Midway Arcade Treasures 3 | Playable | D700 | Runs playable on underclocked settings but sometimes slowdown (Slow-Mo on Race Drivin) | NTSC | 50-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Mobile Suit Gundam - Federation vs. Zeon | Playable | SD870 | Runs perfect with widescreen patches | NTSC | 60 | 3x | Vulkan | alpha-669-g99fde4ebb |
Playable | SD845 | Perfect. | NTSC | 60 | 3x | OpenGL | alpha-702-g42575f6ad |
Playable | SD835 | slowdowns, otherwise no issues | NTSC | 40-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Mobile Suit Gundam: Gundam vs Zeta Gundam | Playable | SD845 | Perfect. | NTSC | 60 | 3x | OpenGL | alpha-702-g42575f6ad |
Mobile Suit Gundam: Zeonic Front | Playable | SD845 | Graphical glitches in transition screens. Gameplay perfect. | NTSC | 30 | 1x | OpenGL | alpha-702-g42575f6ad |
Monster Hunter | Playable | SD860 | Runs perfectly out of the box. | NTSC | 30-60 | 3x | OpenGL | alpha-702-g42575f6ad |
Monster Hunter 2 (English Patched) | Playable | SD865 | Runs great with no issues found | NTSC-J | 50-60 | 1x-2x | Vulkan | alpha-669-g99fde4ebb |
Monster Rancher 3 | Playable | SD860 | Settings > Advanced > VU Round Mode = Towards Positive Infinity to fix graphical issues | NTSC | 60 | 2x | Vulkan | alpha-720-gfa3f4f9cb |
Monster Rancher EVO | Playable | SD865+ | Playable. Rare major slowdowns, occasional minor slowdowns. Safe preset. | NTSC - Interlaced | 30-60 | 2x | Vulkan | alpha-662-g8ed9346c3 |
Mortal Kombat: Shaolin Monks | Playable | Kirin980 | EE(3/3) Activate texture loading so that it runs better and ultra in Blending Accuracy in ultra it is playable and it works well but lowers some fps and some errors in textures such as fire | PAL | 40-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
| Dimensity 1200 Ultra | Runs perfectly. | NTSC-UC | 60 | 1x-3x | OpenGL/Vulkan | alpha-1288-ge7216a9c6 |
MS Saga: A New Dawn | Playable | SD865+ | Runs perfectly. Safe preset. | NTSC - Interlaced | 60 | 2x | Vulkan | alpha-655-g1cb926f5d |
Mystic Nights | Playable | SD865 | Runs perfectly. | NTSC - Interlaced | 60 | 3x | OpenGL | alpha-654-gd4c75126c |
NARC | Ingame | SD870 | Playable but has a visual glitch in both OpenGL and Vulkan | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Naruto Shippuden: Ultimate Ninja 5 | Playable | SD888 | Playable. | PAL - Interlaced | 40-50 | 3x | OpenGL | alpha-654-gd4c75126c |
Playable | SD732G | Runs perfectly. EE(-1/2). | PAL - Interlaced | 60 | 1x | Vulkan/OpenGL | alpha-655-g1cb926f5d |
Playable | MTKG70 | Playable. EE(-3/3). | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKG90T | Playable. Runs almost without FPS drops at 2x and runs pefectly at 1x. | PAL - Interlaced | 45-50 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKP60 | Playable Just a few falls from the Quadro, doesn't interfere much | PAL | 60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Playable | KIRIN980 | It goes perfect in EE-2/0 100% playable | | 50 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | MTKG70 | | PAL | 40-50 | 1x | OpenGL | alpha-654-g6c803602a |
Playable | Exynos9611 | Playable | EE (-2/1) | Speed drops with many effects/elements on screen, but it's playable | PAL | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Naruto: Uzumaki Chronicles I | Ingame | SD665 | Playable. EE (-3/2). Occasional frame drops when there's a lot in the screen. | NTSC - Interlaced | 45-60 | 1x | OpenGL | |
NCAA Football 2005 | Ingame | SD 865 | Somewhat Playable. In game it slows down considerably pre snap. Once the ball is snapped it moves back to regulat speed | PAL | 45-61 | 1x | OpenGL | alpha-669-g99fde4ebb |
Need for Speed: Carbon | Playable | SD750G | Run ok with some slowdown or framedrops, EE (-1/1) audio struggle a bit | PAL | 45-50 | 1x | Vulkan | alpha-702-g42575f6ad |
Need for Speed - Hot Pursuit 2 | Ingame | SD870 | Playable, but slow | NTSC | 15-20 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Need For Speed: Undercover | Unplayable | SD870 | OpenGL is so slow Vulkan is also slow but is better than OpenGL. Sound Bugs. | NTSC | 10-20 | 1x | Vulkan/OpenGL | alpha-656 |
Need for Speed: Most Wanted | Ingame | SD750G | Playable but NOT PERFECT. Use Vulkan. Audio is tied to clock so need EE (-3/0 or 1) Need good cpu game. HAVE RANDOM CRASH (probably caused by game engine crash cause by clock EE clock and corruption) | PAL | 50 | 1x | Vulkan | alpha-669-g99fde4ebb |
Ingame | MTKG90T | Playable, but slow, rarely reach 60 FPS. EE (-3/3) | NTSC - Interlaced | 30-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Unplayable | Kirin980 | It is playable but at some points it is laggy and is not very fluid | PAL | 35-50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | SD855+ | EE (0/1), Preload Textures, Threaded Presentation. Playable at full speed with random crashes. | PAL | 30-50 | 1x | Vulkan | alpha-702-g42575f6ad |
Playable | SD8G3 | Vulkan. 2x Resolution 60fps ~90% of the time. Slow down to ~40fps when a lots of cop cars are on screen. Very playable. | NTSC | 40-60 | 2x | Vulkan | 1.5-3668 |
Need for Speed: ProStreet | Playable | SD860 | Playable but sometime audio and fps drop | NTSC-Interlaced | 30 | 2x | Vulkan | 1.3 |
Need for Speed: Underground | Playable | MTKG90T | Playable, but sometimes slow. EE (-3/3) | NTSC - Interlaced | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Need for Speed: Underground 2 | Unplayable | SD845 | Bad lagging. Nothing helps so far. | NTSC | | 1x | Vulkan/OpenGL | |
Unplayable | Kirin980 | It is slow and some graphical errors are not recommended to play | PAL | 35-40 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD732G | Runs Perfectly. EE(-1/2) | NTSC - Interlaced | 60 | 1x | | |
Ingame | SD855 | Very slow using default settings. Need manual configuration to get enough higher performance. Use EE (3/3) to underclock game without getting too much slowdown. | NTSC - Interlaced | 45-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Ingame | SD720G | Runs but has terrible framerate. Menus run on 60 fps but in-game is just almost unplayable (15-30fps) but some very few people might be able to play the game on this state. EE (3/3), Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulcan performs the best albeit having more graphical glitches than OpenGL (bad colors, some environmental flickerings). Enabling upscaling hacks somewhat stabilizes fps to 25-31, but causes lighting effects to stay on screen for way too long, making it almost impossible to see ahead while playing. | NTSC | 15-30 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
| Dimensity 1200 Ultra | Graphical issue, there some green, blue and red light, not recommended for now. | PAL | 20-30 | 1x | OpenGL | alpha-1288-ge7216a9c6 |
NHL 2009 | Playable | SD855 | Playable. Fast/Unsafe preset. EE(-1/1) | NTSC-UC | 20-40 | 3x | OpenGL | alpha-669-g99fde4ebb |
Nightmare of Druaga: Fushigi no Dungeon, The | Playable | SD845 | Playable. Safe Preset. Dips in some levels. | NTSC | 40-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Odin sphere | Playable | MTKG80 | Runs perfectly. frame rate stable on EE (-1/2) | NTSC | 60 | 1x | OpenGL | alpha-702-g42575f6ad |
Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 60 fps always. | OpenGL | alpha-702-g42575f6ad |
Okage: Shadow King | Ingame | SD855 | Runs seemingly perfectly but there's a lighting/shadow issue causing overexposure. Turning off VU1 Recompiler fixes this, but it causes a massive drop in performance to the point of being unplayable. | NTSC-UC | 60 | 1x | OpenGL/Software | alpha-678-gbd0fe2b79 |
Ōkami | Playable | SD860 | Playable, with some minor audio problems, might need some adjustments. | NTSC | 30-60 | 3x | OpenGL | alpha-702-g42575f6ad |
Playable | SD750G | Some minor drops. You may need to add a little EE underclocking/skipping if you are experiencing that | NTSC | 50-60 | 1x | Vulkan | alpha-1866 |
Onimusha: Warlords | Perfect | SD870 | Playable flawlessly | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Onimusha 2: Samurai's Destiny | Perfect | SD870 | Playable flawlessly | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Outrun 2 SP (English Patched) | Ingame | SD888 | Minor graphical bugs and slowdown | NTSC-J | 45-60 | 1x | OpenGL | alpha-662-g8ed9346c3 |
Playable | SD835 | Low Framerate, Minor graphical bugs, menu runs fine | NTSC-J | 20-25 | 1x | OpenGL | alpha-702-g42575f6ad |
ParaParaParadise | Playable | Exynos990 | Runs perfectly without needing any configuration changes. | NTSC-J | 60 | 1x | Vulkan/OpenGL | v1.4-3060-gcaac97d03 |
Persona 3 FES | Playable | SD730G | Be sure to disable multithreaded VU1, minor hitches during loading screens | NTSC | 60 | 2x | Vulkan | alpha-662-g8ed9346c3 |
Playable | SD670 | EE Cycle Rate -3 GPU palette conversion Preload textures Disable Hardware readbacks Throttle Present Rate | NTSC | 60 | 1x | Vulkan | alpha-720-gfa3f4f9cb |
Playable | SD845 | Runs perfectly | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Ingame | Exynos9611 | run fine in dungeon, slower when there are many character on screen and in menu screen (like all the 2d scene). Combat has good framerate between 45-60fps. Default setting | NTSC | 30-60 | 1x | OpenGL | Alpha-678-gbd0fe2b79 |
Playable | SD860 | Runs perfectly. Played with Spanish translation patch. | PAL | 50 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | SD720G | Run flawlessly. Use .pnach file if you want to control other teamates | NTSC | 30-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Persona 4 | Playable | SD845 | Runs almost perfectly, sometimes there's speed drop. EE Cycle Skip is set to 1. Vulkan and OpenGL runs the same. | NTSC | 48 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | Vulkan | alpha-669-g99fde4ebb |
Pride Fighting Championship | Playable | SD855 | Runs well. Frame dips occasionally. Skip presenting duplicate frames. | NTSC-UC | 40-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Prince of Persia: Sands of Time | Playable | SD845 | Playable. EE(-2/0), +VU1 +Skip Presenting Duplicate Frames | NTSC | 55-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Pro Evolution Soccer 6 | Playable | SD888 | Runs perfect, no particular setting was needed | PAL - Interlaced | 50 | 1x-3x | OpenGL | |
Psychonauts | Playable | SD845 | Playable. +VU1, +GPU Palette, add EE(0,-1) if you want to get rid of the dips but looks worse | NTSC | 50-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | SD855 | Somewhat Playable. In the level "Obstacle Course Finale" there is a render issue where half the screen is covered in an overlapping after-effect close to the end. Note: issue is also present in NTSC version. | PAL | 40-50 | 1x | OpenGL | alpha-669-g99fde4ebb |
Quake III: Revolution | Playable | SD888 | Runs pretty great at first glance, seems pretty good. | NTSC | 60 | 1x | Vulkan | alpha-669-g99fde4ebb |
R-Type Final | Playable | SD860 | Runs almost perfect @ 1x and 2x with some minor slowdonws on some scenes | NTSC | 50-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Radiata Stories | Playable | SD855 | There are some ghosting issues with the game. Set Half-Pixel Offset to Special (Texure) to fix it. Runs perfectly with Vulkan renderer. | NTSC - Interlaced | 55-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Ratchet and Clank (2002) | Playable | SD888 | Perfectly playable.Have to tweak a lot of options.Some few areas slow down, but not many | NTSC | 50-60 | 1-2x | Vulkan | alpha-669-g99fde4ebb |
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Playable | MTKG90T | (unsafe settings + "can improve speed/performance" options enabled) 25-30 fps in menus, 10-15 ingame. Pointing the camera downwards make it run at 50-60 fps. Needs further testing | 15-30 | 1x | OpenGL | alpha-702-g42575f6ad |
Ratchet and Clank 2: Going Commando | Playable | SD888 | Needs EE (-1, +1), textures don't load properly, OpenGL is faster than Vulkan | PAL - Interlaced | 40-50 | 1x-2x | OpenGL | alpha-672-gf7dcc33dd |
Ratchet and Clank: Up Your Arsenal | Ingame | SD860 | Playable in some areas. In some, it runs in slow motion. | NTSC - Interlaced | 20-60 | 1x | OpenGL | alpha-672-gf7dcc33dd |
Playable | SD888 | Fullspeed at 1x, needs EE (-1,+1) at 2x to keep a stable framerate | PAL - Interlaced | 50 | 1x-2x | Vulkan/OpenGL | |
Rayman Revolution | Playable | SD845 | Runs fine with dips. Skip Presenting Dupilcate Frames | NTSC | 25-30 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Red Dead Revolver | Playable | SD888 | Runs pretty great, although Vulkan will crash it as soon as you try to load in game. Use OpenGL. | NTSC | 60 | 1x | Vulkan/OpenGL | alpha-702 |
Ingame | SD665 | somewhat acceptable. EE (-2/2). | NTSC - Interlaced | 33-42 | 1x | OpenGL | alpha-654-g6c803602a |
RC Revenge Pro | Playable | TEGRA X1 | Sometimes running almost full speed using EE -1/+2 depending on the track's environment | NTSC - Interlaced | 45-55 | 1x-2x | Vulkan/OpenGL | alpha-662-g8ed9346c3 |
Resident Evil 4 | Perfect | SD865 | Runs perfectly | NTSC | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Perfect | SD865 | Runs perfectly | PAL | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Perfect | SD865 | Runs perfectly | China/Korea | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Resident Evil: Code Veronica | Perfect | SD865+ | Runs perfectly | NTSC | 60 | 2x-3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Resident Evil Outbreak | Playable | SD865+ | Runs almost perfect | NTSC | 60 | 2x-3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD865+ | Runs almost perfect | NTSC-J | 60 | 2x-3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | Kirin970 | Runs pretty nice. Default settings, VU1 enabled | NTSC | 50-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD750G | Perfect | PAL-M | 60 | 1x-2x | OpenGL/Vulkan | v1.4-3064-gf36e49ad1 |
Resident Evil Outbreak (English Patched) | Playable | SD865 | Runs almost perfect | NTSC-J | 55-60 | 1x-2x | Vulkan | alpha-669-g99fde4ebb |
Resident Evil Outbreak: File #2 | Playable | SD865 | Runs almost perfect | NTSC | 55-60 | 1x-3x | Vulkan | alpha-669-g99fde4ebb |
Resident Evil Outbreak: File #2 (English Patched) | Playable | SD865 | Runs almost perfect | NTSC-J | 55-60 | 1x-2x | Vulkan | alpha-669-g99fde4ebb |
Rez | Playable | SD835 | Minor dips. minor audio offsync. Runs almost perfect | NTSC | 55-60 | 1x | OpenGL | alpha-702 |
Playable | SD750G | Runs perfectly | NTSC | 60 | 1x | Vulkan | alpha-1866 |
Ridge Racer V | Ingame | SD835 | Slowdowns, minor graphical issues, loading and menu runs fine | NTSC | 5-60 | 1x | OpenGL | alpha-702 |
Ingame | SD8Gen1 | Slowdowns outside menu. Using OpenGL and Vulkan will cause even worse slowdowns and broken car textures. | NTSC-U | 40-60 | 1x | Software | 1.0-2233-gddeb34937 |
Rogue Galaxy | Ingame | SD750G | Slowdowns and audio distortion | NTSC | 40-60 | 1x | Vulkan | alpha-12xx era |
Rumble Roses | Playable | SD855 | Runs perfect | NTSC | 60 | 1x | OpenGL | alpha 672 |
Rumble Racing | Playable | KIRIN980 | EE (-3/3) runs well but in some points low fps but it stays almost always at 50-60 active texture loading so that it runs better and Blending Accuracy in ultr | | 40-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Rule of Rose | Playable | SD865 | Playable. | NTSC - Interlaced | 45-55 | 2x | Vulkan/OpenGL | alpha-655-g1cb926f5d |
Rygar: The Legendary Adventure | Playable | SD888 | Runs smoothly but once you try to exit area you started in, the game freezes. | NTSC | 55-60 | 2x | OpenGL | alpha-702 |
Samurai Western | Playable | SD845 | Runs perfectly. | PAL | 55-60 | 1x | OpenGL | alpha-662 |
Playable | SD870 | Runs allmost perfectly at 2x | PAL | 55-60 | 2x | OpenGL | alpha-702 |
Samurai warriors 2 | Playable | SD870 | Runs well. playable | NTSC_US | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Samurai warriors 2: Xtreme Legends | Playable | SD870 | Runs well. playable | NTSC | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Warriors orochi 1 | Playable | SD870 | Runs well. playable | NTSC | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Warriors orochi 2 | Playable | SD870 | Runs well. playable | NTSC | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Samurai warriors 2: Empires | Playable | SD870 | issue: Graphics corruption or emulator crash when initiating true musou attack | NTSC | 60 | 2x | OpenGL | alpha-720-gfa3f4f9cb |
Shinobido: Way of the Ninja | Playable | SD855 | Runs perfectly. No issues encountered. | PAL | 60 | 3x | OpenGL | alpha-678-gbd0fe2b79 |
Shin Megami Tensei: Devil Summoner - Raidou Kuzonoha vs The Soulless Army | Playable | SD845 | Playable. Enable Multi-threaded VU1 | NTSC | 60 | 3x | OpenGL | alpha-669-g99fde4ebb |
Shin Megami Tensei: Digital Devil Saga | Ingame | SD845 | Disable Hardware Readbacks. Lots of graphical glitches of objects appearing through walls. Vulcan crashes. Chugs a lot if a lot of people are on screen, but battles seem fine. | NTSC | 40-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD865 | Near Perfect. Disable Hardware Readbacks for steady 55+ frames when 3+ models are on screen. Enable Upscale Hacks and Disable Depth Emulation to fix models appearing through walls, textures, and layers. | NTSC | 50-60 | 1x-3x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Shin Megami Tensei: Nocturne | Playable | SD845 | Playable. Slows down in some locations. Some graphical glitches. EE(0,1) +Affinity Control +Interlacing: Bob (Top Field First) +Throttle Present Ratio +Preload Frame Data +Disable Depth Emulation +Upscaling Hacks Sometimes crashes when loading video when teleporting. Make sure to save before teleporting. | NTSC | 40-60 | 1x-2x | OpenGL | |
Playable | SD720G | Runs well. Graphical glitches (Transparency) and slowdowns on some areas, but still playable and not game breaking. EE(0/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Enabling Upscale Hacks and Disable Depth Emulation fixes the transparency issues. | NTSC | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD865 | Perfect. Disable Hardware Readbacks. Enable Upscale Hacks and Disable Depth Emulation to fix textures and models appearing through walls and layers on all SMT games. | NTSC | 50-60 | 2x | | |
Playable | SD750G | Perfect from beginning to end with widescreen patches on. Multi-Threaded VU1, Instant VU1, Hardware download mode disabled, Threaded presentation, Enable GPU Palette Conversion, Auto Flush (Hardware), Disable depth emulation, Anti-blur | NTSC | 60 | 2x | Vulkan | v1.4-3064-gf36e49ad1 |
Sacred Blaze | Ingame | SD865 | Mostly playable. Have Red Tint on some cutscene | NTSC-J | 50-60 | 1x | OpenGL | alpha-655-g1cb926f5d |
Shadow of the Colossus | Playable | SD860 | Runs fine with underclock on 75%. Slow down on the main menu and in some specific regions | NTSC | 30 | 1x | OpenGL | |
Playable | SD845 | Performance very weird, (EE -3/1) "Blending Accuracy" in medium (fix some little bugs), "GPU Pallete Conversion" and "Skip Presenting Duplicated Frames" helps alot. Some boss battles runs perfect but when running around with the horse occurs many framedrops, sometimes 2x has the same framerate as 1x (weird). | NTSC | 40-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Ingame | Exynos 8890 | Runs at half speed at most, even with max underclock/unsafe defaults. Probably weak hardware. | NTSC | 10 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | MTKG80 | On maximum underclocking it get the best 55 fps on boss fights, 60-45 on open field depending on the zone. slowdowns to much frequent. | NTSC | 37-60 | 1x | OpenGL | alpha-702 |
Playable | SD732G | Runs Perfectly. EE(-1/2) | NTSC - Interlaced | 60 | 1x | | |
Playable | SD855 | 2x native resolution works good with EE (2/2). There may be some slowdown in some specific regions. | NTSC - Interlaced | 45-60 | 2x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD720G | Runs fine at 1x resolution, EE (-1/0), and GPU Palette Conversion disabled. | NTSC | 50-60 | 1x | OpenGL | v1.1-2468 |
Shadow Hearts | Unplayable | SD860 | only battles run at 50 fps , unplayable and could brick your phone if you mess around with the settings too much | NTSC-UC | 10-50 | 1x-2x | OpenGL | alpha-720-gfa3f4f9cb |
Shadow Hearts 2 (Shadow Hearts: Covenant) | Playable | SD750G | SEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes. Lags at certain battles. Lag hard at a certain map in the first few hours of gameplay. Setting EE cycle skip and cycle rate to maximum 3/50% can make the most laggy city map playable. | NTSC | 30-60 | 1x | OpenGL | alpha-1866 |
Playable | SD865 | SEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes. Runs flawlessly | NTSC | 60 | 1x | OpenGL | alpha-1866 |
Silent Hill: Origins | Playable | SD845 | Runs perfectly with underclock | NTSC | 60 | 3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Playable | SD865+ | Runs with stable 60fps but with flashlight and shadow bugs even software mode can't solve it, this is the old bug appeared for a long time and seem never been fixed. | NTSC | 60 | 3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Silent Hill 2 | Playable | SD888 | Runs perfectly. - Some cut scenes will require auto flush (hardware) | NTSC - Interlaced | 60 | 2x | Vulkan/OpenGL | alpha-654-g6c803602a |
Playable | SD750G | Full speed from beginning to end with game speed set to 120% for 60fps on PAL version. (Must enable Disable Depth Emulation in Manual hardware fixes to fix missing geometry and Auto Flush (Hardware) to fix freezes during FMVs) Disable Hardware Readbacks. | PAL - Interlaced | 60 | 1x-2x | Vulkan/OpenGL | v1.4-3064-gf36e49ad1 |
Silent Hill 3 | Playable | SD865 | Near perfect. Vulkan runs much better than OpenGL. Disable Hardware Readbacks. FMVs only display on software rendering (Enable Skip MPEG to skip them when using Vulkan and OpenGL). EE cycle skip 1+ will cause better performance at a loss of frames not being drawn (not recommended). Initial loading screen takes forever. | NTSC | 50-60 | 1x-2x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | SD750G | Almost perfect. Random short slowdowns during missionary fight. Disable hardware readbacks. Disable GPU Pallete Conversion fixes random slowdowns during certain specific spots. Skip presenting duplicate frames. Threaded presentation makes Vulkan more stable than OpenGL | NTSC | 60 | 1x-2x | Vulkan/OpenGL | v1.4-3064-gf36e49ad1 |
Silent Hill 4 | Playable | SD865+ | Runs fine with some minor graphical bugs. | NTSC | 50-60 | 2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Ingame | SD835 | 10-15 Fps At Metrostation | NTSC | 10-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Silent Hill: Shattered Memories | Playable | SD732G | Playable. Minor visual bugs. | PAL - Interlaced | 55-60 | 1x | Vulkan | alpha-654-gd4c75126c |
Siren | Ingame | SD720G | Runs ok (in game native FPS is 30. 60 FPS on menus). Slowdown on some areas. Half of the screen glitches on daytime levels, making it difficult to finish any daytime levels. This is a known issue and the only fix is to switch rendering to Software, but had to deal with very low framerate. EE(-1/1), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. | NTSC | 30-60 | 1x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Sly Cooper and the Thievius Raccoonus | Playable | SD845 | Playable, (EE -3/+3) first mission has some slowness apart that is perfect, 1x and 2x doesn't has any fps differentiates, let speed in 105% to constant 60-65fps | NTSC | 60 | 1x-2x | OpenGL | alpha-678-gbd0fe2b79 |
Unplayable | SD845 | Game crashes with Vulkan. The game makes AetherSX2 crash to show a Black Screen after the Titlescreen with Software. | NTSC | - | 1x-2x | Vulkan | alpha-678-gbd0fe2b79 |
Sly 2: Band of Thieves | Unplayable | SD888, SD 8 gen 1 | Textures goes black some now and then, even with EE (-3,+3) framerate isn't stable. On SD 8 gen 1 at EE -3 and +3 it gets playable, turn on affinity Control mode and set it to VU-GS-EE for best results. Doesn´t dip below 50 fps but the FPS can just feel weird from time to time, I suspect the pal version should run perfectly with these settings. Change between software renderer and opengl as you wish, OpenGl looks better, software renderer feels more consistant, Vulkan is unplayable.
| NTSC - Interlaced | 25-60 | 1x-2x | Vulkan/OpenGL OpenGL/Software.
| |
Sly 3: Honour Among Thieves | Ingame | SD888 | Runs okayish, at EE (+3, -3) it is somewhat playable, some textures don't load properly | PAL - Interlaced | 30-50 | 1x-2x | OpenGL | |
Soccer Mania (Lego) | Ingame | SD855 | Frames drop as more characters enter view (Skip Duplicate Frames). Seems OK. | NTSC | 25-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Socom: U.S. Navy SEALs | Playable | SD888 | Playable, sometime the game exists on loading screens | NTSC - Interlaced | 60 | 1x | Vulkan | alpha-669-g99fde4ebb |
Sonic Heroes | Playable | SD855+ | Running very well in Safe Preset. Slowdown happens in Stage Presentation screens, but ingame runs smoothly (FPS may fall sometimes in boss battles, but the game maintains 30fps most of the time). May happen some minor graphical glitches. | NTSC | 27-30 | 2x | OpenGL | alpha-669-g99fde4ebb |
Speed Racer | Unplayable | SD865 | In the menu, everything is working fine and there are no slowdowns, but during the races, the game runs slow, specially when turning the car. | NTSC | | 1X | OpenGL | alpha-1288 |
Spider-Man The Movie | Playable | SD888 | Perfect | NTSC | 55-60 | 1x | Vulkan | alpha-702 |
Spider-Man 2 | Ingame | SD888 | Playable - lags in certain segments. Will require EE Cycle Rate -1, EE Cycle Skip 2, enable MTVU, GPU Renderer software, 1x, full Mipmapping, Automatic Interlacing, 2 software rendering threads, 4:3 aspect, enable Bilinear Upscaling. | NTSC_UC | 20-30 | 1x | Software | alpha-702 |
Playable | Kirin980 | 100% playable in gpu software without graphical errors goes very well in 1x | PAL | 50 | 1x | Software | alpha-669-g99fde4ebb |
Unplayable | SD732G | Unplayable. Full of textures and visual bugs. | NTSC - Interlaced | 55-60 | 1x | Vulkan | alpha-654-gd4c75126c |
Ingame | SD888 | Somewhat playable - Immense frame drops - recommend EE-1 or EE-2 | NTSC - Interlaced | 30-40 | 1x | Software | alpha-669-g99fde4ebb |
Spider-Man 2 | Unplayable | SD888 | Texture issues and glitches on Vulkan and OpenGL - 5-10 frames in software out in city | NTSC - Interlaced | 5-15 | 1x | Vulkan/OpenGL/Software | alpha-702 |
Soul Calibur III | Playable | SD888 | Game runs well on most maps but the frame rate drops on certain camera angles | NTSC | 40-60 | 1x-2x | OpenGL | alpha-662-g8ed9346c3 |
Playable | Kirin 980 | frame drop "30" in main menu and theres glitchs in pause menu | NTSC | 50-60 | 1× | OpenGL | |
SpongeBob SquarePants: Revenge of the Flying Dutchman | Playable | SD855 | Playable, minor slowdowns during character discussions | NTSC | 50-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
SpongeBob SquarePants: The Movie | Playable | SD855 | Playable, minor slowdowns during character discussions | NTSC | 55-60 | 2x | OpenGL | alpha-669-g99fde4ebb |
SpyHunter | Playable | SD660 | Playable, almost minor slowdowns during gameplay. EE (-2/2) recommended. Preload textures with enabled gpu palette conversion and vice versa causes some textures glitching. Vulcan causes a lot of grapchical glitches. | NTSC - Interlaced | 45-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Splinter Cell | Playable | SD865 | Playable, almost minor slowdowns during gameplay. EE(-2/2) recommended. Set blending to full. It fixes the dynamic lights and night vision too. | PAL | 30-50 | | | |
SSX 3 | Playable | SD860 | Need set to FAST/UNSAFE preset to be at playable frames, minor slowdowns on some scenes | NTSC | 45-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD855 | Runs well. Set to Fast/Unsafe preset. Frame slowdowns on certain areas of tracks. | NTSC-UC | 40-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD855 | Issue with sunlight. It's recommended to turn on Disable Hardware Readbacks to improve the game performance, however by doing that, you'll notice the sun is penetrating over other objects. Don't mind it if you want to play with better fps. Also use EE(0/2). Used x3 upscaling to reduce pixelated graphics. | NTSC_UC | 51-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Star Ocean: Till the End of Time | Playable | SD865 | Playable, minor slowdowns during character discussions and battle transition. **Skipping certain dialog events causes the game to crash** Set preload textures to "Partial" for a lot better frame rate (hash cache will seriously drag your menu screen to a screeching halt) *Edit on pressure controls: set Axis Scale slider in Port 1 control settings to .5 to access the "soft" button press for dragon doors. May need to alternate between .5 and 1 depending on the door you need opened.
| NTSC | 45-60 | 1x-2x | Vulkan | alpha-678-gbd0fe2b79 |
Star Wars: Battlefront | Playable | SD855 | Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness | NTSC - Interlaced | 50-60 | 2x | Vulkan | alpha-662-g8ed9346c3 |
Star Wars: Battlefront II | Playable | SD855 | Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness | NTSC - Interlaced | 50-60 | 2x | Vulkan | alpha-654-g6c803602a |
Street Fighter III: 3rd Strike - Fight for the Future (english patched) | Playable | SD865 | Runs great. | NTSC-J | 60 | 1x | Vulkan/OpenGL/Software | alpha-720 |
Suikoden III | Playable | SD720 | Mostly playable | NTSC - Interlaced | 50-60 | 2x | | |
Playable | SD855 | Runs perfectly. | NTSC - Interlaced | 58-60 | 3x | OpenGL | alpha-678-gbd0fe2b79 |
Suikoden IV | Playable | SD855 | Performance is perfectly fine. Vulkan seems to get rid of some line glitches when on sea battles. | NTSC - Interlaced | 58-60 | 2x | Vulkan | alpha-678-gbd0fe2b79 |
Suikoden V | Playable | SD845 | Playable with infrequent slowdowns | NTSC | 50-60 | 2x | Vulkan | |
Playable | SD855 | Runs pretty smooth. May encounter very slight slowdown on certain scenes. | NTSC - Interlaced | 60 | 2x | | alpha-678-gbd0fe2b79 |
Super Bust-A-Move | Playable | SD835 | Runs Perfectly | NTSC | 60 | 1x | OpenGL | alpha-702 |
Suzuki TT Superbikes | Playable | SD865 | Runs perfectly with upscaling hacks turned on | PAL | 50 | 1x | OpenGL | alpha-1106 |
Ninja Turtles Smash Up | Playable | SD845 | Opening start menu has visual bugs, but once loaded into the game it runs near 60fps at x3 upscaling. Haven't moved past beginning area but open world is entirely accessible with minor visual pop-ins at a distance. Non-default settings are EE Cycle Rate -1, EE Cycle Skip 2, Preload Textures enabled, Disable Hardware Readbacks enabled, EE FPU Correct/Sub Disabled, Fast Texture Invalidation enabled. | NTSC | 55-60 | 3x | OpenGL | alpha-702-g42575f6ad |
Tales of Abyss | Ingame | SD888 | Somewhat playable. Framerate drops when city is in view | NTSC - Interlaced | 15-60 | 1x | Vulkan | alpha-655-g1cb926f5d |
Playable | SD845 | Playable. +GPU Palette Conversion. 60fps for the most part. | NTSC | 40-60 | 1x-2x | OpenGL | |
Playable | SD860 | Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times | NTSC | 50-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD865 | Mostly playable | NTSC - Interlaced | 50-60 | 1x | OpenGL | |
Tales of Destiny - Director's Cut | Unplayable | SD845 | Disable EE recompiler in Advanced App Settings (doesn't work if you just disable it in the game's settings). Unplayable at this speed. | NTSC-J | 10 | 1x | Vulkan/OpenGL/Software | alpha-720 |
Teenage Mutant Ninja Turtles | Playable | SD888 | Slowdown during Construction site level | NTSC | 60 | 1x | | |
Tekken 4 | Playable | SD 888 | Runs fullspeed without speedhacks, require advanced - align sprites option enabled, Vulkan crashes | PAL - Interlaced | 50 | 1x-2x | OpenGL | |
Tekkken Tag Tournament | Ingame | SD835 | Low framerate ingame, menu runs fine | NTSC | 20-25 | 1x | OpenGL | alpha-702 |
Tenchu 3 - Wrath of Heaven | Playable | SD855 | Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times (snow level) | NTSC | 50-60 | 2x | OpenGL | alpha-702 |
Tenchu Fatal Shadow | Playable | SD855 | Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times | NTSC | 50-60 | 2x | OpenGL | alpha-702 |
The Bouncer | Playable | SD855 | Runs perfectly. | NTSC-UC | 60 | 1x | OpenGL | alpha 672 |
Test Drive: Eve of Destruction | Playable | TEGRA X1 | Running almost full speed in most cases (EE -3/+2), there's graphical shadow glitch. Works on Software. | NTSC - Interlaced | 50-60 | 1x | Vulkan/Software | alpha-669-g99fde4ebb |
Test Drive Unlimited | Playable | SD860 | Playable near perfect | NTSC_UC | 30-60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
The Adventures of Cookie & Cream | Playable | SD888 | Initial long loading at start [3-4mins], after that, it runs great! | NTSC | 60 | 2x | OpenGL | alpha-702 |
The Adventures of Darwin | Playable | SD888 | Fine | NTSC | 60 | 2x | OpenGL | alpha-702 |
The Dog Island | Playable | SD888 | Has Black Vertical Lines without Having Align Sprite and/or Merge Sprite Turned on | PAL | 50 | 1x-3x | OpenGL | alpha-669-g99fde4ebb |
The Godfather | Playable | SD732G | Playable. Running in full speed even with no underclocking but have a screen bug. | NTSC - Interlaced | 55-60 | 1x | Vulkan | alpha-654-g6c803602a |
Playable | SD845 | Runs full speed. There's a visual glitch, but it fixes if you use skip draw = 1 Playable from beginning to end. | NTSC - Interlaced | 60 | 1x | OpenGL | alpha-655-g1cb926f5d |
Playable | SD835 | Enable "Upscaling Hack" and set Skipdraw range to 1/1 to fix the graphical glitch | NTSC | 45-60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
Playable | SD870 | Playable. Set skip draw = 1 in "Advanced" tab to fix visual issue | NTSC | 60 | 1x-2x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
The Red Star | Playable | SD845 | Runs perfect. Unsafe Preset | NTSC-UC | 55-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
The Matrix: Path of Neo | Playable | SD865+ | Playable but with many graphical errors, using Vulkan to minimize graphical glitch. | NTSC | 50-60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
The Sims 2 | Playable | SD860 | Playable on default settings | NTSC | 50-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
The sims 2 Pets | Playable | SD860 | Playable on default settings | NTSC | 50-60 | 1x-2x | OpenGL | alpha-669-g99fde4ebb |
Time Crisis II | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Ingame | SD835 | slowdowns, menu runs fine | NTSC | 30- 60 | 1x | OpenGL | alpha-702 |
Toca Race Driver 3 | Playable | SD855 | Playable. Safe preset. EE -1/1. Enable GPU palette conversion. Enable disable hardware readbacks. Enable skip presenting duplicate frames. Set skip draw to 1 to fix black bar graphical glitch. Races at consistent 40-60 frames unless near a lot of cars then dips to 30 occur. | NTSC-UC | 30-60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Playable | SD8Gen1 | Playable. Use above fixes, especially for the black bar glitch. | NTSC | 40-60 | 1x | Vulkan | 1.0-2233-gddeb34937 |
Tom Clancy's Rainbow Six 3 | Playable | SD888 | Runs perfect, no speedhacks needed | PAL - Interlaced | 50 | 1x-2x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Tomb Raider Anniversary | Playable | SD865+ | Runs perfectly(fps lock at 30fps), no graphics or sound bugs found. | NTSC_UC | 30 | 2x-3x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
Tony Hawk's Pro Skater 3 | Playable | SD865 | Runs perfectly. | NTSC | 60 | 1x | Vulkan | alpha-669-g99fde4ebb |
Tony Hawk's Pro Skater 4 (aka. Tony Hawk's Pro Skater 2003) | Playable | SD888 | Perfect | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD888 | Perfect | NTSC-J | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD888 | Perfect | PAL | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Total Overdose: A Gunslinger's Tale in Mexico | Playable | SD888 | Playable - runs fine at 2x - need to enable VU Kickstart in Advance under Game Fixes | NTSC | 60 | 2x | Vulkan | alpha-654-g6c803602a |
Transformers mattel | Playable | Kirin980 | At the beginning the cinematic and the menu of the game is fine, but before you before entering the character selection menu the screen goes black. | NTSC | 58-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Triggerheart Exelica Enhanced | Playable | SD865 | Runs perfectly. | NTSC_J - Interlaced | 60 | 2x | OpenGL | alpha-655-g1cb926f5d |
Uchuu Keiji Tamashii: The Space Sheriff Spirits | Playable | SD855+ | Runs well using Vulkan in Safe Preset, but the scenario textures goes black, problem solved activating "Upscaling Hacks", "Auto Flush (Hardware)", "Auto Flush (Software)". May happen slowdown in some cutscenes. Black horizontal lines appear when the game is paused and in some screen transitions. | NTSC-J | 35-60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Ultimate Spider-Man | Unplayable | SD732G | Unplayable. EE(-3/3). Full of textures and visual bugs. | PAL - Interlaced | 30-45 | 1x | Vulkan | alpha-654-gd4c75126c |
Urban Reign | Playable | SD865 | Runs Well. Minor visual glitch at the end of every round. Use Fast Preset | NTSC | 60 | 1x | Vulkan | alpha-669-g99fde4ebb |
USA Racer | Playable | SD660 | Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. | PAL - Interlaced | 40-50 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
V-Rally 3 | Playable | SD835 | | NTSC | 40- 60 | 1x | | |
Unplayable | SD835 | The game crashed right after PS2 bios. This ISO has never can be worked on all configs. On Software the game softlocks with music during the Intro Video without it. | NTSC-J | 40- 60 | 1x | | |
Playable | SD835 | | PAL | 40- 60 | 1x | | |
Valkyrie Profile 2: Silmeria | Ingame | SD865+ | Runs Well. Minor slowdown between some cutscenes. | NTSC - Interlaced | 15-60 | 2x | Vulkan | alpha-662-g8ed9346c3 |
Ingame | SD750G | Heavy slowdowns. Are not considered playable now | NTSC | <30 | 1x | Vulkan | alpha-1866 |
Ingame | SD865 | Slowdowns that may be resolved by adjusting multiple settings. | NTSC | 45-50 | 1x | Vulkan | alpha-1866 |
Vampire Night | Playable | SD835 | half speed ingame, menu runs fine | NTSC | 40- 60 | 1x | OpenGL | alpha-702 |
Viewtiful Joe | Ingame | SD888 | Runs Well. Minor slowdown between some cutscenes. | NTSC - Interlaced | 30-60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Viewtiful Joe 2 | Ingame | SD888 | Runs Well. Minor slowdown between some cutscenes. | NTSC - Interlaced | 30-60 | 2x | Vulkan | alpha-669-g99fde4ebb |
Viorate no Atelier 2 | Ingame | SD750G | Heavy slowdowns. Are not considered playable right now. | NTSC | 30 | 1x | Vulkan | alpha-1866 |
Warriors Orochi 2 | Playable | SD865+ | Runs perfectly. Safe preset. | NTSC - Interlaced | 60 | 3x | Vulkan | alpha-662-g8ed9346c3 |
Playable | SD855 | Runs perfectly. Safe preset. | NTSC_UC | 60 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
Wallace & Gromit: Project Zoo | Playable | SD865 | Runs perfectly, Safe preset. | NTSC | 60 | 1X | Vulkan | |
Wallace & Gromit: Curse of the Ware-Rabbit | Playable | SD865 | Runs perfectly. Safe preset | NTSC | 60 | 1X | Vulkan | |
We Love Katamari | Ingame | SD865+ | Runs with some inconsistent slowdown during gameplay. Played through Chapter 1. | NTSC | 30-60 | 2x | Vulkan | alpha-702-g42575f6ad |
Whiplash | Playable | SD778G | Runs perfecly. Safe preset. Runs 2X with some slowdowns. | PAL - Interlaced | 50 | 1x | Vulkan | alpha-662-g8ed9346c3 |
Winnie the Pooh's Rumbly Tumbly Adventure | Playable | SD865+ | Runs well, no major issues | NTSC | 60 | 2x | Vulkan | alpha-702-g42575f6ad |
Wipeout: Pulse | Playable | SD855 | Runs well. Minor framedrops if multiple powerups used at the same time. | PAL | 20-60 | 1x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
Ingame | SD750G | Runs well. minor framedrops when some effect are used. USE VULKAN | PAL | 20-60 | 1x | Vulkan | alpha-669-g99fde4ebb |
Worms 3D | Playable | SD855 | Runs perfectly. Safe preset. Vulkan has issues rendering obstacles, OpenGL only. | NTSC | 60 | 1x | OpenGL | alpha-678-gbd0fe2b79 |
WRC | Playable | SD860 | Playable. with v.678. Seen Framedrops according to scene. | PAL | 50 | 1x | Vulkan | alpha-678-gbd0fe2b79 |
WRC II Extreme | Playable | SD860 | Works Perfect. Seen Framedrops according to scene. | PAL | 50 | 1x | Vulkan | alpha-669-g99fde4ebb |
WRC 3 | Playable | SD860 | Playable. Seen Framedrops according to scene. | PAL | 30-50 | 1x | Vulkan | alpha-669-g99fde4ebb |
WRC 4 | Unplayable | SD860 | Unplayable. Dont Start. Completely blackscreen | PAL | 0 | 1x | Vulkan/OpenGL | alpha-678-gbd0fe2b79 |
In-game | SD845 | In-game. (EE 0/2) if you have ENOUGH POWER to run it let "EE Cycle Skip" on 0 for the timer mark correctly, you need patch the game to remove the bug of blackscreen ( https://github.com/PCSX2/pcsx2/issues/1782 ), expect map environments and trees flickering, unstable fps. | PAL | 30-50 | 1x | Vulkan | alpha-1413-g110d8c7f3 |
WWE Smackdown! Here Comes The Pain | Playable | SD870 | Playable. A few hiccups during Entrance / Cutscenes ¡ | NTSC | 60 | 3x | Vulkan/OpenGL | alpha-669-g99fde4ebb |
WWE SmackDown! Shut Your Mouth | Playable | SD865 | | NTSC - Interlaced | 60 | 1x | Vulkan | alpha-669-g99fde4ebb |
WWE SmackDown vs. RAW 2006 | Playable | SD888 | Playable . No slowdowns noticed during Gameplay / Entrance / Cutscenes . In the Global Advanced Setting , enabled Threaded Presentation . In the Per game Settings , make sure Disable Hardware Reabacks setting is enbaled . | NTSC - Interlaced | 60 | 3x | Vulkan | alpha-669-g99fde4ebb |
WWE SmackDown vs. RAW 2007 | Playable | SD888 | Playable | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
WWE Smackdown vs RAW 2011 | Playable | SD855 | Runs perfect | PAL | 60 | 1x | OpenGL | alpha 672 |
Xenosaga Episode I: Der Wille zur Macht | Playable | SD865 | Near Perfect. Skip Presenting Duplicate Frames (Fixes almost all slow down and frame drops) Vulkan runs better than OpenGL. OpenGL is unplayable due to heavy slowdown. Resolutions higher than 1x causes character model shadows "angle of light" to display. Enable Upscaling Hacks and change Half-Pixel Offset to Normal (Vertex) to solve this issue. | NTSC | 60 | 1x-2x | Vulkan | alpha-678-gbd0fe2b79 |
Ingame | SD720G | Run nearly perfect. Framedrops at cutcenes most of the time but manageable. In-game save point makes the game freeze. Use .pnach patch is recomended. | NTSC | 30-60 | 1x | OpenGL | alpha-702-g42575f6ad |
Xenosaga Episode III | Ingame | SD778G/865 | You may need to enable software renderer and/or rooting your phone to set CPU to maximum speed to achieve good framerate. You may need to enable Memory Wrapping if the game logo does not come up. | NTSC | 60 | 1x | Software | alpha-1866 |
Ingame | SD750G | Heavy slowdowns. Are not considered playable now | NTSC | 30-40 | 1x | All Renderers | alpha-1866 |
Yakuza | Playable | SD845 | Runs perfectly. | NTSC | 60 | 1x | OpenGL | alpha-669-g99fde4ebb |
Playable | SD855 | Runs pretty good. There seems to be a slight ghosting effect on certain scenes but it doesn't affect the performance of the game. If you happen to see it and annoyed, you can try turning Skip Draw to 1 & Skip Draw to 2. However, you'll notice some changes in texture like darken in some areas. | NTSC | 60 | 3x | OpenGL | alpha-678-gbd0fe2b79 |
Yakuza 2 | Playable | SD888 | Playable - Will need to turn auto flush (hardware) on and disable depth emulation (certain scenes have ghosting and effects will slow down the framerate - recommended at 2x or 3x, 4x is just the max possible). Higher resolutions do cause ghosting. Some effects are lost after 2x | NTSC | 60 | 2x | OpenGL | alpha-654-gd4c75126c |
Yu Yu Hakusho Forever | Playable | SD855+ | Runs perfectly in Safe Preset, enabling "GPU Palette Conversion", "Preload Textures", "Throttle Present Rate and "Skip Presenting Duplicate Frames". | NTSC-J | 60 | 2x | OpenGL | alpha-669-g99fde4ebb |
Yu-Gi-Oh! The Duelists of the Roses | Playable | SD720G | Runs perfectly in Safe Preset, even with 2x native scale. Rarely happens slowdowns in some particle effects, during heavy animations of monster's attacks, but it's not a problem, even in a PC is a hard task, also, I have not tried using OpenGL, the native scale could be even higher | NTSC | 59-60 | 2X | Vulkan | v1.4-3060-gcaac97d03 |
Zone of the Enders: The 2nd Runner | Ingame | SD845 | Flawed with Heavy Dips. EE(-1,2) GPU Bottleneck (High GS)? | NTSC | 20-60 | 1x | OpenGL | alpha-669-g99fde4ebb |
007: Agent Under Fire | Playable | SD712 | Game Running Good, but sometimes slower.Depending on stage. | NTSC | 50-60 | 1x | Vulkan | alpha-720-gfa3f4f9cb |
Shadow Tower Abyss | Playable | SD860 | Playable - contain bugs graphic and light errors in same parts, not even changing graphic api for software resolve light error. | NTSC-J | 30-60 | 2x | OpenGL/Vulkan | alpha-987 |
Kingdom Hearts II Final Mix+ | Playable | SD765 | Playable with some game breaking glitches - Boss on the 1st Space Paranoids visit (Hostile Program) becomes invincible in last phase, making it impossible to progress. (Try to use the Vulkan graphics engine, this usually fixes it) | NTSC-J | 30 | 1x | OpenGL | alpha-1106 |
NFL Street 2 | Ingame | Qualcomm SD 855 | Unplayable due to slow fps in game (40% speed). Menu works fine. | NTSC | 20-30 | 1x | Vulkan | |
NFL Street 1 | Ingame | Qualcomm SD 855 | Unplayable due to slow fps in game (40% speed). Menu works fine. | NTSC | 20-30 | 1x | Vulkan | |